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    • 3. 发明授权
    • Game device, method of controlling a game device, and information storage medium
    • 游戏装置,控制游戏装置的方法以及信息存储介质
    • US09387399B2
    • 2016-07-12
    • US13489121
    • 2012-06-05
    • Masatoshi Ojima
    • Masatoshi Ojima
    • A63F13/10A63F13/40
    • A63F13/42A63F13/10A63F13/24A63F13/812A63F2300/1006A63F2300/64A63F2300/65A63F2300/6623A63F2300/8011
    • A switching section switches an operation subject of a user among a plurality of game characters. A first control section causes the game character that is set as the operation subject of the user among the plurality of game characters to behave based on a direction acquired based on an operation state of a first operation member. A second control section causes the game character that is not set as the operation subject of the user among the plurality of game characters to behave based on an operation of a computer. A selection section selects any one of the game characters controlled by the second control section based on a direction acquired based on an operation state of a second operation member. The switching section switches the operation subject of the user to the game character selected by the selection section.
    • 切换部切换多个游戏角色中的用户的操作对象。 第一控制部使基于第一操作部件的动作状态而获取的方向,使多个游戏角色中设定为用户的操作对象的游戏角色进行动作。 第二控制部分使得不是基于计算机的操作使多个游戏角色中未被设置为用户的操作对象的游戏角色行为。 选择部根据基于第二操作部件的动作状态取得的方向,选择由第二控制部控制的游戏角色中的任意一个。 切换部分将用户的操作对象切换到由选择部分选择的游戏角色。
    • 10. 发明授权
    • Information storage medium, game device, and method of controlling game device
    • 信息存储媒体,游戏装置以及控制游戏装置的方法
    • US08262477B2
    • 2012-09-11
    • US12730758
    • 2010-03-24
    • Tsutomu KoganezawaMasatoshi Ogita
    • Tsutomu KoganezawaMasatoshi Ogita
    • A63F13/00
    • A63F13/5372A63F13/5375A63F13/56A63F13/837A63F2300/305A63F2300/306A63F2300/64A63F2300/6623A63F2300/6684A63F2300/8017
    • An information storage medium storing a program that generates an image of a virtual space viewed from a virtual camera, an operation object and a non-operation object being disposed in the virtual space. The program causes a computer to function as: an operation object movement control section that controls a movement of the operation object in the virtual space based on a movement instruction input about the operation object; a non-operation object movement/motion control section that controls at least one of a movement and a motion of the non-operation object in the virtual space; an attack target setting section that determines whether or not an attack target tracking condition is satisfied by at least one of the operation object and the non-operation object, and sets the non-operation object to an attack target tracking state in which the non-operation object tracks the operation object as an attack target when it is determined that the attack target tracking condition is satisfied; and a display control section that displays an attack target tracking notification image that indicates that the non-operation object is set to the attack target tracking state when the non-operation object is set to the attack target tracking state.
    • 存储生成从虚拟摄像机观察的虚拟空间的图像的程序的信息存储介质,设置在虚拟空间中的操作对象和非操作对象。 该程序使计算机作为:操作对象移动控制部,其根据关于操作对象的移动指示来控制虚拟空间中的操作对象的移动; 非操作对象移动/运动控制部分,其控制虚拟空间中的非操作对象的移动和运动中的至少一个; 攻击对象设定部,其通过所述操作对象和所述非操作对象中的至少一个来确定所述攻击目标跟踪条件是否被满足,并且将所述非操作对象设定为所述非操作对象, 当确定达到攻击目标跟踪条件时,操作对象跟踪操作对象作为攻击目标; 以及显示控制部,其在将非操作对象设定为所述攻击目标跟踪状态时,显示指示所述非操作对象被设定为所述攻击目标跟踪状态的攻击目标跟踪通知图像。