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    • 1. 发明授权
    • Playing dice
    • 玩骰子
    • US6109608A
    • 2000-08-29
    • US68649
    • 1998-09-02
    • Adar Golad
    • Adar Golad
    • A63F3/00A63F3/02A63F7/00A63F9/04
    • A63F9/0402A63F7/0076A63F9/0415A63F2003/00264A63F2009/0422A63F2009/0473A63F2250/063
    • A die or dice is provided having an outer surface with four faces. The faces are arranged contiguously so as to form a single generally spherical body. Each face has at least in part the shape of a segment of a sphere and carries identifying indicia. The center of each face is located on the angular points of a symmetrical tetrahedron. Any three of the four faces, which faces are situated mutually in pairs adjacent one another, touch one another at a trihedral point. The trihedral point is situated diametrically with regard to the fourth face. The die is provided on its outer surface with four support positions. Each support position has as a center the trihedral point.
    • PCT No.PCT / NL96 / 00430 Sec。 371日期:1998年9月2日 102(e)1998年9月2日PCT PCT 1996年11月1日PCT公布。 公开号WO97 / 18869 日期1997年5月29日提供具有四面的外表面的模具或模具。 表面相邻布置以形成单个大体上的球体。 每个脸部至少部分地具有球形部分的形状并携带识别标记。 每个面的中心位于对称四面体的角点上。 四个面中的任何三个面彼此成对地彼此相对设置,在三面体点彼此接触。 相对于第四面,三面体点位于直径方向。 模具在其外表面上设置有四个支撑位置。 每个支撑位置以三面体点为中心。
    • 2. 发明授权
    • Dragon-name game
    • 龙名游戏
    • US07252289B2
    • 2007-08-07
    • US11168731
    • 2005-06-28
    • Richard Tamian
    • Richard Tamian
    • A63F9/04
    • A63F9/04A63F3/0415A63F3/0423A63F2009/0473A63F2009/0491A63F2009/0643
    • The Dragon-Name Game is a unique letter, word, and number dice game consisting of; a special six-sided, six-colored die having the letters D.R.A.G.O.N. individually placed, one letter and color per each face side, see FIG. 2; a partitioned six-sided blank-surfaced die used for the inscription of the letters of a player's name, see FIG. 3; and a score card to record the numerical points, see FIG. 1; and played with a standard six-sided dotted casino die. The Dragon-Name Game is a competitive dice game designed particularly for children of grammar school age, whereby, the object of said game is to match the letters from the D.R.A.G.O.N. die to respective letters on the score card, while accruing numerical points from the casino die. By substituting the blank-sided die, other selected words and names can also be used as reference words. The player with the highest score after four rounds of play, wins. The Dragon-Name Game is an educational device for developing and improving letter, word, and number recognition with letter catenation for spelling the reference word, and numerical addition.
    • 龙名游戏是一个独特的信,字和数字骰子游戏组成的; 一个特殊的六面六色模具,有D.R.A.G.O.N. 单独放置,每个面的一个字母和颜色,见图。 2; 用于表示玩家姓名的字母的分隔的六边空白表面的模具,参见图6。 3; 和记分卡,记录数值,见图。 1; 并用一个标准的六面半点赌场死亡。 龙名游戏是一种特别针对语法学龄儿童设计的竞争性骰子游戏,其游戏的目的是与D.R.A.G.O.N.的相符。 死于记分卡上的各自信件,同时从赌场死亡数字积分。 通过替换空白模具,其他所选择的单词和名称也可以用作参考单词。 在四轮比赛中获得最高分的球员获胜。 龙名游戏是用于开发和改进字母,字和数字识别的教育设备,用于拼写参考词和数字加法。
    • 3. 发明申请
    • Payroll 22 dice and dice game
    • 工资22骰子和骰子游戏
    • US20040000755A1
    • 2004-01-01
