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    • 1. 发明申请
    • Game including poseable characters on multi-panel game board
    • 游戏包括多人游戏板上的姿势角色
    • US20060261557A1
    • 2006-11-23
    • US11192904
    • 2005-07-29
    • Matt HyraMichael HummelJeff DonaisJustin Gary
    • Matt HyraMichael HummelJeff DonaisJustin Gary
    • A63F3/00
    • A63F1/04A63F3/00A63F3/00028A63F3/00261A63F2003/00359A63F2003/00747A63F2003/00826
    • A game (10) includes a game board (16), a plurality of cards (14), a first figure (12A) and a second figure (12B). The game board (16) is formed from a plurality of separate panels (18) that are movable relative to one another. The first and second figures (12A, 12B) are movably positioned on the game board (16). The first figure (12A) includes two first figure components (220A, 220B) that move relative to one another to form a plurality of different poses. The first figure (12A) can initiate a confrontation with the second figure (12B) when the first figure (12A) is in one of the poses. In addition, the first figure (12A) can initiate the confrontation when the first figure (12A) has a predetermined position on the game board (16) relative to the second figure (12B). Alternatively, the pose that the first figure (12A) must be in to initiate the confrontation depends upon the relative positioning between the figures (12A, 12B) on the game board (16). In one embodiment, the outcome of the confrontation can be based at least partially on a panel parameter (454, 456A-C), a figure parameter (232, 234), a card parameter (344-348) and/or on a random parameter.
    • 游戏(10)包括游戏板(16),多个卡(14),第一图(12A)和第二图(12B)。 游戏板(16)由可相对于彼此移动的多个分开的面板(18)形成。 第一和第二图(12A,12B)可移动地位于游戏板(16)上。 第一图(12A)包括相对于彼此移动以形成多个不同姿势的两个第一图形部件(220A,220B)。 第一个数字(12A)可以在第一个数字(12 A)处于一个姿势时,与第二个数字(12 B)发生对抗。 此外,当第一图(12A)相对于第二图(12B)具有游戏板(16)上的预定位置时,第一图(12A)可以启动对抗。 或者,第一图(12A)必须处于开始对抗的姿势取决于游戏板(16)上的图形(12A,12B)之间的相对位置。 在一个实施例中,对抗的结果可以至少部分地基于面板参数(454,456AC),图形参数(232,234),卡参数(344-348)和/或随机参数 。
    • 2. 发明申请
    • Trading card game
    • 交易卡游戏
    • US20060232011A1
    • 2006-10-19
    • US11107210
    • 2005-04-16
    • Mike HummelMatt HyraDanny MandelJeff DonaisDavid HewittKevin Tewart
    • Mike HummelMatt HyraDanny MandelJeff DonaisDavid HewittKevin Tewart
    • A63F1/00
    • A63F1/00A63F3/00063A63F3/00072
    • The present invention is directed toward a method for playing a trading card game between a first player and a second player. In one embodiment, the method includes the steps of determining that the first player has an initiative, which allows the first player to perform a plurality of steps during a first cycle prior to the second player performing any of the steps during the first cycle. Subsequently, the second player can perform a plurality of steps during the first cycle. The initiative then shifts to the second player, at which time the second player can perform a plurality of steps during a second cycle prior to the first player performing any of the steps during the second cycle. In another embodiment, the method includes temporarily eliminating one of a first card and a second card from play and reorienting the deactivated card on the play area to be recognizable as a card that has been temporarily deactivated from play. The method can also include calculating a score of the game based on a difference between a value of the first card and a value of the second card.
    • 本发明涉及一种在第一玩家和第二玩家之间进行交易卡游戏的方法。 在一个实施例中,该方法包括以下步骤:确定第一播放器具有主动性,其允许第一播放器在第一播放器在第一播放器执行第一周期期间执行任何步骤之前的第一周期期间执行多个步骤。 随后,第二播放器可以在第一周期期间执行多个步骤。 然后,主动转移到第二玩家,此时第二玩家可以在第一玩家在第二个循环中执行任何步骤之前的第二个循环期间执行多个步骤。 在另一个实施例中,该方法包括临时消除第一卡和第二卡中的一个,以便游戏区域上的去激活卡重新定向,以被识别为暂时停用的卡。 该方法还可以包括基于第一卡的值和第二卡的值之间的差来计算游戏的分数。
    • 3. 发明授权
    • Word-forming game
    • US07267340B2
    • 2007-09-11
    • US11414591
    • 2006-04-28
    • Matt HyraJustin GaryDaniel Scheidegger
    • Matt HyraJustin GaryDaniel Scheidegger
    • A63F3/00
    • A63F3/04A63F3/0423
    • A method for playing an interactive game (10) between a first player and a second player includes the steps of the first player obtaining a plurality of active first game pieces (14A) that each includes a word-forming indicia (24A), the first player positioning a first active first game piece (14A) onto one of a plurality of designated positions (22) of a game board (12) to at least partially form a first word, and the second player choosing one of two options. The options can include (i) attempting to identify the first word, and (ii) indicating that the second player does not believe the first player can form any word with the first active first game piece (14A) and the remaining active first game pieces (14A). If the second player chooses the first option, the first player can choose to either (i) admit the second player correctly identified the first word, or (ii) position a second active first game piece (14A) on the game board (12) adjacent to the first active first game piece (14A) to at least partially form a second word. If the second player chooses the second option, the first player can choose to either (i) admit that the first player cannot form any word with the first active first game piece (14A) and the remaining active first game pieces (14A), or (ii) position one or more of the remaining active first game pieces (14A) on the game board (12) to completely form the first word.
