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    • 1. 发明申请
    • Transfer of content to closed systems
    • 将内容转移到封闭系统
    • US20080140845A1
    • 2008-06-12
    • US11636219
    • 2006-12-08
    • Ronnie Donnell YatesAlbert Sing HoThomas Wayne MillerPaul L. Bleisch
    • Ronnie Donnell YatesAlbert Sing HoThomas Wayne MillerPaul L. Bleisch
    • G06F15/16
    • A63F13/71A63F13/12A63F13/323A63F13/77A63F2300/532A63F2300/552H04L63/0838H04L63/20H04L67/34
    • Mechanisms are disclosed that allow for the communication between closed computing systems and other computing systems. Gaming consoles, for instance, can use the present mechanisms to communicate with PCs, especially when unsigned content is sent from the PCs to the gaming consoles. The disclosed communication mechanism can have multiple channels to send information (which may include code and/or data associated with the unsigned content) from the PCs to the gaming consoles. Such information may be distributed over several channels on the communication mechanism. For instance, the communication mechanism can first send a subset of a set of information from a computing system to a closed computing system. Then, depending on the closed system resources, the remaining set of information can be sent to the closed system. Various heuristics can be used to make a determination of whether to send the set of information following the sent subset of information, including but not limited to, GPU resources, memory resources, and the like.
    • 公开了允许封闭计算系统和其他计算系统之间的通信的机制。 例如,游戏机可以使用当前的机制与PC进行通信,特别是当从PC发送到游戏控制台的未签名的内容时。 所公开的通信机制可以具有从PC到游戏控制台的信息(其可以包括与无符号内容相关联的代码和/或数据)的多个信道。 这种信息可以在通信机制上的多个信道上分布。 例如,通信机制可以首先将一组信息的子集从计算系统发送到封闭的计算系统。 然后,根据封闭的系统资源,剩下的一组信息可以发送到封闭系统。 可以使用各种启发式来确定是否根据发送的信息子集发送一组信息,包括但不限于GPU资源,存储器资源等。
    • 9. 发明申请
    • Pixel history for a graphics application
    • 图形应用的像素历史
    • US20080007563A1
    • 2008-01-10
    • US11483709
    • 2006-07-10
    • David F. AronsonMichael D. AndersonMichael R. BurrowsPaul L. Bleisch
    • David F. AronsonMichael D. AndersonMichael R. BurrowsPaul L. Bleisch
    • G09G5/02
    • G06T15/00
    • Various embodiments are disclosed relating to providing a pixel history for a graphics application. During rendering of a visual representation, such as a computer game or visual simulation, a developer or other user may observe a rendering error, e.g., with respect to a rendered pixel, or may wish to optimize or understand an operation of the visual representation. The developer may select the pixel and be provided with a browsable pixel history window that shows a temporal, sequential order of events associated with the rendering of the selected pixel. The events may include calls from the graphics application to an associated graphics interface, and information about the calls may include asset data associated with the calls as well as primitives associated with the calls.
    • 公开了关于为图形应用提供像素历史的各种实施例。 在呈现诸如计算机游戏或视觉模拟的视觉表示期间,开发人员或其他用户可以观察到例如相对于渲染像素的渲染错误,或者可能希望优化或理解视觉表示的操作。 开发者可以选择像素并且提供可浏览的像素历史窗口,该窗口显示与所选择的像素的呈现相关联的事件的时间顺序。 事件可以包括从图形应用程序到关联的图形界面的调用,并且关于呼叫的信息可以包括与呼叫相关联的资产数据以及与呼叫相关联的原语。
    • 10. 发明授权
    • Viewing multi-dimensional data in two dimensions
    • 以二维方式查看多维数据
    • US08232994B2
    • 2012-07-31
    • US11508001
    • 2006-08-22
    • David F. AronsonMichael D. AndersonPaul L. Bleisch
    • David F. AronsonMichael D. AndersonPaul L. Bleisch
    • G06T15/00
    • G06T17/005G06T15/04G06T19/00G06T2200/24
    • Various technologies for visualizing a multi-dimensional view object in a two-dimensional format are described. In accordance with one described embodiment, an interface for visualizing a multi-dimensional view object in two dimensions includes a surface selection tree panel, a view object information panel, and a visualization panel. The surface selection tree panel displays a surface selection tree associated with the multi-dimensional view object. A number of other surface selection trees associated with the multi-dimensional view object also exist and can be displayed if selected. The surface selection trees include one or more surfaces associated with the multi-dimensional view object. The view object information panel complements the surface selection tree panel by displaying information associated with the multi-dimensional view object. Furthermore, the visualization panel displays an image or a spreadsheet-like numeric representation of the surface area that corresponds to a currently selected surface.
    • 描述用于以二维格式可视化多维视图对象的各种技术。 根据一个描述的实施例,用于在二维中可视化多维视图对象的界面包括表面选择树面板,视图对象信息面板和可视化面板。 表面选择树面板显示与多维视图对象相关联的表面选择树。 与多维视图对象相关联的多个其他表面选择树也存在,如果选择,则可以显示。 表面选择树包括与多维视图对象相关联的一个或多个表面。 视图对象信息面板通过显示与多维视图对象相关联的信息来补充表面选择树面板。 此外,可视化面板显示对应于当前选择的表面的表面区域的图像或电子表格样数字表示。