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    • 2. 发明申请
    • GAMING MACHINE COMPRISING DISPLAY PERFORMING DICE GAME USING ROULETTE AND PLAYING METHOD THEREOF
    • 包括使用ROULETTE执行数字游戏的游戏机的游戏机及其播放方法
    • US20090181748A1
    • 2009-07-16
    • US12175120
    • 2008-07-17
    • Hiroyuki NAGANO
    • Hiroyuki NAGANO
    • A63F9/24
    • G07F17/3211G07F17/32G07F17/322
    • The gaming machine 1 is a gaming machine that executes a game using identification numbers of 1 to 6 and is programmed to store a bet area bet on, which area corresponds to any one of the identification numbers 1 to 6, and a credit placed as a bet on the bet area; to roll the ball on three wheels each of which has a plurality of numbered pockets 23 to which the identification numbers of 1 to 6; when the ball is received in any one of the plurality of numbered pockets 23, to display pip images of dices corresponding to three win numbers detected by a win determining device 86 on an image display device; and when the three win numbers conform to the bet areas bet in the terminal device 4, to award a payout, based on odds defined for the conforming bet areas and the credits placed as a bet.
    • 游戏机1是游戏机,其使用1〜6的识别号执行游戏,并且被编程为存储下注区域,该区域对应于识别号码1至6中的任何一个,以及作为 下注区域下注; 在三个轮子上滚动球,每个轮子具有多个编号的袋23,标识号为1至6; 当所述球被接收在所述多个编号的凹穴23中的任何一个中时,以在图像显示装置上显示与由胜任确定装置86检测到的三个胜数相对应的骰子的点图像; 并且当三个胜利号码符合终端装置4中的下注区域时,根据为合格的投注区域定义的赔率和作为下注的积分来奖励支付。
    • 3. 发明申请
    • Gaming Machine Performing Dice Game Using Roulette And Playing Method Thereof
    • 游戏机使用轮盘赌和玩法进行骰子游戏
    • US20090181746A1
    • 2009-07-16
    • US12174308
    • 2008-07-16
    • Hiroyuki NAGANO
    • Hiroyuki NAGANO
    • A63F9/24A63F13/00
    • G07F17/3211G07F17/32G07F17/322
    • A gaming machine 1 of the invention is a gaming machine that uses identification numbers of 1 to 6 to repeatedly execute a game and is programmed to store a bet area bet on, which area corresponds to any one of the identification numbers 1 to 6, and a credit placed as a bet on the bet area; to roll three balls on a wheel 22 having numbered pockets 23 to which the identification numbers of 1 to 6 are allotted; and when the ball 27 is received in any one of the numbered pockets 23 and the identification number allotted to the numbered pocket 23 having received the ball conforms to a bet area bet on in a station 4, to award a payout, based on odds defined for the conforming bet area and the credit placed as a bet.
    • 本发明的游戏机1是使用1〜6的识别号重复执行游戏的游戏机1,并且被编程为存储对应于识别号码1〜6中的任何一个的下注区域,以及 下注区域下注的信用证; 在具有编号的袋23的轮22上滚动三个球,识别号码1至6被分配到其上; 并且当球27被接收在编号袋23中的任何一个中时,并且分配给已经接收到球的编号袋23的识别号符合在车站4中的下注区域,根据所定义的赔率来奖励支付 对于合格的投注区域和作为投注的信用。
    • 7. 发明授权
    • Gaming machine
    • 游戏机
    • US06383073B1
    • 2002-05-07
    • US09411203
    • 1999-10-04
    • Hiroyuki Nagano
    • Hiroyuki Nagano
    • A63F924
    • G07F17/3227G07F17/32
    • A gaming machine displays a plurality of rows of symbols in moving and stopped states at an image display section formed in a front panel. If big winning symbols to be displayed in a stopped state are not attained as the result of determination (S4), then random number sampling for deciding whether or not to execute an image action is carried out (S6). According to the result of this sampling, whether or not to execute the image action is determined (S7). If it is determined to execute the image action, then an operation for randomly blinking tricolor-emitting LEDs is carried out at step 8 (S8). The LED display when executing the image action may be at a low luminance, as long as a player can guess, by seeing the blinking of tricolor-emitting LEDs, that a certain phenomenon relating to big winning might be occurring. The blinking pattern of the tricolor-emitting LEDs is constituted by randomly repeating their color changes. Thus performed is an attraction from which the player continuing a game while waiting for a specific winning arrangement can guess a relation to the winning arrangement, thereby multiplying interest in the game and enhancing the amusement.
