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    • 5. 发明申请
    • Game for Teaching Financial Skills to Players
    • 向玩家教授财务技能的游戏
    • US20110123963A1
    • 2011-05-26
    • US12625598
    • 2009-11-25
    • Karel Koreny
    • Karel Koreny
    • G09B19/18A63F3/00
    • G09B19/18A63F3/00063A63F2003/00066
    • A game is disclosed which teaches a comprehensive understanding of fundamental aspects of personal (family) finances—including insurance, working with debt, investing and securing financial objectives, and which enables players to understand principles upon which significant wealth may be accumulated, and also teaches financial advisors how to organize finances of their clients. The game teaches skills concerning personal finances, including insurance, working with debt and investing, and securing financial objectives. The game also teaches the fundamental aspects of working with the cash flow one has, and it teaches players to understand principles upon which significant wealth may be accumulated.
    • 披露了一个游戏,教导对个人(家庭)财务的基本方面的全面了解,包括保险,债务负债,投资和确保财务目标,并使玩家能够理解可能积累大量财富的原则,并教 财务顾问如何组织客户的财务。 该游戏教授个人财务的技能,包括保险,债务和投资工作以及确保财务目标。 该游戏还教授了使用现金流的基本方面,并教会玩家了解可能积累大量财富的原则。
    • 7. 发明申请
    • TEACHING GAME METHOD FOR SIMULATING MANAGEMENT OF A BUSINESS OPERATION
    • 用于模拟业务操作管理的教学游戏方法
    • US20090325132A1
    • 2009-12-31
    • US12489022
    • 2009-06-22
    • Herbert John Newton Lees
    • Herbert John Newton Lees
    • G09B19/18A63F3/00
    • A63F3/00063G09B19/18
    • A game that teaches principles of dynamic business management by advancing tokens (20) along a work flow path (22) on a playing surface (24) to simulate multiple processes of a fictitious business enterprise over time. The work flow path (22) includes at least three distinct and progressive processing areas (30, 32, 34, 36), each representing a different value-added function of the fictitious business. A constraint zone (38) having a specified token (20) capacity is established in each processing area (30, 32, 34, 36), and all tokens (20) must pass through each constraint zone (38) during the play of the game. The token (20) capacity of at least one of the constraint zones (38) may be changed by the players by adding or subtracting work capacity squares (50, 52) during a round to provoke variations in the rate of token (20) advance along the work flow path (22) to thereby simulate a management decision on a dynamic system over time so that its effects can be observed.
    • 一种游戏,通过沿着游戏表面(24)上的工作流程(22)推进令牌(20)来模拟虚拟商业企业的多个过程,来教导动态业务管理的原理。 工作流程路径(22)包括至少三个不同和渐进的处理区域(30,32,34,36),每个处理区域代表虚构业务的不同的增值功能。 在每个处理区域(30,32,34,36)中建立具有指定令牌(20)容量的约束区域(38),并且在游戏过程中所有令牌(20)必须经过每个约束区域(38) 游戏。 至少一个约束区域(38)的令牌(20)的容量可以由玩家通过在一轮中增加或减去工作容量正方形(50,52)来改变,以引起令牌(20)提前速率的变化 沿着工作流程路径(22),从而模拟对动态系统的管理决策,以便能够观察其效果。
    • 9. 发明申请
    • Board Game about Principles of Democracy and Politics
    • 关于民主与政治原理的棋盘游戏
    • US20080237982A1
    • 2008-10-02
    • US11695117
    • 2007-04-02
    • Orlando David Garcia
    • Orlando David Garcia
    • A63F3/00
    • A63F3/00A63F3/00063A63F3/00138A63F2003/00018
    • A game apparatus and method for playing an educational and recreational game about principles of democracy and politics is disclosed. The game includes a board, member certificates as well as a first set of cards about key aspects necessary for the function of a democratic society, which bear instructions to be enacted by the players and a second set of cards elated to spaces in which players will create political organizations and support democracy pillars, these cards also bear specific instructions to be enacted by the players. The game includes moving a player piece along a path of movement on the game board. A booklet including topical questions for educational purpose may also be provided.
    • 披露了一个关于民主与政治原则的教育娱乐游戏的游戏装置和方法。 该游戏包括一个董事会成员证书,以及第一套关于民主社会功能所必需的关键方面的卡片,其中载有玩家颁布的指示和第二套卡片,其中玩家将会播放 创建政治组织和支持民主支柱,这些卡片还将具有由玩家颁布的具体指示。 该游戏包括沿游戏板上的移动路径移动玩家片段。 还可以提供包含用于教育目的的专题问题的小册子。
    • 10. 发明申请
    • Board game and method of playing the same
    • 棋盘游戏和玩法相同
    • US20070235931A1
    • 2007-10-11
    • US11279133
    • 2006-04-10
    • Johnnie Simmons
    • Johnnie Simmons
    • A63F9/04A63F3/00
    • A63F3/00063A63F2009/0486
    • An improved board game and a method for playing the same is provided. The method has a plurality of card-faced cubes. The card-faced cubes may be divided into four different suits, including, Avenues (AVE), Drives (DR), Streets (ST) and Boulevards (BLVDS). The game generally has fifty-six cubes total. Each suit may have indicia, including: a King, Queen, Jack, numbers one through ten or a Wild. Further, the indicia and suits may be ranked. These cubes may be referred to as “blocks.” The game may allow two to six players taking turns biding, making connections, challenging and/or blocking other players from acquiring property. The player with the most city blocks at the end of the game is declared the winner. The game requires a mixture of skill and chance to win.
    • 提供了一种改进的棋盘游戏及其播放方法。 该方法具有多个卡片立方体。 卡片立方体可以分为四种不同的衣服,包括Avenues(AVE),Drives(DR),Streets(ST)和Boulevards(BLVDS)。 游戏一般共有五十六个立方体。 每件西装可能都有标记,其中包括:国王,女王,杰克,数字十到十位,还有野性。 此外,标记和西装可能被排名。 这些立方体可以称为“块”。 游戏可能允许两到六名玩家轮流参与,连接,挑战和/或阻止其他玩家获取财产。 游戏结束时城市街区最多的玩家被宣布获胜。 游戏需要混合的技能和机会才能获胜。