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    • 1. 发明授权
    • Bingo table game and method of playing bingo
    • 宾果桌游戏和玩宾果的方法
    • US08757622B1
    • 2014-06-24
    • US13718254
    • 2012-12-18
    • innovate! Technologies Group, LLC
    • Troy Robin King
    • A63F3/00
    • A63F3/00176A63F3/062A63F7/048A63F9/0402A63F2003/00485A63F2009/0087
    • A bingo table game includes a table with a playing surface that evokes the appearance of a table for playing craps. Players grouped around the table purchase bingo cards by placing chips in designated regions of the playing surface. Both a Primary Bingo Game card and Interim Bingo Game cards can be purchased or activated by placing chips in their corresponding regions. Cube-shaped bingo balls are randomly selected and rolled onto the playing surface by a blower mechanism to imitate a dice roll. The bingo indicium on each bingo ball is called out as it completes its roll. Players daub any indicia on their bingo cards that match the indicium on the ball. Interim games can be won on each “roll” of a bingo ball by a single match and daub, and payouts for that interim game can be paid to winning players after each roll. This continues until one or more players wins the Primary Bingo Game, whereupon chips remaining in the Interim Bingo Game regions are retained by the house and chips in the primary game region are awarded to the winner of the Primary Bingo Game.
    • 宾果桌游戏包括一个带有播放表面的桌子,可以唤起桌子的外观,用于玩骰子。 在桌子周围分组的玩家通过在指定的游戏区域放置筹码来购买宾果牌。 主要宾果游戏卡和临时宾果游戏卡可以通过将芯片放置在相应的区域中来购买或激活。 随机选择立方体宾果球,并通过鼓风机构滚动到演奏面上,以模仿骰子卷。 每个宾果球上的宾果标记在完成卷时被调出。 玩家在他们的宾果牌上涂抹任何与球上的标记相匹配的标记。 通过单次比赛和涂抹,可以在宾果球的每个“滚动”中获得临时游戏,并且可以在每次滚动之后向中奖玩家付费。 这一直持续到一个或多个玩家赢得主要宾果游戏,因此剩余在临时宾果游戏区域的筹码由家庭保留,主要游戏区域的筹码被授予主要宾果游戏的获胜者。
    • 2. 发明申请
    • BINGO TABLE GAME AND METHOD OF PLAYING BINGO
    • BINGO桌游戏和玩BINGO的方法
    • US20140167355A1
    • 2014-06-19
    • US13718254
    • 2012-12-18
    • INNOVATEL TECHNOLOGIES GROUP, LLC
    • Troy Robin King
    • A63F3/00
    • A63F3/00176A63F3/062A63F7/048A63F9/0402A63F2003/00485A63F2009/0087
    • A bingo table game includes a table with a playing surface that evokes the appearance of a table for playing craps. Players grouped around the table purchase bingo cards by placing chips in designated regions of the playing surface. Both a Primary Bingo Game card and Interim Bingo Game cards can be purchased or activated by placing chips in their corresponding regions. Cube-shaped bingo balls are randomly selected and rolled onto the playing surface by a blower mechanism to imitate a dice roll. The bingo indicium on each bingo ball is called out as it completes its roll. Players daub any indicia on their bingo cards that match the indicium on the ball. Interim games can be won on each “roll” of a bingo ball by a single match and daub, and payouts for that interim game can be paid to winning players after each roll. This continues until one or more players wins the Primary Bingo Game, whereupon chips remaining in the Interim Bingo Game regions are retained by the house and chips in the primary game region are awarded to the winner of the Primary Bingo Game.
