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    • 1. 发明授权
    • Etroops infrared shooting game
    • Etroops红外线射击游戏
    • US07306523B1
    • 2007-12-11
    • US10941086
    • 2004-09-15
    • Robert W. Jeffway, Jr.Adam KislevitzSteven R. Casino
    • Robert W. Jeffway, Jr.Adam KislevitzSteven R. Casino
    • A63F13/00
    • F41A33/02A63F9/02F41G3/2666
    • An electronic toy gun for a toy shooting game includes an infrared beam emitter, a trigger, a game data input device, and an internal processor. The infrared beam emitter is configured to emit an encoded infrared beam. The trigger is configured to activate a state of emission of the infrared beam by the infrared beam emitter so as to indicate that a weapon is being fired. The game data input device is configured to receive game data input from a user. The internal processor is configured to receive the game data input from the game data input device and to cause the infrared beam emitter to emit an infrared beam that is coded with one of a plurality of codes based on the game data input.
    • 用于玩具射击游戏的电子玩具枪包括红外线发射器,触发器,游戏数据输入装置和内部处理器。 红外光束发射器被配置为发射编码的红外光束。 触发器被配置为通过红外光束发射器激活红外光束的发射状态,以指示武器正在被激发。 游戏数据输入装置被配置为接收从用户输入的游戏数据。 内部处理器被配置为接收从游戏数据输入装置输入的游戏数据,并使红外线束发射器基于输入的游戏数据发射用多个代码之一编码的红外线束。
    • 2. 发明授权
    • eTroops infrared shooting game
    • eTroops红外线射击游戏
    • US06814667B2
    • 2004-11-09
    • US09915400
    • 2001-07-27
    • Robert W. Jeffway, Jr.Adam KislevitzSteven R. Casino
    • Robert W. Jeffway, Jr.Adam KislevitzSteven R. Casino
    • A63F1300
    • F41A33/02A63F9/02F41G3/2666
    • An electronic toy gun for a toy shooting game includes an infrared beam emitter, a trigger, a game data input device, and an internal processor. The infrared beam emitter is configured to emit an encoded infrared beam. The trigger is configured to activate a state of emission of the infrared beam by the infrared beam emitter so as to indicate that a weapon is being fired. The game data input device is configured to receive game data input from a user. The internal processor is configured to receive the game data input from the game data input device and to cause the infrared beam emitter to emit an infrared beam that is coded with one of a plurality of codes based on the game data input.
    • 用于玩具射击游戏的电子玩具枪包括红外线发射器,触发器,游戏数据输入装置和内部处理器。 红外光束发射器被配置为发射编码的红外光束。 触发器被配置为通过红外光束发射器激活红外光束的发射状态,以指示武器正在被激发。 游戏数据输入装置被配置为接收从用户输入的游戏数据。 内部处理器被配置为接收从游戏数据输入装置输入的游戏数据,并使红外线束发射器基于输入的游戏数据发射用多个代码之一编码的红外线束。
    • 3. 发明授权
    • Interactive entertainment devices interchangeably arrangable in adjacent manner
    • 交互式娱乐设备可以相互交替排列
    • US08439757B2
    • 2013-05-14
    • US13271660
    • 2011-10-12
    • James Russell HornsbyJoseph L. McGowanMichael C. ReynoldsSteven FinkRobert W. Jeffway, Jr.Steven R. Casino
    • James Russell HornsbyJoseph L. McGowanMichael C. ReynoldsSteven FinkRobert W. Jeffway, Jr.Steven R. Casino
    • A63F9/24A63H30/04
    • A63H11/00A63H2200/00
    • An entertainment device is configured to receive a limited range wireless signal from at least one other entertainment device when adjacently arranged in close physical proximity to at least one other entertainment device, and to responsively operate in a first mode or a second mode based on whether the other entertainment device is adjacent a first side or second side. In the first mode, the entertainment device initiates one or more wireless activation signals to control an audio/visual element of another entertainment device. In the second mode, the entertainment device receives wireless activation signals from another entertainment device to control activation of an audio/visual element of the receiving entertainment device. Each device is interchangeable between operation in the first mode of controlling at least one other entertainment device and the second mode of being controlled by another entertainment device based on position of one entertainment device relative to the other.
