会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 9. 发明申请
    • Transfer of content to closed systems
    • 将内容转移到封闭系统
    • US20080140845A1
    • 2008-06-12
    • US11636219
    • 2006-12-08
    • Ronnie Donnell YatesAlbert Sing HoThomas Wayne MillerPaul L. Bleisch
    • Ronnie Donnell YatesAlbert Sing HoThomas Wayne MillerPaul L. Bleisch
    • G06F15/16
    • A63F13/71A63F13/12A63F13/323A63F13/77A63F2300/532A63F2300/552H04L63/0838H04L63/20H04L67/34
    • Mechanisms are disclosed that allow for the communication between closed computing systems and other computing systems. Gaming consoles, for instance, can use the present mechanisms to communicate with PCs, especially when unsigned content is sent from the PCs to the gaming consoles. The disclosed communication mechanism can have multiple channels to send information (which may include code and/or data associated with the unsigned content) from the PCs to the gaming consoles. Such information may be distributed over several channels on the communication mechanism. For instance, the communication mechanism can first send a subset of a set of information from a computing system to a closed computing system. Then, depending on the closed system resources, the remaining set of information can be sent to the closed system. Various heuristics can be used to make a determination of whether to send the set of information following the sent subset of information, including but not limited to, GPU resources, memory resources, and the like.
    • 公开了允许封闭计算系统和其他计算系统之间的通信的机制。 例如,游戏机可以使用当前的机制与PC进行通信,特别是当从PC发送到游戏控制台的未签名的内容时。 所公开的通信机制可以具有从PC到游戏控制台的信息(其可以包括与无符号内容相关联的代码和/或数据)的多个信道。 这种信息可以在通信机制上的多个信道上分布。 例如,通信机制可以首先将一组信息的子集从计算系统发送到封闭的计算系统。 然后,根据封闭的系统资源,剩下的一组信息可以发送到封闭系统。 可以使用各种启发式来确定是否根据发送的信息子集发送一组信息,包括但不限于GPU资源,存储器资源等。
    • 10. 发明申请
    • Pixel history for a graphics application
    • 图形应用的像素历史
    • US20080007563A1
    • 2008-01-10
    • US11483709
    • 2006-07-10
    • David F. AronsonMichael D. AndersonMichael R. BurrowsPaul L. Bleisch
    • David F. AronsonMichael D. AndersonMichael R. BurrowsPaul L. Bleisch
    • G09G5/02
    • G06T15/00
    • Various embodiments are disclosed relating to providing a pixel history for a graphics application. During rendering of a visual representation, such as a computer game or visual simulation, a developer or other user may observe a rendering error, e.g., with respect to a rendered pixel, or may wish to optimize or understand an operation of the visual representation. The developer may select the pixel and be provided with a browsable pixel history window that shows a temporal, sequential order of events associated with the rendering of the selected pixel. The events may include calls from the graphics application to an associated graphics interface, and information about the calls may include asset data associated with the calls as well as primitives associated with the calls.
    • 公开了关于为图形应用提供像素历史的各种实施例。 在呈现诸如计算机游戏或视觉模拟的视觉表示期间,开发人员或其他用户可以观察到例如相对于渲染像素的渲染错误,或者可能希望优化或理解视觉表示的操作。 开发者可以选择像素并且提供可浏览的像素历史窗口,该窗口显示与所选择的像素的呈现相关联的事件的时间顺序。 事件可以包括从图形应用程序到关联的图形界面的调用,并且关于呼叫的信息可以包括与呼叫相关联的资产数据以及与呼叫相关联的原语。