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    • 5. 发明申请
    • Strategy game with dynamic playing board
    • 策略游戏与动态游戏板
    • US20050104291A1
    • 2005-05-19
    • US10714130
    • 2003-11-13
    • Joel Levinson
    • Joel Levinson
    • A63F3/00A63F3/02
    • A63F3/00097A63F3/00533A63F2003/00274A63F2003/00331A63F2003/00397A63F2003/00558A63F2003/00848
    • A dynamic non-static game board is formed at the beginning of each game by the players each placing tiles having playing spaces which may have side walls. The walls create a maze configuration through which pieces move. To win, one must move all of one's pieces, 1-5 depending on difficulty level, from one side of the board and off the opposite side. A random number selection means such as dice indicates the number of spaces to be moved. On some turns at least one visual indicator for a “stack” move and another for side a “slide” move appear simultaneously with a number. A stack allows a player to stack a tile on top of an existing tile to alter the configuration of the maze. A slide allows a player to slide another tile into one end of one row, thus pushing an existing tile off the other end of the row and possibly altering the maze configuration. The strategy game may be programmed and displayed on a visual media such as a video game or on the world wide web.
    • 每个游戏开始时由游戏者形成动态的非静态游戏板,每个玩家放置具有可能具有侧壁的游戏空间的瓦片。 墙壁创建一个迷宫配置,通过它们移动。 要取胜,必须从棋盘的一侧离开对方,将所有的棋子1-5取决于难度级别。 诸如骰子的随机数选择装置指示要移动的空间的数量。 在某些情况下,至少一个“堆叠”移动的视觉指示器,另一个用于侧面的“滑动”移动与数字同时出现。 堆叠允许玩家在现有瓦片的顶部堆叠瓦片以改变迷宫的配置。 滑块允许玩家将另一个瓦片滑动到一行的一端,从而将现有瓦片从该行的另一端推出并且可能改变迷宫配置。 战略游戏可以被编程并显示在诸如视频游戏或万维网上的视觉媒体上。
    • 7. 发明授权
    • Board game with 3D dynamic gameplay
    • 棋盘游戏与3D动态游戏
    • US08079594B1
    • 2011-12-20
    • US12849307
    • 2010-08-03
    • Thomas H. Greenawalt
    • Thomas H. Greenawalt
    • A63F3/00
    • A63F3/00006A63F2003/00012A63F2003/00268A63F2003/00397A63F2003/00403A63F2003/00848
    • A board game incorporating multiple paths of travel which traverse a plurality of elevations with moveable obstacles that change the paths of travel. The moveable obstacles may be transferrable game face members containing moveable structures; such as stairs; bridges and moveable-walls which cut-off some available paths while opening others. Additional obstacles include tunnels, spinning indicators determining the path of travel, vertical obstacles, rotating vehicles, rotating hidden compartments, and linearly sliding vehicles. Through strategic use of the obstacles; players can facilitate their own movement through the game while impeding that of their opponents.
    • 一种棋盘游戏,其结合了多个行进路线,该行进路线通过改变行驶路径的可移动障碍物穿过多个高程。 可移动障碍物可以是包含可移动结构的可转移游戏面部构件; 如楼梯; 桥梁和可移动的墙壁,在打开其他路线时切断一些可用的路径。 额外的障碍包括隧道,决定行驶路线的旋转指示器,垂直障碍物,旋转车辆,旋转隐藏的车厢和线性滑行车辆。 通过战略利用的障碍; 玩家可以通过游戏来促进自己的运动,同时阻止对手的运动。
    • 8. 发明授权
    • Spacial game board with spacial chess and spacial checkers
    • 空间棋子和空间棋子的空间游戏板
    • US06279907B1
    • 2001-08-28
    • US09231461
    • 1999-01-14
    • Marvin Douglas Hullinger
    • Marvin Douglas Hullinger
    • A63F302
    • A63F3/00214A63F3/02A63F2003/00223A63F2003/00359A63F2003/00397A63F2009/2485
    • The Spacial Game Board is a contiguous, multi-level (variable quantity and variably locatable in some cases) game board of squares with the quantity of simultaneous players determined by the quantity of squares being played on (2 players˜64 squares, 4 players˜133, or 144 squares, multiple player pairs additional to 2 add 72 squares for each pair) used for playing Spacial Chess and Spacial Checkers (Two Kingdom, Four Kingdom, etc., where Kingdom quantity matches the number of simultaneous players) that has additional rules to the traditional rules of chess and checkers when four or more simultaneous players are conducting a match whether on hardware (real life playing surface) or via computer generated Spacial Game Board with Spacial Chess and Spacial Checkers software packages.
