会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Disc projecting game
    • 光盘投影游戏
    • US4243227A
    • 1981-01-06
    • US76372
    • 1979-09-17
    • Ned Strongin
    • Ned Strongin
    • A63F3/00A63F3/02A63F9/02
    • A63F9/02A63F2003/0041A63F2003/00637A63F3/00094
    • An action toy game comprises a flat hollow frame having an actuating lever mounted at each end and an arcuate slot extending from one lever to the other and forming a passageway for the travel of disc-shaped playing pieces propelled therethrough by manual actuation of the levers. At its central portion the arcuate slot communicates with an underlying display section of the frame, the display section being formed with a plurality of vertical compartments and having windows communicating with the vertical compartments and arranged in a square grid pattern. When each actuating lever is actuated by a player, a playing piece is propelled through the arcuate slot and drops into one of the vertical compartments where it is exposed through a window. The game pieces fill the slots until one player forms a line of game pieces according to a game plan. A second arcuate slot, which stores the game pieces, is located above the first slot and communicates with the actuating levers for feeding the game pieces individually to the actuating levers.
    • 动作玩具游戏包括平面中空框架,其具有安装在每个端部的致动杆和从一个杆延伸到另一个的弓形狭槽,并且通过手动操纵杆形成用于通过其推动的盘形玩具的行进通道。 在其中心部分,弓形狭槽与框架的底部显示部分连通,显示部分形成有多个垂直隔间,并且具有与垂直隔间连通并且以正方形格栅图案布置的窗口。 当每个致动杠杆由玩家致动时,游戏件通过弓形槽推进并落入通过窗户暴露的垂直隔间中的一个。 游戏部分填充插槽,直到一个玩家根据游戏计划形成游戏片段。 存储游戏件的第二弧形槽位于第一槽的上方,并与致动杆连通,用于将游戏件单独地供给至致动杆。
    • 4. 发明授权
    • Night at the races board game
    • 晚上在比赛板游戏
    • US5853173A
    • 1998-12-29
    • US950055
    • 1997-10-14
    • Michael J. Murphy
    • Michael J. Murphy
    • A63F3/00A63F3/02A63F9/24
    • A63F3/00082A63F2003/00637A63F2003/00662A63F2009/247
    • A night at the races board game comprised of a playing board having a plurality of slots formed therein in an oval configuration. The plurality of slots form a plurality of lanes. The plurality of slots are separated into twelve lengths. One of the twelve lengths signifies a starting point and a finishing point and being so indicated by indicia relative thereto. A plurality of playing pieces resemble a race horse. Each of the playing pieces are designated by a number. Each of the playing pieces has a flat lower portion adapted for positioning within the slots of the playing board. A plurality of action cards each detailing a move made by the plurality of playing pieces around the playing board.
    • 在比赛板游戏中的一个晚上包括一个在椭圆形构造中形成有多个槽的游戏板。 多个槽形成多个车道。 多个槽被分成十二个长度。 十二个长度中的一个表示起始点和终点,并且由相对于其指示如此指示。 多个玩具类似于一匹马。 每个播放片由数字指定。 每个玩具具有适于定位在玩板的槽内的平坦的下部。 多个动作卡,其各自详细描述由玩板上的多个玩具进行的动作。
    • 5. 发明授权
    • Piece-stacking game device utilizing magnetic forces
    • 使用磁力的片式堆叠游戏装置
    • US4462596A
    • 1984-07-31
    • US400458
    • 1982-07-21
    • Shuzo Yamamoto
    • Shuzo Yamamoto
    • A63F3/00A63F3/02A63F9/00A63F9/12A63F9/14A63F9/18A63F9/34
    • A63F9/34A63F3/00694A63F9/12A63F2003/00637A63F2003/00738A63F2009/1264A63F9/08A63F9/181
    • A plurality of magnetized game pieces are inserted one by one in a piece holder frame of nonmagnetic material along a piece guide formed therein. In the row of game pieces, two adjacent pieces are held in contact with or spaced apart from each other under magnetic attraction or repulsion acting therebetween and the row length is variable and unpredictable. The piece holder frame may be formed with any desired number of piece guides in the form of a blind piece-insertion hole or an upstanding post. The game pieces may be permanent bar magnets themselves or take a composite form including a body portion of nonmagnetic material and one or more magnet pieces embedded in the body portion at each and thereof. To make the game further changeful, the game pieces may each be divided into two axial half sections which are joined together for relative rotation to enable reversion of its polarity.
