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    • 4. 发明申请
    • Piston pump useful for aerosol generation
    • 活塞泵可用于气溶胶产生
    • US20050132879A1
    • 2005-06-23
    • US10790753
    • 2004-03-03
    • Gary GrollimundDonald BrookmanKenneth CoxWalter NicholsEdwin Waldbusser
    • Gary GrollimundDonald BrookmanKenneth CoxWalter NicholsEdwin Waldbusser
    • F04B1/04F04B7/06F04B27/08F04B39/00F01B3/00
    • F04B7/06F04B1/0408F04B27/0878F04B39/0005
    • A piston pump delivers precise and repeatable volumes of a fluid from a reservoir to a downstream component, and includes a piston that is rotatably and reciprocally mounted within a cylinder. The outer periphery of the piston forms an interference fit with the inner periphery of the cylinder. At least one groove is formed in the outer periphery of the piston, with the groove defining a precise volume between the piston and the cylinder, and extending in an axial direction of the piston. The cylinder includes an inlet port for providing fluid communication between a reservoir and the at least one groove when the piston is in a first position, and an exit port circumferentially spaced from the inlet port for providing fluid communication between the at least one groove and a downstream component when the first piston is rotated to a second position where the at least one groove is aligned with the exit port.
    • 活塞泵将精确和可重复的体积的液体从储存器提供到下游部件,并且包括可旋转并且往复地安装在气缸内的活塞。 活塞的外周与气缸的内周形成过盈配合。 在活塞的外周形成至少一个凹槽,其中凹槽在活塞和气缸之间限定精确的体积,并沿活塞的轴向方向延伸。 气缸包括入口端口,用于当活塞处于第一位置时在储存器和至少一个凹槽之间提供流体连通,以及与入口端口周向间隔开的出口,用于提供至少一个凹槽与一个凹槽之间的流体连通 当所述第一活塞旋转到第二位置时,所述至少一个凹槽与所述出口对准。
    • 7. 发明申请
    • SCALABLE TECHNIQUES FOR PROVIDING REAL-TIME PER-AVATAR STREAMING DATA IN VIRTUAL REALITY SYSTEMS THAT EMPLOY PER-AVATAR RENDERED ENVIRONMENTS
    • 可用于在虚拟现实系统中提供实时数据流量数据的可扩展技术,该系统适用于每个AVATR渲染环境
    • US20120016926A1
    • 2012-01-19
    • US12863118
    • 2010-07-15
    • James TogaSiddhartha GuptaKenneth CoxRafal K. Boni
    • James TogaSiddhartha GuptaKenneth CoxRafal K. Boni
    • G06F15/16
    • H04L65/403H04L12/00H04L67/38
    • Scalable techniques for rendering emissions represented using segments of streaming data, the emissions being potentially perceivable from many points of perception and the emissions and the points of perception having relationships that vary in real time. The techniques filter the segments by determining for a time slice whether a given emission is perceptible to a given point of perception. If it is not, the segments of streaming data representing the emission are not used to render the emissions as perceived from the given point of perception. The techniques are used in networked virtual environments to render audio emissions at clients in a networked virtual reality system. With audio emissions, one determinant of whether a given emission is perceivable at a given point of perception is whether psychoacoustic properties of other emissions mask the given emission. The segments representing the streaming data also contain metadata which is used both in the filtering and in rendering the streaming data for a point of perception at which the emission is perceived.
    • 用于渲染使用流数据片段表示的排放的可扩展技术,该排放量可以从许多观察点和排放以及具有实时变化关系的感知点感知到。 该技术通过确定时间片来过滤分段,给定的发射是否可以被感知到给定的感知点。 如果不是,表示发射的流数据的段不用于从给定的感知点感知到排放。 这些技术用于联网虚拟环境中,以在网络虚拟现实系统中的客户端上呈现音频排放。 在音频排放方面,在给定的感知点处,给定排放是​​否可感知的一个决定因素是其他排放物的心理声学特性是否掩盖了给定的排放。 表示流数据的段也包含元数据,这些元数据既用于过滤,也用于呈现感知发射点的流数据。
    • 8. 发明申请
    • Voice-based entertainment activity in a networked enviorment
    • 基于语音的娱乐活动在网络环境中
    • US20110224000A1
    • 2011-09-15
    • US12930713
    • 2011-01-14
    • James TogaSiddhartha GuptaKenneth CoxRafal K. Boni
    • James TogaSiddhartha GuptaKenneth CoxRafal K. Boni
    • A63F9/24
    • A63F13/424A63F13/335A63F13/48A63F2300/1081A63F2300/407A63F2300/572A63F2300/8047
    • Methods and apparatus, including computer program products, for voice-based entertainment activity in a networked environment. A method includes, in a network of interconnected computers, establishing a connection between the client and a server, the client comprising a web browser and an audio input/output device, receiving a list of entertainment games over the connection from the server, selecting an entertainment game from the list, receiving a globally unique identifier from the server corresponding to the selected entertainment game, the globally unique identifier having an associated voice channel and text channel, in response to a client request to initiate game play, sending audio to the server through the audio input/output device and receiving audio from the server through the audio/input device, in response to a client request to terminate game play, terminating the associated voice channel, and receiving text messages from the server over the associated text channel.
    • 方法和设备,包括计算机程序产品,用于网络环境中的基于语音的娱乐活动。 一种方法包括在互连计算机的网络中建立客户端与服务器之间的连接,客户端包括网络浏览器和音频输入/输出设备,通过来自服务器的连接接收娱乐游戏列表,选择一个 响应于客户端发起游戏请求,向服务器发送音频,从列表中接收来自对应于所选娱乐游戏的服务器的全球唯一标识符,全球唯一标识符具有相关联的语音信道和文本信道, 通过音频输入/输出设备,并且通过音频/输入设备从服务器接收音频,以响应终止游戏播放的客户端请求,终止相关联的语音信道,以及通过相关联的文本信道从服务器接收文本消息。
    • 9. 发明授权
    • Managing hierarchies of components
    • 管理组件的层次结构
    • US08521736B2
    • 2013-08-27
    • US11259739
    • 2005-10-26
    • Dana RiggSemyon ReyfmanMahesh RaghavanKenneth CoxMitch Mastellone
    • Dana RiggSemyon ReyfmanMahesh RaghavanKenneth CoxMitch Mastellone
    • G06F7/00G06F17/30
    • G06F8/71
    • Described are methods, systems, and apparatus, including computer program products for managing a hierarchy of modules. A user can select a first hierarchy or a second hierarchy, where the first hierarchy includes a module and a first sub-module. The module is associated with a component and the first sub-module is associated with a first sub-component of the component. The module is associated with the first sub-module using a first hierarchical reference of a first type. The second hierarchy includes the module and a second sub-module, where the second sub-module is associated with the first sub-component. The module is associated with the second sub-module using a second hierarchical reference of a second type that is different from the first type.
    • 描述了方法,系统和装置,包括用于管理模块层级的计算机程序产品。 用户可以选择第一层次结构或第二层次结构,其中第一层次结构包括模块和第一子模块。 模块与组件相关联,第一子模块与组件的第一个子组件相关联。 模块使用第一类型的第一分层参考与第一子模块相关联。 第二层次包括模块和第二子模块,其中第二子模块与第一子组件相关联。 该模块使用与第一类型不同的第二类型的第二分层引用与第二子模块相关联。