会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Game device, program, information storage medium, game device control method, game distribution method, and game distribution device
    • 游戏装置,程序,信息存储介质,游戏装置控制方法,游戏分配方法和游戏分发装置
    • US07651397B2
    • 2010-01-26
    • US10504821
    • 2003-02-27
    • Yasumi TakaseYumi YoshidaNaohiro Yamamoto
    • Yasumi TakaseYumi YoshidaNaohiro Yamamoto
    • G06F9/312
    • A63F13/493A63F13/10A63F13/95A63F2300/206A63F2300/207A63F2300/636
    • To provide a game device capable of selecting game data to be played by a player when playing a game in a straightforward manner. One or a plurality of primary play candidate data names are selected from secondary play candidate data containing one or a plurality of items of game data and names for this game data. A primary play candidate data file configured so as to contain primary play candidate data name information necessary for displaying the selected primary play candidate name(s) is stored in a storage media. One or a plurality of primary play candidate data names is then displayed based on the stored primary play candidate data name information. One or a plurality of the displayed primary play candidate data names is selected as one or a plurality of play target data names. A game can then be controlled based on game data for the selected play target data name(s).
    • 提供一种游戏装置,能够直接地进行游戏时选择玩家要玩的游戏数据。 从包含游戏数据的一个或多个项目和该游戏数据的名称的次要播放候选数据中选择一个或多个主要播放候选数据名称。 被配置为包含显示所选择的主要播放候选名称所需的主要播放候选数据名称信息的主播放候选数据文件被存储在存储介质中。 然后基于所存储的主要播放候选数据名称信息来显示一个或多个主要播放候选数据名称。 选择一个或多个显示的主播放候选数据名称作为一个或多个播放目标数据名称。 然后可以基于所选择的播放目标数据名称的游戏数据来控制游戏。
    • 2. 发明申请
    • Game device, program, information storage medium, game device control method, game distribution method, and game distribution device
    • 游戏装置,程序,信息存储介质,游戏装置控制方法,游戏分配方法和游戏分发装置
    • US20050090309A1
    • 2005-04-28
    • US10504821
    • 2003-02-27
    • Yasumi TakaseYumi Yoshida
    • Yasumi TakaseYumi Yoshida
    • A63F13/45A63F13/79A63F13/00
    • A63F13/493A63F13/10A63F13/95A63F2300/206A63F2300/207A63F2300/636
    • To provide a game device capable of selecting game data to be played by a player when playing a game in a straightforward manner. One or a plurality of primary play candidate data names are selected from secondary play candidate data containing one or a plurality of items of game data and names for this game data. A primary play candidate data file configured so as to contain primary play candidate data name information necessary for displaying the selected primary play candidate name(s) is stored in a storage media. One or a plurality of primary play candidate data names is then displayed based on the stored primary play candidate data name information. One or a plurality of the displayed primary play candidate data names is selected as one or a plurality of play target data names. A game can then be controlled based on game data for the selected play target data name(s).
    • 提供一种游戏装置,能够直接地进行游戏时选择玩家要玩的游戏数据。 从包含游戏数据的一个或多个项目和该游戏数据的名称的次要播放候选数据中选择一个或多个主要播放候选数据名称。 被配置为包含显示所选择的主要播放候选名称所需的主要播放候选数据名称信息的主播放候选数据文件被存储在存储介质中。 然后基于所存储的主要播放候选数据名称信息来显示一个或多个主要播放候选数据名称。 选择一个或多个显示的主播放候选数据名称作为一个或多个播放目标数据名称。 然后可以基于所选择的播放目标数据名称的游戏数据来控制游戏。
    • 5. 发明授权
    • Game system and program
    • 游戏系统和程序
    • US06450888B1
    • 2002-09-17
    • US09502766
    • 2000-02-11
    • Yasumi TakaseKei NagaokaYumi Yoshida
    • Yasumi TakaseKei NagaokaYumi Yoshida
    • A63F1300
    • A63F13/63A63F13/10A63F13/214A63F13/44A63F13/5375A63F13/54A63F13/814A63F13/95A63F2300/1068A63F2300/303A63F2300/403A63F2300/6018A63F2300/636A63F2300/638A63F2300/8047
    • Disclosed is a game system which matches a player's tastes. In a game system operating in time with music, it is possible to select an edit mode for editing timing data which define timings of operations. In the edit mode, an edit window having a predetermined display range is displayed on a screen of a display device in correspondence with information representing a position in a tune. Images in the edit window are scrolled so that the position of a target to be edited set inside the edit window moves forward and backward through the tune. When an operation is performed to provide marks, timing data for showing an operation timing of a control member provided in correspondence with the operation is provided at the position of the edit object in the edit window, and in addition, the timing data during editing is updated so that the position in the tune corresponding to the position of the edit object is defined as a operation timing.
