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    • 2. 发明授权
    • Low friction sliding hard disk drive system
    • 低摩擦滑动硬盘驱动系统
    • US5949612A
    • 1999-09-07
    • US515140
    • 1995-08-15
    • Christopher S. GudemanMichael H. AzarianMichael A. BaldwinsonKeith R. BerdingKaynam ChunGarrett A. GarrettsonHarold J. HamiltonRobert D. HempsteadDimitre A. LatevMark A. Lauer
    • Christopher S. GudemanMichael H. AzarianMichael A. BaldwinsonKeith R. BerdingKaynam ChunGarrett A. GarrettsonHarold J. HamiltonRobert D. HempsteadDimitre A. LatevMark A. Lauer
    • G11B5/31G11B5/73G11B5/84B05D5/12
    • G11B5/72G11B5/3106G11B5/7325G11B5/8404Y10S428/90
    • A operationally contacting hard disk drive system has reduced friction due to lower capillary adhesion between the disk surface and a transducer in a substantially continuous sliding relationship with the surface. The disk surface has an adhesion-reducing texture that includes a microscopic RMS roughness in a range between about 1.5 and 5.5 nanometers, or a number of asperities having a mean plane to peak height in a range between about 6 and 50 nanometers. The roughness may increase in a radially graded fashion to compensate for the increased linear velocity and concomitant frictional power loss near the outer diameter of the disk. It is important that the uppermost reaches of the textured surface are smooth but not flat in order to obtain lasting low friction operation, which is accomplished by constructing the surface with a highest approximately one percent having an average radius of curvature in a range between 2 microns and 100 microns. An area of the slider in apparent contact with the disk surface is preferably less than 1000 square microns, and a ratio between this nominal area and the mean to peak height is less than 0.3 meters. The slider may also include a substantial thickness of partially wetting material in contact with the disk, or may alternatively be textured with deep grooves or materials having differing wear rates, in order to provide reduced frictional adhesion despite wear of the slider.
    • 操作上接触的硬盘驱动系统由于在与表面基本上连续的滑动关系中的盘表面和换能器之间较低的毛细管粘附力而减少了摩擦。 盘表面具有减粘纹理,其包括在约1.5和5.5纳米之间的范围内的微观RMS粗糙度,或者具有在约6和50纳米之间的范围内的平均平面至峰高的数量的凹凸。 粗糙度可以以径向渐变的方式增加,以补偿在盘的外径附近的增加的线速度和伴随的摩擦功率损耗。 重要的是纹理表面的最上层是光滑的而不是平坦的,以便获得持久的低摩擦操作,这是通过将平均曲率半径在2微米之间的范围内构造最高约百分之一的表面来实现的 和100微米。 与盘表面明显接触的滑块的面积优选地小于1000平方微米,并且该标称面积与平均高峰之间的比例小于0.3米。 滑块还可以包括与盘相接触的部分润湿材料的相当厚度,或者可替代地使用具有不同磨损率的深沟槽或材料进行纹理化,以便尽管滑块的磨损来提供降低的摩擦粘附。
    • 6. 发明申请
    • WINNER NOTIFICATION SYSTEM
    • 赢家通知系统
    • US20080167079A1
    • 2008-07-10
    • US11621115
    • 2007-01-09
    • Brook W. GarrettsonGarrett A. GarrettsonKevin B. Larkin
    • Brook W. GarrettsonGarrett A. GarrettsonKevin B. Larkin
    • H04B1/38
    • G06Q30/08G06Q30/02
    • The present invention allows a purchaser or client to download proprietary software onto a mobile and/or handheld device for a nominal fee. This software enables the device to read information automatically from one or more tickets or entry receipts for a random drawing or other lottery-style game. Facilitated by the downloaded software, the read information is transmitted to a third-party service where it is stored, compared and verified to determine if there exists one or more matches with winning number(s). Alternatively, winning number, game and consumer, subscriber and/or client verification credentials can be transmitted or broadcasted to an enabled mobile and/or handheld device on a periodic or on-demand basis such that a given verification and notification transaction is then carried out and concluded autonomously at the mobile and/or handheld device without the need for on-demand interaction with a central or third-party database and/or verification service. The individual consumer or client is then notified (via interactive message, text message, email, telephone or mail) of the outcome of the comparison. The individual consumer or client may be charged for services rendered for each comparison, verification and/or notification.
    • 本发明允许购买者或客户以特定费用将专有软件下载到移动和/或手持设备上。 该软件使设备可以自动从一个或多个票据或入场收据中随机绘制或其他彩票式游戏读取信息。 通过下载的软件,读取的信息被传送到存储,比较和验证的第三方服务,以确定是否存在与获胜号码的一个或多个匹配项。 或者,获胜号码,游戏和消费者,订户和/或客户端验证凭证可以在周期性或按需的基础上传输或广播到启用的移动和/或手持设备,使得然后执行给定的验证和通知交易 并且在移动和/或手持设备上自主完成,而不需要与中央或第三方数据库和/或验证服务进行按需交互。 然后通过比较结果通知个人消费者或客户(通过互动消息,短信,电子邮件,电话或邮件)。 个人消费者或客户可能需要为每次比较,验证和/或通知提供服务收取费用。