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    • 3. 发明授权
    • Method of playing a game in which playing pieces are inverted
    • 播放棋子的游戏的方法
    • US4506893A
    • 1985-03-26
    • US479262
    • 1983-03-28
    • Mark E. Perry
    • Mark E. Perry
    • A63F3/00A63F3/02
    • A63F3/02A63F2003/00107A63F2003/0087A63F2003/00873
    • A board game having a squarely configured playing board is subdivided into eight (8) rows and eight (8) columns of uniformly dimensioned squares. Each square is provided with a numeral so that the squares appear to be randomly numbered although the pattern of such numbering system corresponds to the Table of Numbers from the Book of Change (I Ching), an ancient Chinese manuscript. The playing pieces are coded so that each playing piece has a top half and a bottom half. In playing the game, jumping an opponent's piece results in inversion of the jumped piece and such inverted piece may regain its original, upright position by jumping an opponent's piece. However, an inverted piece must be removed from the board if it is jumped a second time. The game is won by either capturing, by jumping, all of one's opponent's pieces, or by successfully arranging three of one's own pieces in contiguous, linearly aligned relation to one another on an opponent's back row. In one move, a piece may move from a border row or column on one side of the playing board to a border row or column on the opposite side of the playing board. Thus, the two dimensional playing board in effect acquires an additional dimension.
    • 具有正方形配置的游戏板的棋盘游戏被细分成八(8)行和八(8)列均匀尺寸的正方形。 每个正方形都配有一个数字,使得方格似乎是随机编号的,尽管这种编号系统的图案对应于古代中国手稿中的“变革之书”(I Ching)中的“数字表”。 游戏件被编码,使得每个玩具具有上半部和下半部。 在玩这个游戏的时候,跳起一个对手的棋子就会导致跳跃的棋子倒转,这个倒倒的棋子可以跳过一个对手的棋子,恢复原来的直立位置。 但是,如果第二次跳过,则必须将其从板上移除。 游戏是通过捕获,跳过所有的对手的棋子,或者通过在对手的后排成功地将三个自己的棋子以相互,线性对齐的关系成功地排列而获得的。 一方面,一块可以从游戏板的一侧上的边框行或列移动到游戏板的相对侧上的边框行或列。 因此,二维播放板实际上获得附加维度。
    • 5. 发明授权
    • Game with reversible pieces
    • 具有可逆性的游戏
    • US3837651A
    • 1974-09-24
    • US27351072
    • 1972-07-10
    • ODIER M
    • ODIER M
    • A63F3/02A63F9/06A63F9/10A63F9/20
    • A63F9/20A63F2003/0087A63F2009/0694A63F2009/1005
    • A game comprises a set of 20 polygonal pieces having a limited number of different indicia on the apices thereof, the possible combinations of the indicia being repeated once and only once, and forming sequences to be read in order. The pieces are reversible, so that the same indicium is reproduced in the corresponding position on the opposite side of the piece (the mirror image position). The indicia may be provided only on the opposite surfaces of the pieces, or may extend all the way through the pieces. Because of the mirror image placement of the indicia, twenty four different sequences of indicia are producible with the twenty pieces by inverting the four pieces which have a different indicium at each apex.
    • 游戏包括一组20个多边形片,其顶点上具有有限数量的不同标记,标记的可能组合被重复一次且仅一次,以及顺序形成要读取的序列。 这些片是可逆的,使得相同的标记在片的相对侧(镜像位置)的相应位置被再现。 标记可以仅设置在片的相对表面上,或者可以一直延伸穿过片。 由于标记的镜像放置,通过翻转在每个顶点具有不同标记的四个片段,二十四个不同的标记序列可用二十个片段生产。
    • 7. 发明申请
    • Board game
    • 棋盘游戏
    • US20040124584A1
    • 2004-07-01
    • US10744421
    • 2003-12-22
    • Katavatis D. Ioannis
    • A63F003/00
    • A63F3/02A63F2003/0076A63F2003/00835A63F2003/00842A63F2003/00845A63F2003/0087A63F2003/00876A63F2003/0468
    • A strategy board game is disclosed. The board for the game is typically comprised of a grid with a plurality of squares or spaces. The center square or space is called nullbase zeronull. First, second, third, and fourth sets of the squares or spaces can be called first, second, third, and fourth nullrunwaysnull, respectively. The runways are next to base zero. Fifth, sixth, seventh, and eight sets of the squares or spaces can be called first, second, third, and fourth nullareasnull. The game typically includes pieces, known as nullstarsnull which after being fixed into a position at a particular space in an area, do not move for the duration of the game. The game also typically includes movable pieces known as nullspaceshipsnull which move a number of spaces on the board with a roll of dice. To win the game, typically a player must conquer all the stars, which are located within an area by landing on the stars with one of his or her spaceships.
