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    • 4. 发明申请
    • GAMING SYSTEM AND METHOD PROVIDING AN AWARD FOR DESIGNATED LOSING CONDITIONS
    • 游戏系统和方法为指定的使用条件提供奖励
    • US20100041468A1
    • 2010-02-18
    • US12191859
    • 2008-08-14
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • A63F13/00
    • G07F17/3244G07F17/3274
    • The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event.
    • 本文所公开的游戏系统和方法为一个或多个玩家提供了不发生指定事件的奖励。 游戏系统监视在多个游戏设备上播放的多个游戏。 如果指定的事件发生,则游戏系统重置与跟踪指定事件的不发生相关联的事件计数器。 如果指定的事件没有发生,则游戏系统:(i)增加事件计数器以解决指定事件的不发生,以及(ii)确定自上次事件发生的游戏数量是否至少等于 预定数量的游戏玩。 如果从上一次事件发生的游戏数量至少等于预定数量,则游戏系统为一个或多个游戏者提供不指定事件的发生。
    • 6. 发明授权
    • Gaming system and method providing an award for designated losing conditions
    • 游戏系统和方法为指定的失去条件提供奖励
    • US08177633B2
    • 2012-05-15
    • US12191859
    • 2008-08-14
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • Anthony J. BaerlocherDaniel J. DeWaalLance R. PetersonVincent P. Smith
    • A63F13/00
    • G07F17/3244G07F17/3274
    • The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event.
    • 本文所公开的游戏系统和方法为一个或多个玩家提供了不发生指定事件的奖励。 游戏系统监视在多个游戏设备上播放的多个游戏。 如果指定的事件发生,则游戏系统重置与跟踪指定事件的不发生相关联的事件计数器。 如果指定的事件没有发生,则游戏系统:(i)增加事件计数器以解决指定事件的不发生,以及(ii)确定自上次事件发生的游戏数量是否至少等于 预定数量的游戏玩。 如果从上一次事件发生的游戏数量至少等于预定数量,则游戏系统为一个或多个游戏者提供不指定事件的发生。