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    • 2. 发明授权
    • Gaming system having gaming machines with projected or polarized image reel symbols
    • 具有游戏机的游戏系统具有投射或偏振的图像卷轴符号
    • US08882579B2
    • 2014-11-11
    • US13568037
    • 2012-08-06
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • A63F9/24A63F13/00G07F17/32
    • G07F17/3211
    • A system for providing a multi-game gaming machine having mechanical reel strips is displayed. The use of the projection devices onto blank mechanical reel strips transforms the multi-game gaming machine to a mechanical reel video game. These projection devices project the multi-game symbol images over the exposed portions of the mechanical reel strips. The projection devices are to be positioned such that its image projection covers one, two, or three reels of the available viewable area. The multi-game symbol projected images are theme based and can be easily changed or updated. The multi-game gaming machine has access to changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation.
    • 显示用于提供具有机械卷轴条的多玩游戏机的系统。 将投影设备用于空白机械卷轴条上将多玩游戏机转换成机械卷轴视频游戏。 这些投影设备将多个游戏符号图像投影在机械卷轴条的暴露部分上。 投影装置的定位应使其图像投影覆盖可用可视区域的一个,两个或三个卷轴。 多游戏符号投影图像是基于主题的,可以轻松更改或更新。 多游戏机可以访问变化的卷轴条,并且可以基于游戏选择和对应的图像偏振器取向显示许多组符号。
    • 3. 发明申请
    • GAMING SYSTEM HAVING GAMING MACHINES WITH PROJECTED OR POLARIZED IMAGE REEL SYMBOLS
    • 具有投影或偏光影像符号的游戏机的游戏系统
    • US20120302318A1
    • 2012-11-29
    • US13568037
    • 2012-08-06
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • Anthony E. GreenAnand SinghThomas E. Buckeyne
    • A63F13/00
    • G07F17/3211
    • A system for providing a multi-game gaming machine having mechanical reel strips is displayed. The use of the projection devices onto blank mechanical reel strips transforms the multi-game gaming machine to a mechanical reel video game. These projection devices project the multi-game symbol images over the exposed portions of the mechanical reel strips. The projection devices are to be positioned such that its image projection covers one, two, or three reels of the available viewable area. The multi-game symbol projected images are theme based and can be easily changed or updated. The multi-game gaming machine has access to changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation.
    • 显示用于提供具有机械卷轴条的多玩游戏机的系统。 将投影设备用于空白机械卷轴条上将多玩游戏机转换成机械卷轴视频游戏。 这些投影设备将多个游戏符号图像投影在机械卷轴条的暴露部分上。 投影装置的定位应使其图像投影覆盖可用可视区域的一个,两个或三个卷轴。 多游戏符号投影图像是基于主题的,可以轻松更改或更新。 多游戏机可以访问变化的卷轴条,并且可以基于游戏选择和对应的图像偏振器取向显示许多组符号。
    • 10. 发明授权
    • Apparatus, method, and system to provide a multi-core processor for an electronic gaming machine (EGM)
    • 为电子游戏机(EGM)提供多核处理器的装置,方法和系统,
    • US08347303B2
    • 2013-01-01
    • US12271337
    • 2008-11-14
    • Anand SinghPravinkumar PatelAnthony E. GreenLawrence McAllister
    • Anand SinghPravinkumar PatelAnthony E. GreenLawrence McAllister
    • G06F9/455G06F9/46
    • G06F9/5044
    • An electronic gaming machine (EGM) implements a multi-core processor. A first of the processor cores is adapted to perform or otherwise control a first set of operations. The first set of operations can include, for example, game manager operations and other operations of the EGM that are more time-sensitive. A second one of the processor cores is adapted to perform or otherwise control a second set of operations. The second set of operations can include, for example, operations related to multimedia presentation associated with the running/playing of a game and/or other operations of the EGM that are not time-sensitive or are otherwise less time-sensitive than the operations performed/controlled by the first processor core. Each of the processor cores may run an operating system that matches the needs of its respective processor core.
    • 电子游戏机(EGM)实现了多核处理器。 处理器核心中的第一个适于执行或以其他方式控制第一组操作。 第一套操作可以包括例如游戏管理器操作和更加时间敏感的EGM的其他操作。 处理器核心中的第二个适于执行或以其它方式控制第二组操作。 第二组操作可以包括例如与游戏的运行/播放相关的多媒体呈现的操作和/或不是时间敏感的EGM的其他操作,或者比所执行的操作更小的时间敏感性 /由第一个处理器核心控制。 每个处理器核心可以运行与其各自的处理器核心的需要相匹配的操作系统。