    • 披露了战略板游戏。 游戏板通常由具有多个正方形或空格的网格组成。 中心正方形或空格称为“零”。 第一,第二,第三和第四组的正方形或空格可以分别称为第一,第二,第三和第四“跑道”。 跑道旁边是零点。 第五,第六,第七和八组广场或空间可以称为第一,第二,第三和第四“区域”。 游戏通常包括被称为“星星”的片段,在被固定到某个区域的特定空间的位置之后,在游戏期间不移动。 该游戏还通常包括被称为“宇宙飞船”的可移动的片段,其使用一卷骰子在棋盘上移动若干个空格。 为了赢得比赛,通常玩家必须征服所有星星,这些星星位于一个地区内,与他的一艘宇宙飞船着陆在星星上。
    • 8. 发明授权
    • Method of playing a three dice game
    • 玩三骰子游戏的方法
    • US5879006A
    • 1999-03-09
    • US767687
    • 1996-12-17
    • James P. Bowling
    • James P. Bowling
    • A63F3/00A63F3/02A63F9/04
    • A63F9/04A63F2003/00703A63F2003/0087
    • A dice game and game accessories which include a game board having a playing field for the throw of three hexahedral dice, each side marked with one member of a set of six discrete ordered indicia, and having a plurality sections of pictorial representations of the predicted outcomes, using said dice or the mechanical equivalent thereof, and using markers placed upon said sections representing the amount of wager placed, placement of said markers in relationship to said pictorial representations indicate the scope of the prediction of said wager. Players place their wagers upon said sections. One player called the shooter throws all three dice simultaneously. Oral wagers may be called to the dealer effective only for the throw of dice in process. The dealer marks the combination rolled, and the dealer removes losing one time wagers. The dealer then pays the winning wagers covering said combination. All other place bets remain and may be altered by the players before the next throw of the dice. The shooter continues successive throws to complete his hand. The shooter's hand ends when his roll of the three dice produces at least one die displaying the highest indicia and at least one die displaying the lowest indicia.
    • 一种骰子游戏和游戏配件,其包括具有用于投掷三个六面体骰子的游戏场的游戏板,每个侧面标有一组六个离散有序标记的一个成员,并且具有预测结果的多个图示表示 使用所述骰子或其机械等价物,并且使用放置在所述部分上的标记代表下注的量,所述标记与所述图示的关系的放置表示所述投注的预测范围。 玩家将赌注放在所述部分。 一名叫射手的球员同时投掷所有三个骰子。 可能会向经销商发出口头投注,只对投掷骰子有效。 经销商标志着组合滚动,经销商消除了一次下注。 经销商然后支付覆盖所述组合的获胜投注。 所有其他地方投注仍然存在,并且可能在下一掷骰子之前由玩家改变。 射手继续连续投掷完成他的手。 当他的三个骰子的卷产生至少一个显示最高标记的模具和至少一个显示最低标记的模具时,射手的手结束。
    • 10. 发明授权
    • Math-chess and the method of playing it
    • 数学棋和玩法的方法
    • US5171018A
    • 1992-12-15
    • US821199
    • 1992-01-15
    • Maosen Zhang
    • Maosen Zhang
    • A63F3/02A63F3/00A63F3/04
    • A63F3/0415A63F2003/00429A63F2003/0087A63F2003/00996
    • The present invention relates to a math-chess and the method of playing it. The math-chess comprises one checkerboard and 32 pieces. The checkerboard is like that used in the ordinary chess. The pieces are in two colors, sixteen pieces each, they are 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, +, -, *, .div., X and Y. X and Y can be used to represent any number. The said math-chess is for two players. A game of the math-chess has four stages: disposing, disclosing, moving and concluding. The position is made secretly. The rules of playing are like those used in Chinese checkers. The aim of moving is to form an algebraic expression with the pieces of one's own side so that it can constitute an equation with the opponent's pieces and take them.
    • 本发明涉及数学棋及其播放方法。 数学棋包括一个棋盘,32个棋子。 棋盘就像普通象棋一样。 它们分别为0,1,2,3,4,5,6,7,8,9,+, - ,*,DIVIDED,X和Y.两个颜色分别为十六个,X和Y可以是 用于表示任何数字。 上述数学棋是为两名球员而设。 数学棋的游戏有四个阶段:处置,披露,移动和结束。 这个职位是秘密的。 玩法的规则就像中国跳棋的规则。 移动的目的是形成一个代表性的表达与自己的一面,使它可以构成一个方程与对手的片断,并采取他们。