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    • 1. 发明申请
    • Apparatus for Playing Games
    • 玩游戏的装置
    • US20160332057A1
    • 2016-11-17
    • US15152807
    • 2016-05-12
    • Ramthansiama
    • Ramthansiama
    • A63B71/02
    • A63B71/02A63C19/00A63C19/10A63F2250/21
    • An apparatus for playing games is envisaged. It includes a structure that defines boundary of the apparatus. There are multiple elements placed on the apparatus that define player locations. The apparatus can of any size and shape and can be used by players for playing various games. The players can use movable devices separately or the devices can be associated with players for the purpose of playing different games. Multiple lanes are placed at pre-defined positions on the structure for forming junctions in order to control and guide movement of players or moveable devices or movable devices associated with players. These junctions and lanes together form a number of turns that change direction of movement of players during the game play. The apparatus includes transparent bodies, speed regulators, marking units for marking the players and counters for counts number of markings for the purpose of playing different games.
    • 设想了玩游戏的装置。 它包括定义设备边界的结构。 在设备上放置多个元素来定义玩家位置。 该装置可以具有任何尺寸和形状,并且可以由玩家用于玩各种游戏。 玩家可以单独使用可移动设备,或者可以将玩家与玩家相关联,以便玩不同的游戏。 多个通道被放置在用于形成结的结构上的预定义位置处,以便控制和引导与玩家相关联的玩家或可移动装置或可移动装置的移动。 这些路口和车道一起形成了一些转弯,改变了玩家在游戏过程中的运动方向。 该装置包括透明体,速度调节器,用于标记玩家和计数器的标记单元,用于计算用于玩不同游戏的标记数。
    • 2. 发明申请
    • JUNGLE BOCCE GAME
    • 丛林游戏
    • US20130270767A1
    • 2013-10-17
    • US13726512
    • 2012-12-24
    • Joseph Charles Shirvinski, SR.
    • Joseph Charles Shirvinski, SR.
    • A63B67/00
    • A63B67/002A63B43/002A63B43/008A63B43/04A63B67/066A63B2039/003A63B2071/0625A63B2071/0694A63B2209/00A63C19/04A63F13/00A63F2001/0441A63F2250/21
    • A game combines knowledge cards and exercise in rolling painted animal coconuts on a playing surface. The animal coconuts move in an unpredictable way with painted marks that identify jungle animals. A weight can be disposed inside the animal coconut to make it waddle as it rolls. A sound box can be placed inside the animal coconut so that it makes the sound of the animal that the coconut represents as it waddles down the playing surface. The playing surface can be a rug marked by a vine with starting lines for various ages, handicap, and/or skill of players. A fact or question/answer card can be read before a player can roll their animal coconut. A shag rug is used to slow down the animal coconut as it is heading to score. The game allows a person to affirmatively answer the question, “Have you rolled a coconut?”
    • 游戏结合知识卡和运动在滚动的绘画动物椰子在游戏的表面。 动物椰子以不可预测的方式移动,并绘制了识别丛林动物的痕迹。 可以在动物椰子内放置重物,使其在滚动时变得平坦。 一个音箱可以放置在动物的椰子里面,这样它就能使得椰子代表的动物的声音随着它在播放表面上的下降。 游戏表面可以是由葡萄树标记的地毯,具有各种年龄,障碍和/或玩家技能的起始线。 在玩家可以滚动他们的动物椰子之前,可以读取一个事实或问答卡。 粗毛地毯用来减缓动物的椰子,因为它正在进行得分。 游戏允许一个人肯定地回答这个问题:“你滚了个椰子吗?
    • 3. 发明授权
    • Magical wand and interactive play experience
    • 魔术棒和互动游戏体验
    • US07500917B2
    • 2009-03-10
    • US10397054
    • 2003-03-25
    • Jonathan A. BarneyDenise Chapman Weston
    • Jonathan A. BarneyDenise Chapman Weston
    • A63F13/02
    • A63J21/00A63F2009/2402A63F2009/2433A63F2009/2452A63F2009/248A63F2009/2489A63F2250/21A63F2250/485A63F2300/105A63H30/04A63H33/26
    • The invention provides a unique interactive play experience carried out utilizing a toy “wand” and/or other actuation/tracking device. In one embodiment the wand incorporates a wireless transmitter and motion-sensitive circuitry adapted to actuate the transmitter in response to particular learned wand motions. The wand allows play participants to electronically and “magically” interact with their surrounding play environment simply by pointing, touching and/or using their wands in a particular manner to achieve desired goals or produce desired effects. Various wireless receivers or actuators are distributed throughout the play facility to support such wireless interaction and to facilitate full immersion in a fantasy experience in which participants can enjoy the realistic illusion of practicing, performing and mastering “real” magic.
