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    • 1. 发明申请
    • Transfer of content to closed systems
    • 将内容转移到封闭系统
    • US20080140845A1
    • 2008-06-12
    • US11636219
    • 2006-12-08
    • Ronnie Donnell YatesAlbert Sing HoThomas Wayne MillerPaul L. Bleisch
    • Ronnie Donnell YatesAlbert Sing HoThomas Wayne MillerPaul L. Bleisch
    • G06F15/16
    • A63F13/71A63F13/12A63F13/323A63F13/77A63F2300/532A63F2300/552H04L63/0838H04L63/20H04L67/34
    • Mechanisms are disclosed that allow for the communication between closed computing systems and other computing systems. Gaming consoles, for instance, can use the present mechanisms to communicate with PCs, especially when unsigned content is sent from the PCs to the gaming consoles. The disclosed communication mechanism can have multiple channels to send information (which may include code and/or data associated with the unsigned content) from the PCs to the gaming consoles. Such information may be distributed over several channels on the communication mechanism. For instance, the communication mechanism can first send a subset of a set of information from a computing system to a closed computing system. Then, depending on the closed system resources, the remaining set of information can be sent to the closed system. Various heuristics can be used to make a determination of whether to send the set of information following the sent subset of information, including but not limited to, GPU resources, memory resources, and the like.
    • 公开了允许封闭计算系统和其他计算系统之间的通信的机制。 例如,游戏机可以使用当前的机制与PC进行通信,特别是当从PC发送到游戏控制台的未签名的内容时。 所公开的通信机制可以具有从PC到游戏控制台的信息(其可以包括与无符号内容相关联的代码和/或数据)的多个信道。 这种信息可以在通信机制上的多个信道上分布。 例如,通信机制可以首先将一组信息的子集从计算系统发送到封闭的计算系统。 然后,根据封闭的系统资源,剩下的一组信息可以发送到封闭系统。 可以使用各种启发式来确定是否根据发送的信息子集发送一组信息,包括但不限于GPU资源,存储器资源等。