    • 宾果桌游戏包括一个带有播放表面的桌子,可以唤起桌子的外观,用于玩骰子。 在桌子周围分组的玩家通过在指定的游戏区域放置筹码来购买宾果牌。 主要宾果游戏卡和临时宾果游戏卡可以通过将芯片放置在相应的区域中来购买或激活。 随机选择立方体宾果球,并通过鼓风机构滚动到演奏面上,以模仿骰子卷。 每个宾果球上的宾果标记在完成卷时被调出。 玩家在他们的宾果牌上涂抹任何与球上的标记相匹配的标记。 通过单次比赛和涂抹,可以在宾果球的每个“滚动”中获得临时游戏,并且可以在每次滚动之后向中奖玩家付费。 这一直持续到一个或多个玩家赢得主要宾果游戏,因此剩余在临时宾果游戏区域的筹码由家庭保留,主要游戏区域的筹码被授予主要宾果游戏的获胜者。
    • 5. 发明申请
    • Portable Retractable Erasable Writing Surface
    • 便携式可伸缩擦除书写表面
    • US20090233265A1
    • 2009-09-17
    • US12401942
    • 2009-03-11
    • Robert BudrykTobin J. Fisher
    • Robert BudrykTobin J. Fisher
    • B43L1/00
    • B43L1/00A63B69/00A63B2210/50A63B2210/58A63B2225/08A63F7/3603A63F9/0402A63F9/0641A63F2007/3655
    • A portable, retractable writing surface device provides a writing surface that may be extended from a housing and held sufficiently flat by the device to facilitate marking on the writing surface with a writing implement, such as a dry-erase marker, chalk, grease crayon, pencil, pen, permanent marker or the like. The device maintains sufficient rigidity in the extended writing surface, such that the device may be used without an additional support surface, such as a clip board or table. The writing surface may be retracted back into the housing to protect the writing surface and to reduce the size of the device for storage or transport, such as within a pocket or briefcase. Retracting the writing surface may include rolling the writing surface onto a spool, accordion folding the writing surface or otherwise reconfiguring the writing surface to make it fit into a compact space (collectively referred to herein as “compressing” the writing surface). One or more resilient members may be used to make the extended writing surface flat when the writing surface is extended from the housing. The writing surface may include a flexible computer display screen.
    • 便携式可伸缩书写装置提供书写表面,该书写表面可从外壳延伸并由该装置保持足够平坦,以利于诸如干抹布,白垩,油蜡笔等书写工具在书写表面上标记, 铅笔,笔,永久标记等。 该装置在扩展书写表面中保持足够的刚性,使得该装置可以在没有附加支撑表面的情况下使用,例如夹板或桌子。 书写表面可以缩回到壳体中以保护书写表面并且减小用于存储或运输的设备的尺寸,例如在口袋或公文包内。 书写表面的缩回可以包括将书写表面滚动到卷轴上,折叠折叠书写表面或以其他方式重新配置书写表面,使其适应于紧凑的空间(这里统称为“压缩”书写表面)。 当书写表面从壳体延伸时,一个或多个弹性构件可用于使延伸的书写表面平坦。 书写表面可以包括柔性计算机显示屏。
    • 6. 发明申请
    • SIC-BO AUTOMATED DICE-CAGE AND METHOD OF IMPLEMENTING THE SAME
    • SIC-BO自动切片及其实施方法
    • US20090224475A1
    • 2009-09-10
    • US12044343
    • 2008-03-07
    • Tien-Shu HSUShun-Tsung HSUYing-Nan LAI
    • Tien-Shu HSUShun-Tsung HSUYing-Nan LAI
    • A63F9/04
    • A63F9/0406A63F9/0402A63F9/0468
    • A Sic-bo automated dice-cage has a control module, a dice module and a switch module. The dice module is connected to the control module and has a base, a dice container, multiple dice, a shaker and a cover. The dice container is pellucid and is mounted on the base. The dice are placed in the dice container. The shaker is mounted movably inside the dice container and is controlled by the control module to shake the dice at a variable frequency. The cover selectively covers the dice container and is controlled by the control module to cover and uncover the dice container. The switch module is electronically connected to the control module and comprises actuators to activate the control module to shake the dice, to cover and uncover the dice. The variable frequency of movement of the shaker may further change according to a position of the cover.
    • Sic-bo自动化骰子笼具有控制模块,骰子模块和开关模块。 骰子模块连接到控制模块,并具有基座,骰子容器,多个骰子,摇动器和盖子。 骰子容器是透明的,并且安装在基座上。 将骰子放置在骰子容器中。 摇动器可移动地安装在骰子容器内,并由控制模块控制,以可变频率摇动骰子。 盖子选择性地覆盖骰子容器并由控制模块控制以覆盖和揭开骰子容器。 开关模块电连接到控制模块,并且包括致动器以激活控制模块来摇动骰子,以覆盖和露出骰子。 振动器的可变运动频率可以根据盖的位置进一步改变。
    • 7. 发明申请
    • Method of play and game surface for a dice game
    • 骰子游戏的游戏方法和游戏表面
    • US20040155401A1
    • 2004-08-12
    • US10364542
    • 2003-02-11
    • Anthony Oliva
    • A63F009/04
    • A63F9/0402A63F9/04A63F2009/0404
    • A method and system for playing a dice game using a pair of dice. A primary player is first established. At least one wagers is then made from each player that one of a plurality of events will occur with the roll of the dice. The primary player then rolls the pair of dice. The wagers are then resolved based on each roll of the dice. Every roll of the dice presents a win/lose factor permitting players' wagers to be resolved with each roll. The game includes a playing surface for playing the game using a pair of dice, chips and a stick. The playing surface has a central area for all wagers that the result on the dice will be a seven, a first surrounding area around said central area for all wagers that the roll of the dice will result in a number greater than seven, and a second surrounding area around said central area for all wagers that the roll of the dice will result in a number less than seven.
