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    • 1. 发明授权
    • eTroops infrared shooting game
    • eTroops红外线射击游戏
    • US06814667B2
    • 2004-11-09
    • US09915400
    • 2001-07-27
    • Robert W. Jeffway, Jr.Adam KislevitzSteven R. Casino
    • Robert W. Jeffway, Jr.Adam KislevitzSteven R. Casino
    • A63F1300
    • F41A33/02A63F9/02F41G3/2666
    • An electronic toy gun for a toy shooting game includes an infrared beam emitter, a trigger, a game data input device, and an internal processor. The infrared beam emitter is configured to emit an encoded infrared beam. The trigger is configured to activate a state of emission of the infrared beam by the infrared beam emitter so as to indicate that a weapon is being fired. The game data input device is configured to receive game data input from a user. The internal processor is configured to receive the game data input from the game data input device and to cause the infrared beam emitter to emit an infrared beam that is coded with one of a plurality of codes based on the game data input.
    • 用于玩具射击游戏的电子玩具枪包括红外线发射器,触发器,游戏数据输入装置和内部处理器。 红外光束发射器被配置为发射编码的红外光束。 触发器被配置为通过红外光束发射器激活红外光束的发射状态,以指示武器正在被激发。 游戏数据输入装置被配置为接收从用户输入的游戏数据。 内部处理器被配置为接收从游戏数据输入装置输入的游戏数据,并使红外线束发射器基于输入的游戏数据发射用多个代码之一编码的红外线束。
    • 3. 发明授权
    • Etroops infrared shooting game
    • Etroops红外线射击游戏
    • US07306523B1
    • 2007-12-11
    • US10941086
    • 2004-09-15
    • Robert W. Jeffway, Jr.Adam KislevitzSteven R. Casino
    • Robert W. Jeffway, Jr.Adam KislevitzSteven R. Casino
    • A63F13/00
    • F41A33/02A63F9/02F41G3/2666
    • An electronic toy gun for a toy shooting game includes an infrared beam emitter, a trigger, a game data input device, and an internal processor. The infrared beam emitter is configured to emit an encoded infrared beam. The trigger is configured to activate a state of emission of the infrared beam by the infrared beam emitter so as to indicate that a weapon is being fired. The game data input device is configured to receive game data input from a user. The internal processor is configured to receive the game data input from the game data input device and to cause the infrared beam emitter to emit an infrared beam that is coded with one of a plurality of codes based on the game data input.
    • 用于玩具射击游戏的电子玩具枪包括红外线发射器,触发器,游戏数据输入装置和内部处理器。 红外光束发射器被配置为发射编码的红外光束。 触发器被配置为通过红外光束发射器激活红外光束的发射状态,以指示武器正在被激发。 游戏数据输入装置被配置为接收从用户输入的游戏数据。 内部处理器被配置为接收从游戏数据输入装置输入的游戏数据,并使红外线束发射器基于输入的游戏数据发射用多个代码之一编码的红外线束。
    • 6. 发明授权
    • Interactive entertainment devices interchangeably arrangable in adjacent manner
    • 交互式娱乐设备可以相互交替排列
    • US08439757B2
    • 2013-05-14
    • US13271660
    • 2011-10-12
    • James Russell HornsbyJoseph L. McGowanMichael C. ReynoldsSteven FinkRobert W. Jeffway, Jr.Steven R. Casino
    • James Russell HornsbyJoseph L. McGowanMichael C. ReynoldsSteven FinkRobert W. Jeffway, Jr.Steven R. Casino
    • A63F9/24A63H30/04
    • A63H11/00A63H2200/00
    • An entertainment device is configured to receive a limited range wireless signal from at least one other entertainment device when adjacently arranged in close physical proximity to at least one other entertainment device, and to responsively operate in a first mode or a second mode based on whether the other entertainment device is adjacent a first side or second side. In the first mode, the entertainment device initiates one or more wireless activation signals to control an audio/visual element of another entertainment device. In the second mode, the entertainment device receives wireless activation signals from another entertainment device to control activation of an audio/visual element of the receiving entertainment device. Each device is interchangeable between operation in the first mode of controlling at least one other entertainment device and the second mode of being controlled by another entertainment device based on position of one entertainment device relative to the other.
    • 娱乐设备被配置为当相邻地布置成与至少一个其他娱乐设备紧密物理接近时,从至少一个其他娱乐设备接收有限范围的无线信号,并且基于是否响应于第一模式或第二模式来响应地操作 其他娱乐装置相邻于第一侧或第二侧。 在第一模式中,娱乐设备启动一个或多个无线激活信号以控制另一娱乐设备的音频/视频元素。 在第二模式中,娱乐装置从另一娱乐装置接收无线激活信号,以控制接收娱乐装置的音频/视频元素的激活。 每个设备可以在控制至少一个其他娱乐设备的第一模式中的操作和基于一个娱乐设备相对于另一娱乐设备的位置由另一个娱乐设备控制的第二模式之间进行互换。