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    • 2. 发明申请
    • INFORMATION UPDATING MANAGEMENT IN A GAMING SYSTEM
    • 信息更新管理在游戏系统
    • US20080039208A1
    • 2008-02-14
    • US11830514
    • 2007-07-30
    • Ulf AbrinkJens NilssonHakan Andersson
    • Ulf AbrinkJens NilssonHakan Andersson
    • G06F19/00G06F17/30
    • A63F13/12A63F13/35A63F13/77A63F2300/552G07F17/32G07F17/323G07F17/3232
    • Updating information in a client-server based gaming system comprising a client gaming machine, a game application server and a central database, by: storing in said central database login information for gaming system units that are logged in to the gaming system; storing updated information in the central database; storing an information update control command comprising an indication of the updated information and an indication of a receiver gaming system unit in the central database; generating an update command message comprising an update command for execution of an update operation in the receiver gaming system unit; determining the communication route to the receiver gaming system unit dependent on the stored login information; communicating the update command message to the receiver gaming system unit dependent on the determined communication route; executing the update command comprised in the update command message in the receiver gaming system unit.
    • 通过以下方式来更新基于客户端 - 服务器的游戏系统中的信息:包括客户端游戏机,游戏应用服务器和中央数据库,其中:存储在登录到游戏系统中的游戏系统单元的所述中央数据库登录信息中; 将更新的信息存储在中央数据库中; 存储信息更新控制命令,包括所述更新信息的指示和所述中央数据库中的接收器游戏系统单元的指示; 生成更新命令消息,其包括用于在所述接收器游戏系统单元中执行更新操作的更新命令; 根据存储的登录信息确定到接收方游戏系统单元的通信路由; 根据确定的通信路由将更新命令消息传送到接收机游戏系统单元; 执行包含在接收器游戏系统单元中的更新命令消息中的更新命令。
    • 6. 发明授权
    • Information updating management in a gaming system
    • 游戏系统中的信息更新管理
    • US08647207B2
    • 2014-02-11
    • US11830514
    • 2007-07-30
    • Ulf AbrinkJens Gustav NilssonHakan Andersson
    • Ulf AbrinkJens Gustav NilssonHakan Andersson
    • G06F17/00
    • A63F13/12A63F13/35A63F13/77A63F2300/552G07F17/32G07F17/323G07F17/3232
    • Updating information in a client-server based gaming system comprising a client gaming machine, a game application server and a central database, by: storing in said central database login information for gaming system units that are logged in to the gaming system; storing updated information in the central database; storing an information update control command comprising an indication of the updated information and an indication of a receiver gaming system unit in the central database; generating an update command message comprising an update command for execution of an update operation in the receiver gaming system unit; determining the communication route to the receiver gaming system unit dependent on the stored login information; communicating the update command message to the receiver gaming system unit dependent on the determined communication route; executing the update command comprised in the update command message in the receiver gaming system unit.
    • 通过以下方式来更新基于客户端 - 服务器的游戏系统中的信息:包括客户端游戏机,游戏应用服务器和中央数据库,其中:存储在登录到游戏系统中的游戏系统单元的所述中央数据库登录信息中; 将更新的信息存储在中央数据库中; 存储信息更新控制命令,包括所述更新信息的指示和所述中央数据库中的接收器游戏系统单元的指示; 生成更新命令消息,其包括用于在所述接收器游戏系统单元中执行更新操作的更新命令; 根据存储的登录信息确定到接收方游戏系统单元的通信路由; 根据确定的通信路由将更新命令消息传送到接收机游戏系统单元; 执行包含在接收器游戏系统单元中的更新命令消息中的更新命令。
    • 7. 发明授权
    • Gaming system with failover and takeover capability
    • 具有故障转移和接管功能的游戏系统
    • US09318003B2
    • 2016-04-19
    • US12269393
    • 2008-11-12
    • Jens NilssonHakan Andersson
    • Jens NilssonHakan Andersson
    • G06F15/16G07F17/32G06F11/14G06F11/20
    • A63F13/73A63F13/35G06F11/1482G06F11/2038G07F17/32G07F17/3223G07F17/3283
    • Managing failover and takeover of a game session in a computerized gaming system adapted for operating a plurality of client gaming machine terminals communicatively coupled to one of a plurality of game application servers, comprising: sending a request of a game session from a client gaming machine to a first game application server; determining in the client gaming machine non-responsiveness to the request; re-transmitting the request from the client gaming machine to a second game application server; constructing the game session state in the second game application server; processing the request in the second game application server; and sending a response dependent on the request from the game application server to the client gaming machine.
    • 在适于操作多个客户端游戏机终端的计算机化游戏系统中管理故障转移和接管游戏会话,所述多个客户端游戏机终端通信地耦合到多个游戏应用服务器之一,包括:将游戏会话的请求从客户端游戏机发送到 第一个游戏应用服务器; 确定客户端游戏机对请求无响应; 将所述客户端游戏机的请求重新发送到第二游戏应用服务器; 在第二游戏应用服务器中构建游戏会话状态; 在第二游戏应用服务器中处理该请求; 以及根据该请求从游戏应用服务器向客户端游戏机发送响应。
    • 8. 发明申请
    • GAMING SYSTEM WITH FAILOVER AND TAKEOVER CAPABILITY
    • 具有失败和取消能力的游戏系统
    • US20090181775A1
    • 2009-07-16
    • US12269393
    • 2008-11-12
    • Jens NilssonHakan Andersson
    • Jens NilssonHakan Andersson
    • A63F9/24
    • A63F13/73A63F13/35G06F11/1482G06F11/2038G07F17/32G07F17/3223G07F17/3283
    • Managing failover and takeover of a game session in a computerized gaming system adapted for operating a plurality of client gaming machine terminals communicatively coupled to one of a plurality of game application servers, comprising: sending a request of a game session from a client gaming machine to a first game application server; determining in the client gaming machine non-responsiveness to the request; re-transmitting the request from the client gaming machine to a second game application server; constructing the game session state in the second game application server; processing the request in the second game application server; and sending a response dependent on the request from the game application server to the client gaming machine.
    • 在适于操作多个客户端游戏机终端的计算机化游戏系统中管理故障转移和接管游戏会话,所述多个客户端游戏机终端通信地耦合到多个游戏应用服务器之一,包括:将游戏会话的请求从客户端游戏机发送到 第一个游戏应用服务器; 确定客户端游戏机对请求无响应; 将所述客户端游戏机的请求重新发送到第二游戏应用服务器; 在第二游戏应用服务器中构建游戏会话状态; 在第二游戏应用服务器中处理该请求; 以及根据该请求从游戏应用服务器向客户端游戏机发送响应。