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    • 3. 发明授权
    • Gaming system and method providing an award for designated losing conditions
    • 游戏系统和方法为指定的失去条件提供奖励
    • US08177633B2
    • 2012-05-15
    • US12191859
    • 2008-08-14
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • A63F13/00
    • G07F17/3244G07F17/3274
    • The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event.
    • 本文所公开的游戏系统和方法为一个或多个玩家提供了不发生指定事件的奖励。 游戏系统监视在多个游戏设备上播放的多个游戏。 如果指定的事件发生,则游戏系统重置与跟踪指定事件的不发生相关联的事件计数器。 如果指定的事件没有发生,则游戏系统:(i)增加事件计数器以解决指定事件的不发生,以及(ii)确定自上次事件发生的游戏数量是否至少等于 预定数量的游戏玩。 如果从上一次事件发生的游戏数量至少等于预定数量,则游戏系统为一个或多个游戏者提供不指定事件的发生。
    • 5. 发明申请
    • GAMING SYSTEM AND METHOD PROVIDING AN AWARD FOR DESIGNATED LOSING CONDITIONS
    • 游戏系统和方法为指定的使用条件提供奖励
    • US20100041468A1
    • 2010-02-18
    • US12191859
    • 2008-08-14
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • A63F13/00
    • G07F17/3244G07F17/3274
    • The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event.
    • 本文所公开的游戏系统和方法为一个或多个玩家提供了不发生指定事件的奖励。 游戏系统监视在多个游戏设备上播放的多个游戏。 如果指定的事件发生,则游戏系统重置与跟踪指定事件的不发生相关联的事件计数器。 如果指定的事件没有发生,则游戏系统:(i)增加事件计数器以解决指定事件的不发生,以及(ii)确定自上次事件发生的游戏数量是否至少等于 预定数量的游戏玩。 如果从上一次事件发生的游戏数量至少等于预定数量,则游戏系统为一个或多个游戏者提供不指定事件的发生。
    • 9. 发明授权
    • Gaming system, gaming device, and method providing a multi-stage dice bonus game
    • 游戏系统,游戏设备和提供多阶段骰子奖励游戏的方法
    • US08795048B2
    • 2014-08-05
    • US13312633
    • 2011-12-06
    • Craig M. SchaeferVincent P. SmithBrian A. JohnsonMathew T. Planet
    • Craig M. SchaeferVincent P. SmithBrian A. JohnsonMathew T. Planet
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3267
    • The present disclosure provides gaming systems, devices, and methods providing a multi-stage bonus game. When a first stage triggering event occurs, the gaming system initiates a first bonus game stage. During the first stage, the gaming system enables the player to roll dice, and determine any first stage awards based on the outcome or outcomes of the rolls. When a second stage triggering event occurs, the gaming system initiates a second bonus game stage. During the second stage, the gaming system enables the player to roll dice, and may provide the player with elements, which the player accumulates during the second stage, based on the outcome or outcomes of the rolls. When a second stage termination event occurs, the gaming system determines any second stage awards based on a total quantity of elements accumulated by the player, provides the player with any determined awards, and terminates the bonus game.
    • 本公开提供了提供多级奖励游戏的游戏系统,设备和方法。 当第一级触发事件发生时,游戏系统启动第一奖励游戏阶段。 在第一阶段,游戏系统使得玩家可以滚动骰子,并根据卷的结果或结果来确定任何第一阶段的奖励。 当发生第二阶段触发事件时,游戏系统启动第二奖励游戏阶段。 在第二阶段期间,游戏系统使得玩家可以滚动骰子,并且可以根据卷的结果或结果向玩家提供玩家在第二阶段期间累积的元素。 当发生第二阶段终止事件时,游戏系统基于由玩家累积的元素的总数来确定任何第二阶段奖励,向玩家提供任何确定的奖励,并终止奖励游戏。
    • 10. 发明申请
    • GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A MULTI-STAGE DICE BONUS GAME
    • 游戏系统,游戏设备和方法提供多阶段数位奖金游戏
    • US20130143645A1
    • 2013-06-06
    • US13312633
    • 2011-12-06
    • Craig M. SchaeferVincent P. SmithBrian A. JohnsonMathew T. Planet
    • Craig M. SchaeferVincent P. SmithBrian A. JohnsonMathew T. Planet
    • A63F9/24
    • G07F17/3267
    • The present disclosure provides gaming systems, devices, and methods providing a multi-stage bonus game. When a first stage triggering event occurs, the gaming system initiates a first bonus game stage. During the first stage, the gaming system enables the player to roll dice, and determine any first stage awards based on the outcome or outcomes of the rolls. When a second stage triggering event occurs, the gaming system initiates a second bonus game stage. During the second stage, the gaming system enables the player to roll dice, and may provide the player with elements, which the player accumulates during the second stage, based on the outcome or outcomes of the rolls. When a second stage termination event occurs, the gaming system determines any second stage awards based on a total quantity of elements accumulated by the player, provides the player with any determined awards, and terminates the bonus game.
    • 本公开提供了提供多级奖励游戏的游戏系统,设备和方法。 当第一级触发事件发生时,游戏系统启动第一奖励游戏阶段。 在第一阶段,游戏系统使得玩家可以滚动骰子,并根据卷的结果或结果来确定任何第一阶段的奖励。 当发生第二阶段触发事件时,游戏系统启动第二奖励游戏阶段。 在第二阶段期间,游戏系统使得玩家可以滚动骰子,并且可以根据卷的结果或结果向玩家提供玩家在第二阶段期间累积的元素。 当发生第二阶段终止事件时,游戏系统基于由玩家累积的元素的总数来确定任何第二阶段奖励,向玩家提供任何确定的奖励,并终止奖励游戏。