    • 游戏机在形成在前面板上的图像显示部分上以移动和停止状态显示多行符号。 如果作为确定结果(S4)不能获得要停止状态显示的大胜利符号(S4),则执行用于决定是否执行图像动作的随机数抽样(S6)。 根据该采样的结果,确定是否执行图像动作(S7)。 如果确定执行图像动作,则在步骤8执行用于随机闪烁三色发光LED的操作(S8)。 执行图像动作时的LED显示可以是低亮度,只要玩家可以通过观察三色发光LED的闪烁来猜测可能发生与大胜利有关的某种现象。 三色发光LED的闪烁图案通过随机重复其颜色变化而构成。 这样执行的是玩家在等待特定的获胜安排的同时持续游戏的吸引力,可以猜测与获胜装置的关系,从而增加游戏的兴趣并提高娱乐性。
    • 8. 发明授权
    • Dividedly paying game machine
    • 分钱付费游戏机
    • US06299165B1
    • 2001-10-09
    • US09533730
    • 2000-03-23
    • Hiroyuki Nagano
    • Hiroyuki Nagano
    • G07F1734
    • G07F17/3248G07F17/32G07F17/34
    • In a game machine, when a result of hit determination is a hit of double odds, a motor drive circuit 36 is controlled, any one of stepping motor 37 through 39 of reels 3 through 5 including a symbol “wild” is driven to rotate and any one of the reels 3 through 5 including the symbol “wild” is rotated by one rotation (step 109). Next, a hopper 49 is driven by a hopper drive circuit 48 and coins having a number of sheets of a normal hit in accordance with an allotment display table are paid to a coin tray 20 (step 110). Next, any one of the reels 3 through 5 including the symbol “wild” is again rotated by one rotation (step 111). Thereafter, coins of the normal hit in accordance with the allotment display table are again paid (step 112).
    • 在游戏机中,当命中确定的结果是双重赔率的结果时,控制马达驱动电路36,驱动包括符号“野”的卷轴3至5的步进马达37至39中的任何一个旋转, 包括符号“野”的卷轴3至5中的任何一个旋转一圈(步骤109)。 接下来,料斗49由料斗驱动电路48驱动,并且具有根据分配显示台的正常打击数量的纸币被支付到硬币托盘20(步骤110)。 接下来,包括符号“野”的卷轴3至5中的任何一个再次旋转一圈(步骤111)。 此后,再次支付根据分配显示表的正常命中的硬币(步骤112)。
    • 9. 发明授权
    • Hook switch
    • 钩开关
    • US4874912A
    • 1989-10-17
    • US196056
    • 1988-05-19
    • Toshio KakutaHiroyuki Nagano
    • Toshio KakutaHiroyuki Nagano
    • H01H13/18H04M1/08H01H15/02H01H3/02
    • H01H13/186H04M1/08
    • A hook switch has a box-shaped body an an open end. Within the box-shaped body there is fixed at least one contact piece, and extending from the box-shaped body is an arm on which an actuator is rotatably mounted. A slider is received within the box-shaped body. This slider has a spring biased protrusion with a spherical top which extends through a hole in a cover of the box-shaped body and is engaged by the actuator and displaced against the spring bias. In the process, a movable contact piece mounted on the slider engages a corresponding fixed contact piece mounted within the box-shaped body.
    • 钩形开关具有一个开口端的盒形体。 在箱形体内固定有至少一个接触片,并且从盒形体延伸的是其上可旋转地安装致动器的臂。 滑块被接收在箱形体内。 该滑块具有弹簧偏压突起,其具有球形顶部,其延伸穿过箱形主体的盖中的孔,并且由致动器接合并抵抗弹簧偏置移位。 在该过程中,安装在滑块上的活动接触件与安装在箱形体内的对应的固定接触片接合。