    • US10184435
    • 2002-07-01
    • Eugene Joseph Cherven
    • A63F009/04
    • A63F9/0413A63F3/00157A63F2009/0473A63F2009/0477
    • The Payroll22 Dice Set was designed with Letter and Number Characters in place of Dots. Each Die of the Set have different Characters and different background colors. The different background colors allow quick reference to having a correct Set. All Number characters are colored White and their point value is their face value. The nullAnull and nullXnull are colored gold and each have a point value of 11. The nullBnull and nullCnull are colored silver and each have a point value of 10. The Dice produce scores ranging from 6 to 22 when totaling the point value of each Die rolled. An nullAnull and nullXnull score is called a PAYROLL. Alpha-numeric Characters are used to play the Game similar to Blackjack which is played with Playing Cards of similar Characters and scoring. The Game is played on a Unique Cloth Layout and a dice Table. Many of the Blackjack rules apply Including Insurance Bets which pays 4 to 1 in place of 2 to 1. 3 Special Bets are New with the Game and pay 33 to 1 if the Shooter or the House get a PAYROLL score. If both the Shooter and House get a PAYROLL score (Tie), the payoff is 1000 to 1. For Regular bets, PAYROLL scores pay 3 to 2 and Tie scores are Pushes. Both the Shooter and House roll the Dice to compete for the highest Score and both may roll a second time but must keep the second score as final. Since the PAYROLL 22 Dice Game is played like Blackjack and is not Craps, the States that Ban Craps may allow the use of PAYROLL 22 to be played in their State.
    • Payroll22骰子套装设计有字母和数字字符代替点。 集合的每个模具具有不同的字符和不同的背景颜色。 不同的背景颜色允许快速参考一个正确的Set。 所有数字字符均为白色,其点数值为其脸值。 “A”和“X”是彩色金,每个点的值为11.“B”和“C”为银色,每个点的值为10.骰子的分数从6到22,当 共计每个Die轧制的点值。 “A”和“X”分数称为PAYROLL。 字母数字字符用于玩类似于二十一点的游戏,它与玩相同角色和得分的扑克牌一起玩。 游戏在独特布局布局和骰子表上播放。 许多二十一点规则适用于包括保险投注,支付4比1代替2比1。3特殊赌注是新的游戏,如果射手或房子获得PAYROLL得分,支付33比1。 如果“射手”和“House”均获得PAYROLL分数(Tie),则收益为1000至1.对于常规投注,PAYROLL分数支付3至2,Tie分数为Pushes。 射手和房子都会掷骰子来争取最高的分数,两者都可能会第二次出现,但必须将第二个得分保持为最终。 由于PAYROLL 22骰子游戏像二十一点玩,不是骰子,所以禁锢国家可能允许在他们的国家使用PAYROLL 22。
    • 5. 发明授权
    • Method of playing a dice game
    • 玩骰子游戏的方法
    • US06789796B2
    • 2004-09-14
    • US10184435
    • 2002-07-01
    • Eugene Joseph Cherven
    • Eugene Joseph Cherven
    • A63F904
    • A63F9/0413A63F3/00157A63F2009/0473A63F2009/0477
    • The Payroll22 Dice Set has with Letter and Number Characters in place of Dots. The Dice produce scores ranging from 6 to 22 when totaling the point value of each Die rolled. An “A” and “X” score is called a PAYROLL. Alpha-numeric Characters are used to play a Game similar to Blackjack. The Game is played on a Unique Cloth Layout 3 Special Bets are New with the Game and pay 33 to 1 if the Shooter or the House get a PAYROLL score. If both the Shooter and House get a PAYROLL score the payoff is 1000 to 1. For Regular bets, PAYROLL scores pay 3 to 2 and Tie scores are Pushes. Both the Shooter and House roll the Dice to compete for the highest Score and both may roll a second time.
