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    • 4. 发明授权
    • Game device, game device control method, program, program distribution device, information storage medium
    • 游戏装置,游戏装置控制方法,程序,程序分配装置,信息存储介质
    • US07753796B2
    • 2010-07-13
    • US10527067
    • 2003-06-18
    • Hirotaka IshikawaYasumi TakaseKazuhiko NobeKei NagaokaTomomi ShiguraToshiaki Kishino
    • Hirotaka IshikawaYasumi TakaseKazuhiko NobeKei NagaokaTomomi ShiguraToshiaki Kishino
    • A63F9/24A63F13/00G06F17/00G06F19/00G10L15/00
    • A63F13/825A63F13/10A63F13/424A63F13/537
    • The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria. A controller (62) controls the game on the basis of the determination result.
    • 本发明提供一种能够在语音输入时显示更适合于语音识别的字符串的游戏装置。 优先输入装置信息取得部(56)取得优先输入装置信息。 当优先输入设备信息表示字符输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并确定该输入是否对应于输入标准。 当优先输入设备信息表示语音输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并且关于预定字符输入标准,显示语音输入标准对应于 字符输入标准作为输入标准,并且确定该输入是否对应于对应于输入标准的语音识别数据。 控制器(62)基于确定结果来控制游戏。
    • 5. 发明申请
    • Game device, game device control method, program, program distribution device, information storage medium
    • 游戏装置,游戏装置控制方法,程序,程序分配装置,信息存储介质
    • US20060063573A1
    • 2006-03-23
    • US10527067
    • 2003-06-18
    • Hirotaka IshikawaYasumi TakaseKazuhiko NobeKei NagaokaTomomi ShiguraToshiaki Kishino
    • Hirotaka IshikawaYasumi TakaseKazuhiko NobeKei NagaokaTomomi ShiguraToshiaki Kishino
    • A63F13/00
    • A63F13/825A63F13/10A63F13/424A63F13/537
    • The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria. A controller (62) controls the game on the basis of the determination result.
    • 本发明提供一种能够在语音输入时显示更适合于语音识别的字符串的游戏装置。 优先输入装置信息取得部(56)取得优先输入装置信息。 当优先输入设备信息表示字符输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并确定该输入是否对应于输入标准。 当优先输入设备信息表示语音输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并且关于预定字符输入标准,显示语音输入标准对应于 字符输入标准作为输入标准,并且确定该输入是否对应于对应于输入标准的语音识别数据。 控制器(62)基于确定结果来控制游戏。
    • 7. 发明授权
    • Information processing device, control method for information processing device, and information storage medium
    • 信息处理装置,信息处理装置的控制方法和信息存储介质
    • US07903095B2
    • 2011-03-08
    • US11885427
    • 2006-02-07
    • Hirotaka Ishikawa
    • Hirotaka Ishikawa
    • G09G5/00G06F3/041
    • A63F13/42A63F13/10A63F13/2145A63F2300/1075A63F2300/301G06F3/041
    • An information processing device in which, when one position on a touch panel is newly pressed in a state in which another position or a plurality of other positions are pressed, the newly pressed position can be reliably specified. A pressed-position-information storing section (70) stores positional information indicating a plurality of positions of a touch panel section (56). Based on a position having a predetermined relationship with the plurality of positions indicated by the positional information that is stored in the pressed-position-information storing section (70), a display limiting section (78) limits a display positions of one or a plurality of position guiding images displayed on a display section (80). A pressed-position acquiring section (74) acquires a pressed position based on the plurality of positions indicated by the positional information stored in the pressed-position information storing section (70) and a position indicated by pressed position information outputted from the touch panel section (56). A processing executing section (76) executes processing based on the pressed position acquired by the pressed-position acquiring section (74).
    • 一种信息处理装置,其中当按压另一位置或多个其他位置的状态下新触摸触摸面板上的一个位置时,可以可靠地指定新按压位置。 按压位置信息存储部(70)存储表示触摸面板部(56)的多个位置的位置信息。 基于与存储在按压位置信息存储部分(70)中的位置信息所指示的多个位置具有预定关系的位置,显示限制部分(78)限制一个或多个显示位置的显示位置 的位置引导图像显示在显示部分(80)上。 按压位置获取部分(74)基于由按压位置信息存储部分(70)中存储的位置信息指示的多个位置和从触摸面板部分输出的按压位置信息所指示的位置获取按压位置 (56)。 处理执行部(76)基于由按压位置获取部(74)获取的按压位置执行处理。