    • 本发明提供了利用玩具“魔杖”和/或其他致动/跟踪装置进行的独特的交互式游戏体验。 在一个实施例中,魔杖包括适于响应于特定学习的魔杖运动致动发射器的无线发射器和运动敏感电路。 魔杖允许游戏参与者以电子方式和“神奇地”与其周围的游戏环境相互作用,只需通过以特定方式指向,触摸和/或使用他们的魔杖来实现期望的目标或产生期望的效果。 各种无线接收器或执行器分布在整个游戏设施中,以支持这种无线互动,并促进充分浸入幻想体验中,参与者可以享受练习,演奏和掌握“真实”魔法的真实幻觉。
    • 5. 发明申请
    • ENTERTAINMENT APPARATUS
    • 娱乐设备
    • US20160158657A1
    • 2016-06-09
    • US14907322
    • 2014-05-29
    • AMAZEMENT MACHINES INC LIMITED
    • Hugh Robert Gilles Fulljames
    • A63G33/00A63F7/36A63F9/24
    • A63G33/00A63F7/3622A63F9/24A63F2003/00406A63F2007/3662A63F2009/0081A63F2009/2482A63F2250/20A63F2250/21
    • An entertainment apparatus (1) comprising two upright walls (3a, 3b), each having an inner surface. A plurality of game pieces (9) are located in the space (5) between the walls (3a, 3b), each of the game pieces (9) being in contact with the inner surface of at least one of the walls (3a, 3b).Each of the game pieces (9) comprises a drive assembly for moving the game piece over that inner surface, the drive assembly comprising a traction element (11), such as a wheel, for generating traction against the inner surface and an actuator for moving the traction element relative to the surface. At least one, and preferably both, of the walls (3a, 3b) are transparent, for example they are glass, such that a user can observe the game pieces (9) within the space (5), from outside the apparatus (1).
    • 一种娱乐装置(1),包括两个竖立壁(3a,3b),每个具有内表面。 多个游戏件(9)位于壁(3a,3b)之间的空间(5)中,每个游戏件(9)与至少一个壁(3a,3b)的内表面接触, 每个游戏件(9)包括用于将游戏件移动到该内表面上的驱动组件,该驱动组件包括用于产生对内表面的牵引力的牵引元件(11),例如轮, 用于使牵引元件相对于表面移动的致动器。 壁(3a,3b)中的至少一个,优选两个是透明的,例如它们是玻璃,使得用户可以从设备(1)的外部观察空间(5)内的游戏件(9) )。
    • 7. 发明授权
    • Floor game for team building
    • 团队建设游戏
    • US06254101B1
    • 2001-07-03
    • US09289881
    • 1999-04-12
    • Jason Phillips Young
    • Jason Phillips Young
    • A63F924
    • A63F9/0613A63B67/00A63B71/04A63F2009/0638A63F2011/0079A63F2250/21A63F2250/42
    • A floor game including tiles which are laid on a playing surface forming a playing area, and an optical instrument. Each tile is covered by a polarized film. A path across the playing area is revealable by utilizing the optical instrument available to a game facilitator. The players see a design on the playing area. A path across the playing area is invisible to players not wearing the optical instrument. Each player traverses the path with assistance of the game facilitator and by observing steps taken by the previous players. The object of the game is for players to discover and traverse the path across the playing area from end to end through a team effort. In an alternative embodiment, the game is played with one or more teams utilizing one or more playing areas with each team trying to complete a path on their respective playing area.
    • 包括放置在形成游戏区域的游戏区域上的瓦片的地板游戏和光学仪器。 每个瓷砖都被偏光膜覆盖。 通过使用可用于游戏促进者的光学仪器,可以透过游戏区域的路径。 玩家在玩的地方看到一个设计。 穿过游乐区的路径对于不佩戴光学仪器的玩家是不可见的。 每个玩家在游戏协助者的帮助下穿越路径,并通过观察先前玩家采取的步骤。 游戏的目的是让玩家通过团队的努力从头到尾发现和穿越玩耍区域的路径。 在替代实施例中,利用一个或多个播放区域与一个或多个团队一起玩游戏,每个小组尝试在其各自的播放区域上完成路径。