    • 娱乐设备被配置为当相邻地布置成与至少一个其他娱乐设备紧密物理接近时,从至少一个其他娱乐设备接收有限范围的无线信号,并且基于是否响应于第一模式或第二模式来响应地操作 其他娱乐装置相邻于第一侧或第二侧。 在第一模式中,娱乐设备启动一个或多个无线激活信号以控制另一娱乐设备的音频/视频元素。 在第二模式中,娱乐装置从另一娱乐装置接收无线激活信号,以控制接收娱乐装置的音频/视频元素的激活。 每个设备可以在控制至少一个其他娱乐设备的第一模式中的操作和基于一个娱乐设备相对于另一娱乐设备的位置由另一个娱乐设备控制的第二模式之间进行互换。
    • 6. 发明授权
    • Crayon caddy
    • 蜡笔球童
    • US5069361A
    • 1991-12-03
    • US558010
    • 1990-07-26
    • Robert W. Jeffway, Jr.Catherine R. Dobosz
    • Robert W. Jeffway, Jr.Catherine R. Dobosz
    • A45C11/24A45C11/34B43M99/00
    • B43M99/008A45C11/24A45C11/34
    • A rotatable caddy includes a stationary frame and a generally cylindrical carrier rotatably disposed in the frame and defining longitudinally-extending compartments on the periphery thereof for the storage of elongate articles therein, such as crayons. A knob is provided for rotating the carrier about its longitudinal axis relative to the frame, and another knob is provided for discharging from a selected compartment any elongate article therein. A passageway is provided for feeding an elongate article into an empty one of the compartments without disassembly of the caddy and for releasably maintaining the elongate articles fed into the compartments in their respective compartments during rotation of the carrier relative to the frame. An anti-jamming mechanism is preferably also provided for relocating an elongated article only partially received in a compartment aligned with the feed means from that compartment and into a storage location as the carrier rotates.
    • 可旋转的托盘包括固定框架和可旋转地设置在框架中并且在其周边上限定纵向延伸的隔室的大致圆柱形的托架,用于在其中存储细长的物品,例如蜡笔。 提供旋钮,用于相对于框架围绕其纵向轴线旋转托架,并且提供另一个旋钮,用于从选定的隔室中排出任何细长物品。 提供通道,用于将细长物品进入空舱中的一个,而不需要拆卸球笼,并且在托架相对于框架旋转期间可释放地将细长物品送入其相应舱室中的舱室。 优选地还提供抗干扰机构用于将细长制品重新定位,所述细长制品仅部分地容纳在与进料装置对准的隔室中,并随着载体旋转而重新放入储存位置。
    • 7. 发明授权
    • Interactive gaming device capable of perceiving user movement
    • 能够感知用户移动的交互式游戏装置
    • US06955603B2
    • 2005-10-18
    • US10059515
    • 2002-01-29
    • Robert W. Jeffway, Jr.Joseph R. Perez
    • Robert W. Jeffway, Jr.Joseph R. Perez
    • A63F13/06G06F3/033G06F3/042A63F9/24
    • A63F13/213A63F13/06A63F2300/1012G06F3/0346G06F3/0421
    • An interactive gaming device capable of perceiving user movement includes a controller connected to a display for providing user interaction with a game being played on the gaming device. A light emitter and a light detector input may include multiple light emitters and a single light detector for detecting light, with light detectors positioned in proximity to light emitters for detecting light. In each form, the controller polls the light detectors to see if user or game piece presence about that light emitter has caused the light emitted from the game piece to reflect to the polled light detector. If light has been reflected to the light detector, the controller is notified to determine where the user is and where the user has moved.
    • 能够感知用户移动的交互式游戏装置包括连接到显示器的控制器,用于提供用户与游戏设备上正在播放的游戏的交互。 光发射器和光检测器输入可以包括多个发光器和用于检测光的单个光检测器,其中光检测器位于靠近发光器的位置,用于检测光。 在每种形式中,控制器轮询光检测器以查看关于该光发射器的用户或游戏者的存在是否使游戏件发射的光反射到轮询光检测器。 如果光已被反射到光检测器,则通知控制器以确定用户在何处以及用户已移动的位置。
    • 8. 发明授权
    • Question and answer amusement device
    • 问答游戏机
    • US6155838A
    • 2000-12-05
    • US912546
    • 1997-08-18
    • Gregory E. HymanRobert W. Jeffway, Jr.
    • Gregory E. HymanRobert W. Jeffway, Jr.
