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    • 5. 发明申请
    • SYSTEM AND METHOD FOR AUTOMATIC PROGRESSIVE LINK DISPERSAL
    • 用于自动连续分配的系统和方法
    • US20120322547A1
    • 2012-12-20
    • US13593913
    • 2012-08-24
    • Scott Dickerson
    • Scott Dickerson
    • A63F9/24
    • G07F17/3234G07F17/32G07F17/3258
    • Certain embodiments provide a system and method for automatic progressive link management and dispersal. Certain embodiments of a progressive gaming system include a first progressive link, wherein the first progressive link includes a first progressive amount. The system also includes a second progressive link, wherein the second progressive link includes a second progressive amount. The system further includes a progressive manager capable of automatically dispersing to the second progressive amount a portion of the first progressive amount greater than a base amount upon removal of the first progressive link. In an embodiment, the progressive manager calculates the portion of the first progressive amount that is greater than the base amount. In an embodiment, the first and second progressive links are active in multiple gaming environments. The progressive manager may schedule automatic dispersal of the portion of the first progressive amount to a selected progressive amount at a selected time.
    • 某些实施例提供了用于自动进行链路管理和分散的系统和方法。 逐行游戏系统的某些实施例包括第一渐进链路,其中第一渐进链路包括第一渐进量。 系统还包括第二渐进链路,其中第二渐进链路包括第二渐进量。 该系统还包括能够在去除第一渐进链接时自动分散到第二渐进量的第一渐进量的一部分大于基本量的渐进式管理器。 在一个实施例中,逐行管理器计算大于基本量的第一渐进量的部分。 在一个实施例中,第一和第二渐进链接在多个游戏环境中是活动的。 逐行管理者可以在所选择的时间安排将第一渐进量的部分自动分散到所选择的渐进量。
    • 8. 发明申请
    • System and method for automatic progressive link dispersal
    • 自动逐行链接分散的系统和方法
    • US20060183537A1
    • 2006-08-17
    • US11059479
    • 2005-02-16
    • Scott Dickerson
    • Scott Dickerson
    • A63F9/24
    • G07F17/3234G07F17/32G07F17/3258
    • Certain embodiments provide a system and method for automatic progressive link management and dispersal. Certain embodiments of a progressive gaming system include a first progressive link, wherein the first progressive link includes a first progressive amount. The system also includes a second progressive link, wherein the second progressive link includes a second progressive amount. The system further includes a progressive manager capable of automatically dispersing to the second progressive amount a portion of the first progressive amount greater than a base amount upon removal of the first progressive link. In an embodiment, the progressive manager calculates the portion of the first progressive amount that is greater than the base amount. In an embodiment, the first and second progressive links are active in multiple gaming environments. The progressive manager may schedule automatic dispersal of the portion of the first progressive amount to a selected progressive amount at a selected time.
    • 某些实施例提供了用于自动进行链路管理和分散的系统和方法。 逐行游戏系统的某些实施例包括第一渐进链路,其中第一渐进链路包括第一渐进量。 系统还包括第二渐进链路,其中第二渐进链路包括第二渐进量。 该系统还包括能够在去除第一渐进链接时自动分散到第二渐进量的第一渐进量的一部分大于基本量的渐进式管理器。 在一个实施例中,逐行管理器计算大于基本量的第一渐进量的部分。 在一个实施例中,第一和第二渐进链接在多个游戏环境中是活动的。 逐行管理者可以在所选择的时间安排将第一渐进量的部分自动分散到所选择的渐进量。