    • 多个磁化游戏件沿着形成在其中的片导向器一个接一个地插入到非磁性材料的片夹架中。 在一排游戏件中,两个相邻的片在彼此之间的磁吸引或排斥作用下彼此保持接触或间隔开,并且行长度是可变的和不可预测的。 片式支架框架可以形成有任何所需数量的呈盲件插入孔或直立柱形式的零件导向件。 游戏件本身可以是永久性棒状磁体,也可以采用复合形式,其包括非磁性材料的主体部分和嵌入其中的每一个的主体部分中的一个或多个磁体片。 为了使游戏进一步变化,游戏件可以分为两个轴向半部分,这两个轴向半部分连接在一起以进行相对旋转,以使其极性恢复。
    • 8. 发明申请
    • STRATEGIC PATTERN BUILDING GAME
    • 战略模式大楼游戏
    • US20140159309A1
    • 2014-06-12
    • US13956301
    • 2013-07-31
    • Thomas Jiang
    • Thomas Jiang
    • A63F3/00
    • A63F3/00634A63F3/00094A63F2003/0041A63F2003/00637
    • A strategic pattern building game that includes a marker matrix configured to receive playing markers along an insertion edge of the marker matrix and guide each of the playing markers into one of a plurality of predefined positions. The marker matrix is further configured to define a plurality of parallel channels that segregate the plurality of predefined positions into one of horizontal rows and vertical columns. Each of the plurality of parallel channels is configured to receive a playing marker into an insertion position adjacent the insertion edge of the marker matrix. A previously inserted playing marker present in a channel and located at a prior position is urged into an adjacent position characterized as being adjacent to the prior position and displaced one predefined position further away from the insertion position when a subsequent playing marker is inserted into the insertion position of the channel.
    • 一种战略模式构建游戏,其包括标记矩阵,其被配置为沿着所述标记矩阵的插入边缘接收播放标记,并将每个所述播放标记引导到多个预定位置中的一个。 标记矩阵还被配置为限定将多个预定义位置分隔成水平行和垂直列之一的多个并行通道。 多个平行通道中的每一个被配置为将播放标记接收到与标记矩阵的插入边缘相邻的插入位置。 存在于通道中并且位于在先前位置处的先前插入的游戏标记被推动到相邻位置,其特征在于与先前位置相邻,并且当随后的播放标记被插入到插入位置时,移位一个远离插入位置的预定位置 渠道的位置
    • 10. 发明授权
    • Board games of global conquest
    • 棋盘游戏全球征服
    • US5415411A
    • 1995-05-16
    • US319067
    • 1994-10-06
    • LaVerne R. Peterson
    • LaVerne R. Peterson
    • A63F3/00A63F3/04
    • A63F3/00075A63F3/0434A63F2003/00274A63F2003/00492A63F2003/00583A63F2003/00637A63F2003/00649A63F2003/00927
    • Board games of global conquest include lighted and unlighted circular game boards having geopolitical maps of the globe thereon. Playing pieces of different types are provided for each player, with each type of playing piece having a different move pattern and limitations of moves on the board. At least one type of piece is never placed upon the board, but its position is known only to the player holding that piece. The object of the game is to form patterns of squares about various areas or nations of the board with the playing pieces, with a player successfully forming such a square being considered the conqueror of that nation or region. The conquering player must be able to identify the nation or region, and may receive simulated currency for correctly identifying the capitol and correctly answering other questions about the area. A conquering player may also rotate a rotatable playing surface overlying the maps of the boards, thereby displacing various playing pieces to incompatible areas and causing their loss. Playing pieces may be removed and replaced on the board more than once in the course of a game. Movable peripheral markers are used to identify nations or regions conquered. The winner is the player who collects the greatest amount of simulated currency during the course of play, which may be limited by time or by the conquering of a predetermined number of nations of the board, as well as by conquering all of the available nations.
    • 全球征服的棋盘游戏包括有全球地缘政治地图的轻型和无端的圆形游戏板。 为每个玩家提供不同类型的棋子,每种类型的玩家具有不同的移动模式和板上移动的限制。 至少一种类型的片断永远不会放置在板上,但它的位置只对持有该片的播放器是已知的。 游戏的目标是通过播放片形成关于各个地区或国家的广场的模式,一个玩家成功地形成了被认为是该国家或地区的征服者的广场。 征服者必须能够识别国家或地区,并可能会收到模拟货币,以正确识别国会大厦并正确回答有关该地区的其他问题。 征服玩家还可以旋转覆盖板的贴图的可旋转播放表面,从而将各种播放片移动到不兼容的区域并导致它们的损失。 在游戏过程中,棋子可以在棋盘上多次被移除和更换。 可移动外围标记用于识别征服的国家或地区。 获胜者是在游戏过程中收集最大量的模拟货币的玩家,这可能受到时间限制,或受到预定数量的国家的征服以及征服所有可用国家。