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    • 5. 发明申请
    • Strategy game with dynamic playing board
    • 策略游戏与动态游戏板
    • US20050104291A1
    • 2005-05-19
    • US10714130
    • 2003-11-13
    • Joel Levinson
    • Joel Levinson
    • A63F3/00A63F3/02
    • A63F3/00097A63F3/00533A63F2003/00274A63F2003/00331A63F2003/00397A63F2003/00558A63F2003/00848
    • A dynamic non-static game board is formed at the beginning of each game by the players each placing tiles having playing spaces which may have side walls. The walls create a maze configuration through which pieces move. To win, one must move all of one's pieces, 1-5 depending on difficulty level, from one side of the board and off the opposite side. A random number selection means such as dice indicates the number of spaces to be moved. On some turns at least one visual indicator for a “stack” move and another for side a “slide” move appear simultaneously with a number. A stack allows a player to stack a tile on top of an existing tile to alter the configuration of the maze. A slide allows a player to slide another tile into one end of one row, thus pushing an existing tile off the other end of the row and possibly altering the maze configuration. The strategy game may be programmed and displayed on a visual media such as a video game or on the world wide web.
    • 每个游戏开始时由游戏者形成动态的非静态游戏板,每个玩家放置具有可能具有侧壁的游戏空间的瓦片。 墙壁创建一个迷宫配置,通过它们移动。 要取胜,必须从棋盘的一侧离开对方,将所有的棋子1-5取决于难度级别。 诸如骰子的随机数选择装置指示要移动的空间的数量。 在某些情况下,至少一个“堆叠”移动的视觉指示器,另一个用于侧面的“滑动”移动与数字同时出现。 堆叠允许玩家在现有瓦片的顶部堆叠瓦片以改变迷宫的配置。 滑块允许玩家将另一个瓦片滑动到一行的一端,从而将现有瓦片从该行的另一端推出并且可能改变迷宫配置。 战略游戏可以被编程并显示在诸如视频游戏或万维网上的视觉媒体上。
    • 6. 发明授权
    • Three-dimensional game devices and methods of use and manufacture
    • 三维游戏装置及使用及制造方法
    • US08783687B1
    • 2014-07-22
    • US13605599
    • 2012-09-06
    • Sara Hoestje
    • Sara Hoestje
    • A63F3/00
    • A63F3/0478A63F3/00006A63F2003/0034A63F2003/00397A63F2003/00946A63F2003/0492A63F2011/0018
    • Three-dimensional game devices and methods of their use and manufacture are provided. One game device is disclosed for use with a plurality of game pieces and includes a three-dimensional pathway segmented into a plurality of distinct spaces in which the game pieces fit. The pathway rises and falls in elevation with at least one portion of the pathway passing over at least one other portion of the pathway such that the game pieces pass over the underlying portion and under the overlying portion when traveling along the pathway. The pathway is at least partially defined in a housing. An entrance portion of the pathway may be sloped downwardly and at least partially covered; and an exit portion of the pathway may be sloped downwardly, at least partially covered, and include an opening through which the game pieces pass to exit the pathway.
    • 提供三维游戏装置及其使用和制造方法。 公开了一种用于多个游戏件的游戏装置,并且包括分割成游戏装置所适合的多个不同空间的三维路线。 通道的上升和下降,其中通路的至少一部分通过通路的至少一个其他部分,使得当沿着路径行进时,游戏者穿过下面的部分并在其上方。 该通道至少部分地限定在外壳中。 通道的入口部分可以向下倾斜并至少部分地覆盖; 并且通道的出口部分可以向下倾斜,至少部分地覆盖,并且包括游戏件通过的开口以离开路径。