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    • 1. 发明申请
    • APPLICATION LEVEL BROADCAST IN PEER OVERLAY NETWORK
    • 同层网络中的应用层次广播
    • US20110252122A1
    • 2011-10-13
    • US12757911
    • 2010-04-09
    • Yutaka TakedaSteven ThomasAttila Vass
    • Yutaka TakedaSteven ThomasAttila Vass
    • G06F15/173
    • H04W72/005H04L67/1053H04L67/1065H04L67/1093H04M2203/205H04M2203/4545H04W84/18
    • A broadcast message may be initiated or received at a peer node. The node obtains an uplink bandwidth available for broadcasting the message over the network and a number of copies that can be broadcast based on the available bandwidth. The node determines a range of key values for finger nodes that should receive copies of the broadcast message from a finger table. The finger table entries include references to finger nodes and key values associated with the finger nodes. The node determines which other nodes should receive copies of the broadcast message from range of key values and the number of copies. The node also determines an End ID for each recipient node. A copy of the broadcast message and corresponding End ID is sent to a finger node if the finger node's key value is within a range of key values specified by the End ID.
    • 可以在对等节点处发起或接收广播消息。 节点通过网络获得可用于广播消息的上行链路带宽,并且可以基于可用带宽广播多个副本。 节点确定应从手指表接收广播消息的副本的手指节点的键值范围。 手指表条目包括对手指节点的引用和与手指节点相关联的键值。 该节点确定哪些其他节点应该从键值范围和份数中接收广播消息的副本。 节点还确定每个收件人节点的结束ID。 如果手指节点的键值在结束ID指定的键值范围内,则将广播消息和对应的结束ID的副本发送到手指节点。
    • 6. 发明授权
    • Predictive user interface
    • 预测用户界面
    • US07487147B2
    • 2009-02-03
    • US11181540
    • 2005-07-13
    • John P. BatesPayton R. WhiteYutaka Takeda
    • John P. BatesPayton R. WhiteYutaka Takeda
    • G06F7/00G06F3/00G06F3/048
    • G06F3/0236G06F3/0237G06F3/04817Y10S707/99935
    • A user interface enables the input of text and other complicated inputs by identifying entities having an increased likelihood of being selected and decreasing the precision needed to select these entities. The user interface displays a set of entities in a radial pattern. The user manipulates a pointer with a joystick or other input device to select entities. The entities having a higher selection probabilities are allocated more space in the pattern than the other entities. The entities having a higher selection probabilities may also be emphasized with visual cues. Selection probabilities may be determined by comparing a sequence of entities previously selected, such as a partially input word, with a set of commonly selected sequences of entities, such as a set of words commonly used by users. The user interface can display a list of words corresponding with a sequence of selected entities, including characters from different writing systems.
    • 用户接口通过识别具有增加的可能性被选择的实体并且降低选择这些实体所需的精度来实现文本和其他复杂输入的输入。 用户界面以径向模式显示一组实体。 用户使用操纵杆或其他输入设备操纵指针以选择实体。 具有较高选择概率的实体在模式中被分配比其他实体更多的空间。 具有更高选择概率的实体也可以用视觉线索强调。 可以通过将先前选择的实体的序列(例如部分输入的字)与一组常用的实体序列(诸如用户通常使用的一组单词)进行比较来确定选择概率。 用户界面可以显示与选定实体的序列相对应的单词列表,包括来自不同书写系统的字符。