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    • 3. 发明申请
    • Method and apparatus for playing a game
    • 玩游戏的方法和装置
    • US20040070147A1
    • 2004-04-15
    • US10271170
    • 2002-10-15
    • Ian C. TaylorRosemary A. Taylor
    • A63F009/20
    • A63F3/00697A63F2003/00766A63F2003/00769A63F2003/00832A63F2003/00835A63F2003/00867A63F2009/0694
    • Disclosed is a method and apparatus for playing a game with a stock of substantially triangular playing pieces, each playing piece having at least two playing edges of equal length and bearing indicia associating each of the at least two edges with a group. The indicia may associate each playing edge with a group defined by a colour or tone, or with a group defined by a representation of an animal or defined in another way. Where the group is a colour or tone the indicia may take the form of bands of colour or tone running along a playing edge. The playing pieces may have each playing edge associated with a different group, or may have two or more playing edges associated with the same group. The object of the game is for teams to form polygons by laying playing pieces in the playing area according to the rules of the game. The playing pieces may be provided in the form of tiles or playing cards
    • 公开了一种玩具游戏的方法和装置,该游戏具有大致三角形的棋子,每个游戏片具有至少两个相同长度的游戏边缘,并且使至少两个边缘中的每一个与一组相关联。 标记可以将每个游戏边缘与由颜色或色调定义的组或与由动物的表示定义的组或以另一种方式定义的组相关联。 在该组是颜色或音调的情况下,标记可以采取沿着播放边缘运行的颜色或音调的形式。 播放片段可以具有与不同组相关联的每个播放边缘,或者可以具有与相同组相关联的两个或更多个播放边缘。 游戏的目的是为了通过根据游戏规则在玩游戏区域中放置棋子来形成多边形。 玩具可以以瓦片或扑克牌的形式提供
    • 5. 发明申请
    • BOARD GAME FOR ENHANCING MENTAL SKILLS THROUGH FORMATION OF SHAPES AND PATTERNS
    • 通过形成形状和图案来增强精神技能的板球游戏
    • US20120068407A1
    • 2012-03-22
    • US13321562
    • 2009-10-08
    • Leonardo M. Yu
    • Leonardo M. Yu
    • A63F3/00
    • A63F3/02A63F2003/00473A63F2003/00766A63F2003/00769A63F2009/0694A63F2011/0083
    • A board game for two to four players comprising a playing board having twenty-five recessed square spaces arranged in a grid of five rows and five columns. One-hundred triangular chips in four colors consisting of twenty-five chips per color intended to removably fill said square spaces wherein four triangular chips capable of being snugly fitted within one square space. The objective is to fill the spaces with chips forming different forms or shapes as well as patterns corresponding to points or score wherein the first player that reached at least twenty-one points and calls “DEAL” wins. Players should therefore prevent each opponent from reaching the winning point. Any player, who calls “DEAL” whose combination of forms is below twenty-one points, commits “FALSE ALARM” and shall be penalized. In an event when no player has earned twenty-one points, the winner will be the player with the highest point.
    • 一种二至四名玩家的棋盘游戏,其中包括一个播放板,其具有排列成五行五列的网格的二十五个凹进的正方形空间。 四种颜色的一百个三角形芯片组成,每个颜色二十五个芯片,用于可拆卸地填充所述方形空间,其中四个三角形芯片能够紧密配合在一个方形空间内。 目的是用形成不同形式或形状的芯片填充空间,以及对应于点或分数的图案,其中达到至少二十一点并称为“DEAL”的第一玩家获胜。 因此,玩家应该防止每个对手到达胜利点。 任何一名称为“DEAL”的玩家,其表单的组合低于二十一分,都会发出“FALSE ALARM”,并处罚。 在没有玩家获得二十一分的情况下,获胜者将是最高点的玩家。