    • G09B7/02G09B7/00
    • G09B7/02
    • A housing supports a plurality of user depressible buttons including a question and answer button, a repeat or skip button and optionally a category select button. The housing further supports a multisegment liquid crystal display arranged in a linear arrangement. Within the housing, a microprocessor based circuit utilizes an associated memory and supporting apparatus such as display drivers to respond to the user pressing of buttons on the face of the housing to perform a series of question and answer operation. When the user presses the question and answer button, the microprocessor circuit assembles the next question from a stored list of questions and scrolls the question across the liquid crystal display. Thereafter, the circuit waits a predetermined interval for either the next pressing of the question answer button or expiration of a timed interval. When either occurs, the system ceases to wait and if the question and answer button has been pushed during the interval, the system displays the correct answer associated with the question. If, however, the question and answer button has not been pressed during the timed interval, the system preferably performs a negative output such as a razz signal and thereafter displays the answer. Following answer display, the system waits for the next pressing of the question and answer button to repeat the cycle.
    • 壳体支撑多个用户可按压的按钮,包括问答按钮,重复或跳过按钮以及可选的类别选择按钮。 壳体还支撑以线性排列布置的多段液晶显示器。 在壳体内,基于微处理器的电路利用相关联的存储器和诸如显示器驱动器的支持装置来响应用户按压外壳表面上的按钮以执行一系列问答操作。 当用户按下问答按钮时,微处理器电路从存储的问题列表中组装下一个问题,并通过液晶显示器滚动问题。 此后,电路等待预定时间间隔进行下一次按下问题答案按钮或定时间隔的到期。 当发生任何一种情况时,系统停止等待,并且如果在间隔期间按下问答按钮,系统将显示与问题相关的正确答案。 然而,如果在定时间隔期间没有按下问答按钮,则系统优选地执行诸如爵士信号的负输出,然后显示答案。 在回答显示后,系统等待下一次按下问答按钮重复循环。
    • 9. 发明授权
    • Speech and sound synthesizers with connected memories and outputs
    • 具有连接存储器和输出的语音和声音合成器
    • US6018709A
    • 2000-01-25
    • US212618
    • 1998-12-15
    • Robert W. Jeffway, Jr.
    • Robert W. Jeffway, Jr.
    • G10L13/04G10L5/02
    • G10L13/047
    • A speech synthesizing circuit includes a speech synthesizing integrated circuit chip and an audio synthesizing integrated circuit chip. The speech synthesizing integrated circuit chip has a microprocessor, a speech synthesizer, a programmable memory, an input/output port, and a speech address register. The audio synthesizing integrated circuit chip has a microprocessor, an audio synthesizer, a programmable memory, an audio data storage memory, and an input/output port. The input/output port of the speech synthesizing integrated circuit chip is connected to input/output port of the audio data storage memory of the audio synthesizing integrated circuit chip. The programmable memory of the speech synthesizing integrated circuit chip is programmed to cause the microprocessor of the speech synthesizing integrated circuit chip to retrieve speech data from the audio data storage memory of the audio synthesizing integrated circuit chip for speech synthesis by the speech synthesizer of the speech synthesizing integrated circuit chip. The programmable memory is programmed by providing software simulations of instructions preprogrammed into the speech synthesizing integrated circuit chip during manufacture thereof that cause an address to be loaded onto the speech address register, and cause speech data located at an address stored in the speech address register to be obtained. The software simulations cause an address to be loaded into the audio synthesizing integrated circuit chip and cause speech data to be obtained by the speech synthesizing integrated circuit chip from the external memory integrated circuit chip at an address stored in the external memory integrated circuit chip.
    • 语音合成电路包括语音合成集成电路芯片和音频合成集成电路芯片。 语音合成集成电路芯片具有微处理器,语音合成器,可编程存储器,输入/输出端口和语音地址寄存器。 音频合成集成电路芯片具有微处理器,音频合成器,可编程存储器,音频数据存储存储器和输入/输出端口。 语音合成集成电路芯片的输入/输出端口连接到音频合成集成电路芯片的音频数据存储器的输入/输出端口。 语音合成集成电路芯片的可编程存储器被编程为使语音合成集成电路芯片的微处理器从音频合成集成电路芯片的音频数据存储存储器中检索语音数据,用于由语音合成器进行语音合成 合成集成电路芯片。 可编程存储器通过在其制造期间提供预编程到语音合成集成电路芯片中的指令的软件模拟来编程,其使得将地址加载到语音地址寄存器上,并且使位于存储在语音地址寄存器中的地址处的语音数据 得到。 软件模拟导致将地址加载到音频合成集成电路芯片中,并且通过来自外部存储器集成电路芯片的语音合成集成电路芯片在外部存储器集成电路芯片中存储的地址获得语音数据。