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    • 3. 发明授权
    • Gaming system and method providing an award for designated losing conditions
    • 游戏系统和方法为指定的失去条件提供奖励
    • US08177633B2
    • 2012-05-15
    • US12191859
    • 2008-08-14
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • A63F13/00
    • G07F17/3244G07F17/3274
    • The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event.
    • 本文所公开的游戏系统和方法为一个或多个玩家提供了不发生指定事件的奖励。 游戏系统监视在多个游戏设备上播放的多个游戏。 如果指定的事件发生,则游戏系统重置与跟踪指定事件的不发生相关联的事件计数器。 如果指定的事件没有发生,则游戏系统:(i)增加事件计数器以解决指定事件的不发生,以及(ii)确定自上次事件发生的游戏数量是否至少等于 预定数量的游戏玩。 如果从上一次事件发生的游戏数量至少等于预定数量,则游戏系统为一个或多个游戏者提供不指定事件的发生。
    • 4. 发明申请
    • GAMING SYSTEM AND METHOD PROVIDING AN AWARD FOR DESIGNATED LOSING CONDITIONS
    • 游戏系统和方法为指定的使用条件提供奖励
    • US20100041468A1
    • 2010-02-18
    • US12191859
    • 2008-08-14
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • A63F13/00
    • G07F17/3244G07F17/3274
    • The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event.
    • 本文所公开的游戏系统和方法为一个或多个玩家提供了不发生指定事件的奖励。 游戏系统监视在多个游戏设备上播放的多个游戏。 如果指定的事件发生,则游戏系统重置与跟踪指定事件的不发生相关联的事件计数器。 如果指定的事件没有发生,则游戏系统:(i)增加事件计数器以解决指定事件的不发生,以及(ii)确定自上次事件发生的游戏数量是否至少等于 预定数量的游戏玩。 如果从上一次事件发生的游戏数量至少等于预定数量,则游戏系统为一个或多个游戏者提供不指定事件的发生。
    • 8. 发明授权
    • Gaming device having apparatus and method for producing an award through award elimination or replacement
    • 具有通过裁减消除或更换产生奖励的装置和方法的游戏装置
    • US06979263B2
    • 2005-12-27
    • US10172870
    • 2002-06-17
    • Anthony J. BaerlocherLance R. Peterson
    • Anthony J. BaerlocherLance R. Peterson
    • G07F17/32A63F13/00
    • G07F17/32
    • The present invention provides a bonus round of gaming device in which the player either wins that which the player does not select or the player selectively replaces one award with another award with the hopes of maximizing an ultimate award. In the embodiment wherein the player wins that which the player does not select, one or more selections are made from the plurality of symbols, and the game provides awards assigned to the unselected choices or symbols. In the replacement embodiment, the game replaces the award of a selected symbol with an alternative type of award. In one example, the awards assigned to the unselected symbols are gaming device credits, while the converted or replaced awards assigned to selected symbols are multipliers. After replacement, the game sums the credits, sums the multipliers and multiplies the credits by the multipliers to produce an ultimate award.
    • 本发明提供了一个奖励一轮的游戏装置,其中玩家赢得玩家不选择的玩家或玩家选择性地替换一个奖励与希望最大化最终奖励的奖励。 在其中玩家赢得玩家不选择的玩家的实施例中,从多个符号中进行一个或多个选择,并且游戏提供分配给未选择的选择或符号的奖励。 在替代实施例中,游戏用替代类型的奖励取代所选择的符号的奖励。 在一个示例中,分配给未选择的符号的奖励是游戏设备信用,而分配给所选符号的转换或替换的奖励是乘数。 更换后,游戏总结积分,对乘数求和,乘以乘数乘以终极奖励。
    • 9. 发明授权
    • Gaming device having an indicator selection with probability-based outcome
    • 游戏装置具有基于概率的结果的指标选择
    • US06676516B2
    • 2004-01-13
    • US09990693
    • 2001-11-09
    • Anthony J. BaerlocherCari L. BlomquistLance R. Peterson
    • Anthony J. BaerlocherCari L. BlomquistLance R. Peterson
    • A63F1300
    • G07F17/3244G07F17/32G07F17/34
    • A gaming device which presents a plurality of indicators to the player. Each indicator may be a success indicator or a failure indicator based on a pre-determined probability. Upon or prior to the selection of the indicator, the processor in the gaming device determines, based on that probability, if the indicator is a success indicator or a failure indicator. When a player selects an indicator, the gaming device displays if the selected indicator is a failure indicator or a success indicator and a value associated with the success indicator. In one embodiment, the player selects indicators until the player selects all of the success indicators or the player selects a failure indicator. Accordingly, based on chance and the pre-determined probability, a game may include all success indicators and no failure indicators to increase player excitement and enjoyment.
    • 一种向玩家呈现多个指示符的游戏装置。 每个指示符可以是基于预定概率的成功指示符或失败指示符。 在选择指示符之前或之前,游戏装置中的处理器基于该概率确定指示符是否是成功指示符或失败指示符。 当玩家选择指示符时,游戏设备显示所选择的指示符是失败指示符还是成功指示符,以及与成功指示符相关联的值。 在一个实施例中,玩家选择指示符,直到玩家选择所有成功指示符或玩家选择故障指示符。 因此,基于机会和预先确定的概率,游戏可以包括所有成功指标,并且没有失败指标来增加玩家兴奋和享受。
    • 10. 发明授权
    • Gaming device having value selection bonus
    • 具有价值选择奖励的游戏装置
    • US06514141B1
    • 2003-02-04
    • US09684605
    • 2000-10-06
    • Joseph E. KaminkowJean M. BrossardAnthony J. BaerlocherJoseph R. HedrickLance R. Peterson
    • Joseph E. KaminkowJean M. BrossardAnthony J. BaerlocherJoseph R. HedrickLance R. Peterson
    • A63F924
    • G07F17/3262G07F17/32G07F17/3267
    • The present invention is a gaming device that provides a player with an opportunity to maximize a gaming device award. The game presents the player with a display having a plurality of groups of masked awards and enables the player to choose a masked award from each of the groups. The game does not reveal the selected award and preferably provides an indication of which masked awards the player selected. The game then provides the player with one or more opportunities to upgrade the total award. In one optimization embodiment, the player upgrades the total award having only a total award indicator to guide the player. In another optimization embodiment, the game additionally provides an indication of the possible awards. In a further optimization embodiment, the game provides an indication of the possible awards and additionally the number of each that the player has selected.
    • 本发明是一种为玩家提供最大化游戏装置奖励的机会的游戏装置。 该游戏向玩家提供具有多组掩蔽奖励的显示器,并且使得玩家能够从每个组中选择被掩盖的奖励。 该游戏没有显示所选奖项,并且优选地提供玩家选择哪个被屏蔽的奖励的指示。 游戏然后为玩家提供一个或多个升级总奖励的机会。 在一个优化实施例中,玩家升级仅具有总奖励指标的总奖励以指导玩家。 在另一优化实施例中,游戏另外提供可能的奖励的指示。 在进一步的优化实施例中,游戏提供了可能的奖励的指示,并且还提供了玩家选择的每个的数量。