会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明授权
    • Game system and program
    • 游戏系统和程序
    • US06450888B1
    • 2002-09-17
    • US09502766
    • 2000-02-11
    • Yasumi TakaseKei NagaokaYumi Yoshida
    • Yasumi TakaseKei NagaokaYumi Yoshida
    • A63F1300
    • A63F13/63A63F13/10A63F13/214A63F13/44A63F13/5375A63F13/54A63F13/814A63F13/95A63F2300/1068A63F2300/303A63F2300/403A63F2300/6018A63F2300/636A63F2300/638A63F2300/8047
    • Disclosed is a game system which matches a player's tastes. In a game system operating in time with music, it is possible to select an edit mode for editing timing data which define timings of operations. In the edit mode, an edit window having a predetermined display range is displayed on a screen of a display device in correspondence with information representing a position in a tune. Images in the edit window are scrolled so that the position of a target to be edited set inside the edit window moves forward and backward through the tune. When an operation is performed to provide marks, timing data for showing an operation timing of a control member provided in correspondence with the operation is provided at the position of the edit object in the edit window, and in addition, the timing data during editing is updated so that the position in the tune corresponding to the position of the edit object is defined as a operation timing.
    • 公开了一种匹配玩家口味的游戏系统。 在与音乐一起操作的游戏系统中,可以选择用于编辑定义操作定时的定时数据的编辑模式。 在编辑模式中,具有预定显示范围的编辑窗口与显示在乐曲中的位置的信息对应地显示在显示装置的屏幕上。 滚动编辑窗口中的图像,使编辑窗口中设置的待编辑目标的位置向前和向后移动。 当执行操作以提供标记时,在编辑窗口中的编辑对象的位置处提供用于示出与操作相对应地设置的控制构件的操作定时的定时数据,另外,编辑期间的定时数据是 更新,使得对应于编辑对象的位置的乐曲中的位置被定义为操作定时。
    • 5. 发明授权
    • Game device, game device control method, program, program distribution device, information storage medium
    • 游戏装置,游戏装置控制方法,程序,程序分配装置,信息存储介质
    • US07753796B2
    • 2010-07-13
    • US10527067
    • 2003-06-18
    • Hirotaka IshikawaYasumi TakaseKazuhiko NobeKei NagaokaTomomi ShiguraToshiaki Kishino
    • Hirotaka IshikawaYasumi TakaseKazuhiko NobeKei NagaokaTomomi ShiguraToshiaki Kishino
    • A63F9/24A63F13/00G06F17/00G06F19/00G10L15/00
    • A63F13/825A63F13/10A63F13/424A63F13/537
    • The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria. A controller (62) controls the game on the basis of the determination result.
    • 本发明提供一种能够在语音输入时显示更适合于语音识别的字符串的游戏装置。 优先输入装置信息取得部(56)取得优先输入装置信息。 当优先输入设备信息表示字符输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并确定该输入是否对应于输入标准。 当优先输入设备信息表示语音输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并且关于预定字符输入标准,显示语音输入标准对应于 字符输入标准作为输入标准,并且确定该输入是否对应于对应于输入标准的语音识别数据。 控制器(62)基于确定结果来控制游戏。
    • 6. 发明申请
    • Game device, game device control method, program, program distribution device, information storage medium
    • 游戏装置,游戏装置控制方法,程序,程序分配装置,信息存储介质
    • US20060063573A1
    • 2006-03-23
    • US10527067
    • 2003-06-18
    • Hirotaka IshikawaYasumi TakaseKazuhiko NobeKei NagaokaTomomi ShiguraToshiaki Kishino
    • Hirotaka IshikawaYasumi TakaseKazuhiko NobeKei NagaokaTomomi ShiguraToshiaki Kishino
    • A63F13/00
    • A63F13/825A63F13/10A63F13/424A63F13/537
    • The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria. A controller (62) controls the game on the basis of the determination result.