    • Spacial Game Board是一个连续的多层次(可变数量,在某些情况下可变的位置)游戏棋盘的广场数量由玩家的平方数确定的(2个玩家〜64个平方,4个玩家〜 133个或144个方格,多个玩家对,每个对增加72个方格)用于玩Spacial Chess and Spacial Checkers(Two Kingdom,Four Kingdom等,其中Kingdom数量与同时玩家的数量相匹配) 当四个或更多的同时进行的玩家在硬件(现实生活中的表演)或通过计算机生成的Spacial Game Board与Spacial Chess和Spacial Checkers软件包进行比赛时,规则符合传统棋棋的规则。
    • 9. 发明授权
    • Vertically adjustable squares on a game board assembly
    • 在游戏板组件上垂直调整的正方形
    • US06257575B1
    • 2001-07-10
    • US09298431
    • 1999-04-23
    • Herbert A. Ortega
    • Herbert A. Ortega
    • A63F302
    • A63F3/00214A63F3/02A63F2003/00331A63F2003/00397A63F2003/0046A63F2003/00899
    • A plurality of vertically adjustable squares on a game board assembly having 1) a game board frame assembly provided with a bottom wall section and side wall sections defining an open cavity therebetween; and 2) a plurality of actuator square assemblies mounted within the open cavity of the support base assembly of the game board frame assembly. The bottom wall section has a plurality of actuator support openings therein to receive and support a respective one of the actuator square assemblies therein. Each actuator square assembly includes 1) a stationary block support assembly with a stationary tube member having a lower end anchored in the respective actuator support openings in the bottom wall section; 2) a movable support tube assembly mounted about the stationary tube member and being vertically movable thereof; and 3) a movable game square member secured to and supported on a respective one of the movable support tube assemblies. The movable support tube assembly has a movable tube member with an O-ring mounted therein and engageable against an outer surface of the stationary tube member to hold in a given vertically adjusted position. The movable game square member has an outer square shape and is mounted about the movable tube member for conjoint vertical movement therewith. Each movable game square member is provided with a top wall or game piece support surface operable to receive and support respective game pieces thereon. Each top wall can be moved vertically and independently to its own adjusted height between a lowermost or collapsed position to a maximum vertical position.
    • 游戏板组件上的多个可垂直调节的正方形,其具有1)游戏板框架组件,该游戏板框架组件设置有底壁部分和在其间限定开放空腔的侧壁部分; 以及2)安装在游戏板框架组件的支撑基座组件的开放空腔内的多个致动器正方形组件。 底壁部分在其中具有多个致动器支撑开口,以在其中接收和支撑致动器方形组件中的相应一个。 每个致动器正方形组件包括1)固定块支撑组件,其具有固定管构件,其具有锚固在底壁部分中的相应致动器支撑开口中的下端; 2)可移动支撑管组件,其安装在固定管构件周围并且可垂直移动; 以及3)固定到并支撑在所述可移动支撑管组件中的相应一个上的可移动游戏方形构件。 可移动支撑管组件具有安装在其中的O形环的可动管构件,其可接合固定管构件的外表面以保持在给定的垂直调节位置。 可动游戏方形件具有外部正方形形状,并且围绕可动管构件安装以与其一起垂直运动。 每个可移动游戏方形元件设置有顶壁或游戏件支撑表面,其可操作以在其上接收和支撑相应的游戏件。 每个顶壁可以垂直和独立地移动到其最低位置或折叠位置之间自己调节的高度到最大垂直位置。
    • 10. 发明授权
    • Multilevel chess or checker board
    • 多层棋或棋盘
    • US3871657A
    • 1975-03-18
    • US45309774
    • 1974-03-20
    • LORENZ MARILYN JLARSON MICHAEL B
    • LORENZ MARILYN JLARSON MICHAEL B
    • A63F3/02
    • A63F3/00533A63F3/00214A63F3/02A63F2003/00223A63F2003/00397A63F2003/00545A63F2003/00738A63F2003/00829
    • A multilevel chess or checker board is provided which enables participants of the conventional games of chess or checkers to vary the topography of the board prior to commencement of the game. The preferred embodiment includes a playing surface divided into a checkerboard design of 64 alternately colored squares, conventionally of two colors. A lip extends about the periphery. A plurality of topography pieces of different heights are provided which enable the game participants to vary the topography of the actual playing surface. The topography pieces are intended as supports for the playing pieces. Means for attaching the topography or supporting pieces to the board are provided, which, in conjunction with the peripheral lip about the board, result in a compact, close fitting playing surface.
    • 提供了一个多层次的象棋或检查板,使得传统的棋牌或棋子游戏的参与者可以在游戏开始之前改变棋盘的地形。 优选实施例包括被划分为64个交替彩色正方形的棋盘设计的游戏表面,通常是两种颜色。 嘴唇围绕周边延伸。 提供了多个不同高度的地形图,其使得游戏参与者能够改变实际游戏表面的形状。 地形片作为播放片的支持。 提供了用于将地形或支撑件附接到板的装置,其与围绕板的周边唇缘结合,导致紧凑的紧密配合的播放表面。