    • 使用一对骰子玩骰子游戏的方法和系统。 一个主要的玩家是首先建立起来的。 然后,从每个玩家进行至少一次下注,其中多个事件之一将与骰子的卷一起出现。 然后主要玩家滚动一对骰子。 然后根据骰子的每一卷解决投注。 每一卷骰子提供了一个赢球/失败因素,允许玩家的投注在每个卷中得到解决。 游戏包括使用一对骰子,筹码和棍子玩游戏的游戏面。 游戏表面有一个所有下注的中心区域,骰子的结果将是七个,围绕中央区域的所有投注的第一个周围区域,骰子的掷骰将导致大于七的数字,第二个 周边地区周围的中部地区,所有的赌注,骰子的卷将导致少于七。
    • 8. 发明授权
    • Method and apparatus for playing a dice game
    • 玩骰子游戏的方法和装置
    • US06299166B1
    • 2001-10-09
    • US09429289
    • 1999-10-28
    • Eduardo Factor
    • Eduardo Factor
    • A63F904
    • A63F9/0402A63F2009/0411A63F2011/0055A63F2011/0067
    • The game of Olé is a dice game played between at least two players using a pair of conventional six-sided dice. All possible combinations of the values of upturned faces of the pair of dice are exhaustively ranked. A session of play consists of a number of turns, wherein in each turn, each player rolls the pair of dice. The value of each player's rolled dice is ranked and a losing player is determined to be the player having rolled the worst-ranked combination. The losing player then deducts a point from a collection of points assigned to him at the start of the game. Turns are played until only one player has at least one point remaining, and is declared the winner.
    • Olé的游戏是使用一对传统的六面骰子的至少两个玩家之间的骰子游戏。 该对骰子的上翻面的值的所有可能组合被排列在排列。 一场比赛由几轮转弯组成,其中每个选手都会掷出一对骰子。 每个球员的掷骰子的价值被排名,一个输家的球员被确定为成为排名最差的组合的球员。 然后,失败的球员从游戏开始时分配给他的积分中扣除一分。 直到只有一个玩家至少有一个点剩余,并被宣布为赢家时,才会进行转弯。
    • 9. 发明授权
    • Game apparatus using an object of which movement determines a result of
a game
    • 使用运动对象的游戏装置决定游戏的结果
    • US5865435A
    • 1999-02-02
    • US999483
    • 1997-12-29
    • Yuji IkedaYasuo Jin
    • Yuji IkedaYasuo Jin
    • A63F3/02A63F9/04G07F17/34
    • G07F17/3213A63F9/04A63F2003/00662A63F2009/0417A63F9/0402A63F9/0415A63F9/0468
    • A game apparatus offers a game played by a plurality of players. The game apparatus uses an object having means for determining a result of the game, the result of the game being dependent on a movement of the object, a moving process of the object being observed by the players. Magnitude information indicative of a magnitude determined by one of the players is generated and detected in the game apparatus. A driving force is applied to the object so that the object is thrown toward a field defined by the game apparatus. A magnitude of the driving force is controlled in accordance with the magnitude of the hitting force. The object is collected by a collecting member moving on the field from a rear side to a front side. A pair of attracting members are provided on the front side of the field and move in opposite directions. The object is sandwiched between the attracting members and, thus, the object is placed on a throwing plate positioned in the center of the front side of the field.
    • 游戏装置提供由多个玩家玩的游戏。 游戏装置使用具有用于确定游戏结果的装置的对象,游戏的结果取决于对象的移动,玩家观察到的对象的移动过程。 在游戏装置中产生并检测表示由玩家之一确定的大小的幅度信息。 向对象施加驱动力,使得物体朝向游戏装置限定的场。 根据击打力的大小来控制驱动力的大小。 物体由从后侧到前侧在场上移动的收集构件收集。 一对吸引构件设置在场的前侧并沿相反方向移动。 物体夹在吸引构件之间,因此将物体放置在位于场的前侧中心的投掷板上。