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    • 3. 发明授权
    • Information processing device and method
    • 信息处理装置及方法
    • US08774283B2
    • 2014-07-08
    • US12442746
    • 2008-03-31
    • Sei SunaharaAtsushi Hayashi
    • Sei SunaharaAtsushi Hayashi
    • H04N11/02
    • H04N19/188H04N19/46H04N19/64H04N19/70H04N19/895H04N21/2381H04N21/4381H04N21/6437
    • An information processing apparatus and method for reducing an unnecessary waiting time in a depacketizing process and enabling processing to be easily performed at high speeds applicable to, for example, an encoding apparatus. An analysis unit compares input image data with image data of one previous picture read out from a storage unit. On the basis of the analysis result, a concealment header generation unit generates a concealment header that is referred to by a receiving apparatus at the time of an error concealment process. On the basis of the concealment header, a loss analysis unit performs error concealment for the occurrence of a transmission error by suitably using encoded data stored in a storage unit.
    • 一种信息处理装置和方法,用于在解包处理中减少不必要的等待时间,并使处理能够容易地以适用于例如编码装置的高速执行。 分析单元将输入图像数据与从存储单元读出的一个先前图像的图像数据进行比较。 基于分析结果,隐藏标题生成单元在错误隐藏处理时生成由接收装置参照的隐藏标题。 基于隐藏标题,损失分析单元通过适当地使用存储在存储单元中的编码数据来执行发生错误隐藏。
    • 10. 发明授权
    • Game system and information storage medium
    • 游戏系统和信息存储介质
    • US06634948B1
    • 2003-10-21
    • US09208430
    • 1998-12-10
    • Atsushi HayashiTakashi Satsukawa
    • Atsushi HayashiTakashi Satsukawa
    • A63F922
    • A63F13/493A63F13/12A63F13/795A63F13/837A63F2300/404A63F2300/50A63F2300/63A63F2300/8076
    • The objective is to provide a game system and an information storage medium that enable another player to enter into a game space that a first player is playing in, at any time during the game. When a 2P player issues a request to join into a game within a first game space, while a 1P player is already playing the game in the first game space, that request is accepted. Reconstruction information for reconstructing the first game space is created and sent to a second game machine. The second game machine reconstructs the first game space based on this reconstruction information, so that the 2P player can play the game within the reconstructed game space. This enables the 2P player to join into a game within the first game space, at any time during the game.
    • 目的是提供游戏系统和信息存储介质,其使得另一个玩家能够在游戏过程中的任何时间进入第一玩家正在玩的游戏空间。 当2P玩家在第一游戏空间内发出加入游戏的请求时,当1P玩家已经在第一游戏空间中玩游戏时,该请求被接受。 重建第一游戏空间的重建信息被创建并发送到第二游戏机。 第二游戏机基于该重建信息来重构第一游戏空间,使得2P玩家可以在重构的游戏空间内玩游戏。 这使得2P玩家可以在游戏中的任何时间加入到第一游戏区域内的游戏中。