    • 本发明提供一种能够在语音输入时显示更适合于语音识别的字符串的游戏装置。 优先输入装置信息取得部(56)取得优先输入装置信息。 当优先输入设备信息表示字符输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并确定该输入是否对应于输入标准。 当优先输入设备信息表示语音输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并且关于预定字符输入标准,显示语音输入标准对应于 字符输入标准作为输入标准,并且确定该输入是否对应于对应于输入标准的语音识别数据。 控制器(62)基于确定结果来控制游戏。
    • 7. 发明申请
    • Game device, program, information storage medium, game device control method, game distribution method, and game distribution device
    • 游戏装置,程序,信息存储介质,游戏装置控制方法,游戏分配方法和游戏分发装置
    • US20050090309A1
    • 2005-04-28
    • US10504821
    • 2003-02-27
    • Yasumi TakaseYumi Yoshida
    • Yasumi TakaseYumi Yoshida
    • A63F13/45A63F13/79A63F13/00
    • A63F13/493A63F13/10A63F13/95A63F2300/206A63F2300/207A63F2300/636
    • To provide a game device capable of selecting game data to be played by a player when playing a game in a straightforward manner. One or a plurality of primary play candidate data names are selected from secondary play candidate data containing one or a plurality of items of game data and names for this game data. A primary play candidate data file configured so as to contain primary play candidate data name information necessary for displaying the selected primary play candidate name(s) is stored in a storage media. One or a plurality of primary play candidate data names is then displayed based on the stored primary play candidate data name information. One or a plurality of the displayed primary play candidate data names is selected as one or a plurality of play target data names. A game can then be controlled based on game data for the selected play target data name(s).
    • 提供一种游戏装置,能够直接地进行游戏时选择玩家要玩的游戏数据。 从包含游戏数据的一个或多个项目和该游戏数据的名称的次要播放候选数据中选择一个或多个主要播放候选数据名称。 被配置为包含显示所选择的主要播放候选名称所需的主要播放候选数据名称信息的主播放候选数据文件被存储在存储介质中。 然后基于所存储的主要播放候选数据名称信息来显示一个或多个主要播放候选数据名称。 选择一个或多个显示的主播放候选数据名称作为一个或多个播放目标数据名称。 然后可以基于所选择的播放目标数据名称的游戏数据来控制游戏。
    • 8. 发明授权
    • Game device, program, information storage medium, game device control method, game distribution method, and game distribution device
    • 游戏装置,程序,信息存储介质,游戏装置控制方法,游戏分配方法和游戏分发装置
    • US07651397B2
    • 2010-01-26
    • US10504821
    • 2003-02-27
    • Yasumi TakaseYumi YoshidaNaohiro Yamamoto
    • Yasumi TakaseYumi YoshidaNaohiro Yamamoto
    • G06F9/312
    • A63F13/493A63F13/10A63F13/95A63F2300/206A63F2300/207A63F2300/636
    • To provide a game device capable of selecting game data to be played by a player when playing a game in a straightforward manner. One or a plurality of primary play candidate data names are selected from secondary play candidate data containing one or a plurality of items of game data and names for this game data. A primary play candidate data file configured so as to contain primary play candidate data name information necessary for displaying the selected primary play candidate name(s) is stored in a storage media. One or a plurality of primary play candidate data names is then displayed based on the stored primary play candidate data name information. One or a plurality of the displayed primary play candidate data names is selected as one or a plurality of play target data names. A game can then be controlled based on game data for the selected play target data name(s).