    • 公开了一种匹配玩家口味的游戏系统。 在与音乐一起操作的游戏系统中,可以选择用于编辑定义操作定时的定时数据的编辑模式。 在编辑模式中,具有预定显示范围的编辑窗口与显示在乐曲中的位置的信息对应地显示在显示装置的屏幕上。 滚动编辑窗口中的图像,使编辑窗口中设置的待编辑目标的位置向前和向后移动。 当执行操作以提供标记时,在编辑窗口中的编辑对象的位置处提供用于示出与操作相对应地设置的控制构件的操作定时的定时数据,另外,编辑期间的定时数据是 更新,使得对应于编辑对象的位置的乐曲中的位置被定义为操作定时。
    • 7. 发明授权
    • Apparatus and method for recording a digital image signal
    • 用于记录数字图像信号的装置和方法
    • US06345144B1
    • 2002-02-05
    • US09040302
    • 1998-03-18
    • Yumi Yoshida
    • Yumi Yoshida
    • H04N5783
    • G06T9/004H04N5/78263H04N5/783H04N9/8042H04N9/8227
    • A digital image signal compressed with orthogonal transform is recorded. Intraframe data is separated from an input digital image signal compressed with orthogonal transform. The separated intraframe data is once stored in a memory. First data for special reproduction is generated by reading the stored intraframe data at a frame interval depending on a reproduction speed and eliminating second data from the intraframe data read from the memory so that an amount of remaining data after the second data is eliminated is within a target code amount. The second data is related to orthogonally transformed block coefficients of the intraframe data read from the memory. Data to be recorded is then generated by combining the first data for special reproduction with the input digital image signal.
    • 记录用正交变换压缩的数字图像信号。 帧内数据与使用正交变换压缩的输入数字图像信号分离。 分离的帧内数据一次存储在存储器中。 通过以取决于再现速度的帧间隔读取所存储的帧内数据并从从存储器读取的帧内数据中消除第二数据,从而消除第二数据之后的剩余数据量,产生用于特殊再现的第一数据在 目标代码金额。 第二数据与从存储器读取的帧内数据的正交变换块系数有关。 然后通过将用于特殊再现的第一数据与输入的数字图像信号组合来生成待记录的数据。
    • 10. 发明授权
    • Apparatus for recording digital picture signal
    • 用于记录数字图像信号的装置
    • US06201926B1
    • 2001-03-13
    • US08998594
    • 1997-12-29
    • Yumi YoshidaYasuhiko TeranishiSeiji Higurashi
    • Yumi YoshidaYasuhiko TeranishiSeiji Higurashi
    • H04N5783
    • H04N21/434H04N19/115H04N19/132H04N19/137H04N19/146H04N19/149H04N19/18H04N19/60H04N21/236
    • Code words, which correspond to orthogonal-transform-resultant coefficients having order numbers equal to or higher than an order number “n+1”, are deleted from code words composing each 1-intra-frame segment of an input digital picture signal to generate special picture data with a frame period NS on the basis of the input digital picture signal. Estimation is made as to a code amount CF(nmin) of special picture data generated by deleting code words, which correspond to orthogonal-transform-resultant coefficients having order numbers equal to or higher than an order number “nmin+1”, from code words composing a 1-intra-frame segment of the input digital picture signal, where “nmin” denotes a lower limit of an order number “n”. The frame period NS of the special picture data and a target code amount C are decided so that the estimated code amount CF(nmin) will be equal to or smaller than the target code amount C. The input digital picture signal is recorded on a recording medium. The special picture data is recorded on predetermined positions in the recording medium.
    • 对应于具有等于或高于订单号“n + 1”的订货号的正交变换合成系数的代码字从构成输入数字图像信号的每个1-帧内段的码字中删除,以产生 基于输入的数字图像信号的具有帧周期NS的特殊图像数据。 对代码量的编码量CF(nmin)进行估计,该特征图像数据是通过删除代码字而产生的,该代码字对应于具有等于或高于订单号“nmin + 1”的订单号的正交变换合成系数 构成输入数字图像信号的1帧内片段的单词,其中“nmin”表示订单号“n”的下限。 决定特殊图像数据的帧周期NS和目标代码量C,使得估计代码量CF(nmin)将等于或小于目标代码量C.输入的数字图像信号被记录在记录 中。 特殊图像数据被记录在记录介质中的预定位置上。