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    • 8. 发明授权
    • Gaming machine
    • 游戏机
    • US06383073B1
    • 2002-05-07
    • US09411203
    • 1999-10-04
    • Hiroyuki Nagano
    • Hiroyuki Nagano
    • A63F924
    • G07F17/3227G07F17/32
    • A gaming machine displays a plurality of rows of symbols in moving and stopped states at an image display section formed in a front panel. If big winning symbols to be displayed in a stopped state are not attained as the result of determination (S4), then random number sampling for deciding whether or not to execute an image action is carried out (S6). According to the result of this sampling, whether or not to execute the image action is determined (S7). If it is determined to execute the image action, then an operation for randomly blinking tricolor-emitting LEDs is carried out at step 8 (S8). The LED display when executing the image action may be at a low luminance, as long as a player can guess, by seeing the blinking of tricolor-emitting LEDs, that a certain phenomenon relating to big winning might be occurring. The blinking pattern of the tricolor-emitting LEDs is constituted by randomly repeating their color changes. Thus performed is an attraction from which the player continuing a game while waiting for a specific winning arrangement can guess a relation to the winning arrangement, thereby multiplying interest in the game and enhancing the amusement.
    • 游戏机在形成在前面板上的图像显示部分上以移动和停止状态显示多行符号。 如果作为确定结果(S4)不能获得要停止状态显示的大胜利符号(S4),则执行用于决定是否执行图像动作的随机数抽样(S6)。 根据该采样的结果,确定是否执行图像动作(S7)。 如果确定执行图像动作,则在步骤8执行用于随机闪烁三色发光LED的操作(S8)。 执行图像动作时的LED显示可以是低亮度,只要玩家可以通过观察三色发光LED的闪烁来猜测可能发生与大胜利有关的某种现象。 三色发光LED的闪烁图案通过随机重复其颜色变化而构成。 这样执行的是玩家在等待特定的获胜安排的同时持续游戏的吸引力,可以猜测与获胜装置的关系,从而增加游戏的兴趣并提高娱乐性。
    • 9. 发明授权
    • Dividedly paying game machine
    • 分钱付费游戏机
    • US06299165B1
    • 2001-10-09
    • US09533730
    • 2000-03-23
    • Hiroyuki Nagano
    • Hiroyuki Nagano
    • G07F1734
    • G07F17/3248G07F17/32G07F17/34
    • In a game machine, when a result of hit determination is a hit of double odds, a motor drive circuit 36 is controlled, any one of stepping motor 37 through 39 of reels 3 through 5 including a symbol “wild” is driven to rotate and any one of the reels 3 through 5 including the symbol “wild” is rotated by one rotation (step 109). Next, a hopper 49 is driven by a hopper drive circuit 48 and coins having a number of sheets of a normal hit in accordance with an allotment display table are paid to a coin tray 20 (step 110). Next, any one of the reels 3 through 5 including the symbol “wild” is again rotated by one rotation (step 111). Thereafter, coins of the normal hit in accordance with the allotment display table are again paid (step 112).
    • 在游戏机中,当命中确定的结果是双重赔率的结果时,控制马达驱动电路36,驱动包括符号“野”的卷轴3至5的步进马达37至39中的任何一个旋转, 包括符号“野”的卷轴3至5中的任何一个旋转一圈(步骤109)。 接下来,料斗49由料斗驱动电路48驱动,并且具有根据分配显示台的正常打击数量的纸币被支付到硬币托盘20(步骤110)。 接下来,包括符号“野”的卷轴3至5中的任何一个再次旋转一圈(步骤111)。 此后,再次支付根据分配显示表的正常命中的硬币(步骤112)。
    • 10. 发明授权
    • Hook switch
    • 钩开关
    • US4874912A
    • 1989-10-17
    • US196056
    • 1988-05-19
    • Toshio KakutaHiroyuki Nagano
    • Toshio KakutaHiroyuki Nagano
    • H01H13/18H04M1/08H01H15/02H01H3/02
    • H01H13/186H04M1/08
    • A hook switch has a box-shaped body an an open end. Within the box-shaped body there is fixed at least one contact piece, and extending from the box-shaped body is an arm on which an actuator is rotatably mounted. A slider is received within the box-shaped body. This slider has a spring biased protrusion with a spherical top which extends through a hole in a cover of the box-shaped body and is engaged by the actuator and displaced against the spring bias. In the process, a movable contact piece mounted on the slider engages a corresponding fixed contact piece mounted within the box-shaped body.
    • 钩形开关具有一个开口端的盒形体。 在箱形体内固定有至少一个接触片,并且从盒形体延伸的是其上可旋转地安装致动器的臂。 滑块被接收在箱形体内。 该滑块具有弹簧偏压突起,其具有球形顶部,其延伸穿过箱形主体的盖中的孔,并且由致动器接合并抵抗弹簧偏置移位。 在该过程中,安装在滑块上的活动接触件与安装在箱形体内的对应的固定接触片接合。