    • 提供一种游戏装置,能够直接地进行游戏时选择玩家要玩的游戏数据。 从包含游戏数据的一个或多个项目和该游戏数据的名称的次要播放候选数据中选择一个或多个主要播放候选数据名称。 被配置为包含显示所选择的主要播放候选名称所需的主要播放候选数据名称信息的主播放候选数据文件被存储在存储介质中。 然后基于所存储的主要播放候选数据名称信息来显示一个或多个主要播放候选数据名称。 选择一个或多个显示的主播放候选数据名称作为一个或多个播放目标数据名称。 然后可以基于所选择的播放目标数据名称的游戏数据来控制游戏。
    • 9. 发明申请
    • GAME DEVICE
    • 游戏设备
    • US20100234096A1
    • 2010-09-16
    • US12679229
    • 2008-09-19
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • A63F9/24
    • A63F13/67A63F13/10A63F13/69A63F2300/6027
    • A game device of a computer game includes plural unit games, each of which can be completed when a requirement for completion is satisfied. The game device includes: a rule storage unit for storing rules of the computer game, in which the rules include rules stipulating the requirement for completion of each of the plural unit games and rules stipulating a content of play of each of the plural unit games; a difficulty changer for rewriting a rule stored in the rule storage unit so as to change a level of difficulty for completion of at least one unit game among the plural unit games; and a play processor for conducting a unit game selection process for enabling a player to select one from among the plural unit games, a play execution process for executing play of the selected unit game in accordance with the rule stipulating the content of play stored in the rule storage unit, and a decision process for deciding whether or not the unit game is completed on the basis of the rule stipulating the requirement for completion stored in the rule storage unit.
    • 计算机游戏的游戏装置包括多个单元游戏,当满足完成要求时,可以完成每个单元游戏。 游戏装置包括:规则存储单元,用于存储计算机游戏的规则,其中规则包括规定完成多个单元游戏中的每一个的规则的规则和规定多个单元游戏中的每一个游戏的内容的规则; 用于重写存储在规则存储单元中的规则以改变在多个单元游戏中完成至少一个单元游戏的难度级别的难点改变器; 以及播放处理器,用于进行单元游戏选择处理,用于使玩家能够从多个单元游戏中选择一个,用于根据规定游戏内容的规则执行所选择的单元游戏的播放的播放执行处理 规则存储单元,以及用于基于规定存储在规则存储单元中的完成要求的规则来决定单元游戏是否完成的决定处理。
    • 10. 发明授权
    • Game device
    • 游戏设备
    • US08317600B2
    • 2012-11-27
    • US12679229
    • 2008-09-19
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • Manabu HazamaKeiko SatoYasumi TakaseNaohiro YamamotoKota WakasaTakashi Nishibori
    • A63F9/24
    • A63F13/67A63F13/10A63F13/69A63F2300/6027
    • A game device of a computer game includes plural unit games, each of which can be completed when a requirement for completion is satisfied. The game device includes: a rule storage unit for storing rules of the computer game, in which the rules include rules stipulating the requirement for completion of each of the plural unit games and rules stipulating a content of play of each of the plural unit games; a difficulty changer for rewriting a rule stored in the rule storage unit so as to change a level of difficulty for completion of at least one unit game among the plural unit games; and a play processor for conducting a unit game selection process for enabling a player to select one from among the plural unit games, a play execution process for executing play of the selected unit game in accordance with the rule stipulating the content of play stored in the rule storage unit, and a decision process for deciding whether or not the unit game is completed on the basis of the rule stipulating the requirement for completion stored in the rule storage unit.
    • 计算机游戏的游戏装置包括多个单元游戏,当满足完成要求时,可以完成每个单元游戏。 游戏装置包括:规则存储单元,用于存储计算机游戏的规则,其中规则包括规定完成多个单元游戏中的每一个的规则的规则和规定多个单元游戏中的每一个游戏的内容的规则; 用于重写存储在规则存储单元中的规则以改变在多个单元游戏中完成至少一个单元游戏的难度级别的难点改变器; 以及播放处理器,用于进行单元游戏选择处理,用于使玩家能够从多个单元游戏中选择一个,用于根据规定游戏内容的规则执行所选择的单元游戏的播放的播放执行处理 规则存储单元,以及用于基于规定存储在规则存储单元中的完成要求的规则来决定单元游戏是否完成的决定处理。