    • Payroll22骰子套装带有字母和数字字符代替点。 骰子产生的分数范围从6到22,当合计每个模具的点数。 “A”和“X”分数称为PAYROLL。 字母数字字符用于播放类似于二十一点的游戏。 游戏在独特的布局布局3玩特别赌注是新的游戏,并支付33到1如果射手或房子得到PAYROLL得分。 如果“射手”和“House”均获得PAYROLL分数,则收益为1000至1.对于常规投注,PAYROLL分数支付3至2,Tie分数为Pushes。 射手和房子都会掷骰子来争取最高的分数,两者都可能会再次滚动。
    • 8. 发明授权
    • Game method and apparatus
    • 游戏方法和装置
    • US08454020B1
    • 2013-06-04
    • US13338424
    • 2011-12-28
    • Dariusz Orbik
    • Dariusz Orbik
    • A63F3/00
    • A63F1/02A63F1/04A63F9/0413A63F2001/0416A63F2001/0466A63F2009/0473A63F2009/0488
    • A game apparatus that combines the features of various games of chance, such as poker, craps and blackjack, includes a first set of six dice, each having the numbers 1-36 imprinted thereon and a second, lettered die having a select one of the letters A-F on each side thereof. A third, colored die includes a discrete one of six colors on a side thereof. The game also includes a set of playing cards, each having any one of the six colors on the colored die, any one of the letters A-F and only one of numerals 1-36 imprinted thereon. Each player is assigned a card and the numbered dice are rolled; the players alternate wagering and the lettered and colored dice are rolled and compared to each player's assigned card to determine a winner according to the greatest number of matches of colors, letters and numbers.
    • 组合各种机会游戏(诸如扑克,骰子和二十一点)的特征的游戏装置包括第一组六个骰子,每个骰子的数字1-36被印在其上,第二个字母的模具具有选择的一个 每一边都有字母AF。 第三个着色的模具在其一侧包括六种颜色的离散的一个。 该游戏还包括一组扑克牌,每张纸牌在彩色模具上具有六种颜色中的任何一种,字母A-F中的任何一种和仅印刷在其上的数字1-36之一。 每个玩家被分配一张卡片,编号的骰子滚动; 玩家交替投注,并将字母和彩色骰子滚动并与每个玩家的分配卡进行比较,以根据最大数量的颜色,字母和数字的匹配来确定赢家。
    • 10. 发明授权
    • Board game
    • 棋盘游戏
    • US06336634B1
    • 2002-01-08
    • US09747878
    • 2000-12-26
    • Brian Stott
    • Brian Stott
    • A63F300
    • A63F3/00176A63F2003/00208A63F2003/00268A63F2003/00835A63F2009/0473A63F2009/0486
    • A board game for providing entertainment and teaching strategy. The board game includes a game board having plurality of discrete paths thereon and defining a quadrant. Each of the game paths is divided into a plurality of game spaces and each game path ends at an inner circle position in a central portion of the game board. Each of the game spaces is colored a color selected from the group consisting of green, orange, blue, red, yellow, brown and white. Each of a plurality of overlays is positionable on one of the game paths. Each of the overlays generally has the shape of one of the game paths such that each of the overlays may be positioned over one of the quadrants. Each of the overlays is substantially transparent. Each of the overlays has a plurality of symbols thereon. A first die is a six sided die, wherein each of the sides has a different indicia thereon indicating a number 1 through 6. A second die is a six sided die, wherein each of the sides has a different color indicia thereon indicating green, orange, blue, red, yellow or brown. A third die is a six sided die, wherein each of the sides of the third die has a different symbol indicia thereon indicating one of the symbols on the overlays.
    • 提供娱乐和教学策略的棋盘游戏。 棋盘游戏包括其上具有多个离散路径并限定象限的游戏板。 每个游戏路径被分成多个游戏空间,并且每个游戏路径在游戏板的中心部分的内圆位置处终止。 每个游戏空间的颜色是从由绿色,橙色,蓝色,红色,黄色,棕色和白色组成的组中选择的颜色。 多个叠层中的每一个可以在其中一个游戏路径上定位。 每个覆盖物通常具有游戏路径之一的形状,使得每个覆盖物可以位于一个象限之上。 每个叠加层基本上是透明的。 每个覆盖层上都有多个符号。 第一模具是六面模具,其中每个侧面上具有指示数字1至6的不同标记。第二模具是六边模具,其中每个侧面上具有指示绿色橙色的不同颜色标记 ,蓝色,红色,黄色或棕色。 第三裸片是六边模,其中第三裸片的每一侧在其上具有不同的符号标记,其上指示覆盖物上的符号之一。