    • 4. 发明申请
    • Word-forming game
    • 词形游戏
    • US20070063437A1
    • 2007-03-22
    • US11414591
    • 2006-04-28
    • Matt HyraJustin GaryDaniel Scheidegger
    • Matt HyraJustin GaryDaniel Scheidegger
    • A63F3/00
    • A63F3/04A63F3/0423
    • A method for playing an interactive game (10) between a first player and a second player includes the steps of the first player obtaining a plurality of active first game pieces (14A) that each includes a word-forming indicia (24A), the first player positioning a first active first game piece (14A) onto one of a plurality of designated positions (22) of a game board (12) to at least partially form a first word, and the second player choosing one of two options. The options can include (i) attempting to identify the first word, and (ii) indicating that the second player does not believe the first player can form any word with the first active first game piece (14A) and the remaining active first game pieces (14A). If the second player chooses the first option, the first player can choose to either (i) admit the second player correctly identified the first word, or (ii) position a second active first game piece (14A) on the game board (12) adjacent to the first active first game piece (14A) to at least partially form a second word. If the second player chooses the second option, the first player can choose to either (i) admit that the first player cannot form any word with the first active first game piece (14A) and the remaining active first game pieces (14A), or (ii) position one or more of the remaining active first game pieces (14A) on the game board (12) to completely form the first word.
    • 一种用于在第一玩家和第二玩家之间玩互动游戏(10)的方法包括:第一玩家获得多个有效的第一游戏棋子(14A)的步骤,每个动作的第一游戏棋子包括字形成标记(24A), 第一玩家将游戏板(12)的多个指定位置(22)中的一个定位到第一主动第一游戏件(14A),以至少部分地形成第一单词,并且第二玩家选择两个选项之一 。 选项可以包括(i)尝试识别第一个单词,以及(ii)指示第二玩家不相信第一玩家可以与第一个主动的第一游戏(14A)形成任何单词并且剩余的活动的第一游戏 件(14A)。 如果第二玩家选择第一选项,则第一玩家可以选择(i)准许第二玩家正确地识别第一个单词,或者(ii)将第二活动的第一游戏玩家(14A)放置在游戏板(12)上 ),以至少部分地形成第二字。 如果第二玩家选择第二选项,则第一玩家可以选择(i)承认第一玩家不能与第一主动第一游戏件(14A)形成任何单词,并且剩余的活动的第一游戏件(14A) ,或者(ii)将游戏板(12)上剩余的活动的第一游戏件(14A)中的一个或多个位置定位成完全形成第一个单词。
    • 5. 发明申请
    • INTERACTIVE GAME INCLUDING MULTIPLE SINGLE-USE GAME BOARDS
    • 互动游戏,包括多个单一游戏机
    • US20090085288A1
    • 2009-04-02
    • US12326748
    • 2008-12-02
    • Matt Hyra
    • Matt Hyra
    • A63F3/00
    • A63F1/00A63F2003/00239
    • An interactive game (10) for use by a first player and a second player includes a first game board assembly (12A) and a separate second game board assembly (12B). The first game board assembly (12A) includes a first game board (20) having a first variable board component (40) that is selected by the first player. The first variable board component (40) includes a removable first cover (52) and a first board component indicia (54) selectively concealed by the first cover (52). Additionally, the second game board assembly (12B) each includes one or more response cards (26) that are read to one or more other players. The particular response card (26) that is read can be based upon the first board component indicia (54) revealed when the first cover (52) is removed. In a further embodiment, the first game board assembly (12A) includes an assembly retainer (14). The assembly retainer (14) retains the one or more game boards (20). At least one of the game boards (20) can be a used game board (20) that has been permanently altered from a previously-played game.
    • 由第一玩家和第二玩家使用的交互式游戏(10)包括第一游戏板组件(12A)和单独的第二游戏板组件(12B)。 第一游戏板组件(12A)包括具有由第一玩家选择的第一可变板组件(40)的第一游戏板(20)。 第一可变板部件(40)包括可移除的第一盖(52)和由第一盖(52)选择性地隐藏的第一板部件标记(54)。 此外,第二游戏板组件(12B)各自包括读取给一个或多个其他玩家的一个或多个响应卡(26)。 读取的特定响应卡(26)可以基于当第一盖(52)被移除时揭示的第一板部件标记(54)。 在另一个实施例中,第一游戏板组件(12A)包括组件保持器(14)。 组装保持器(14)保持一个或多个游戏板(20)。 至少一个游戏板(20)可以是已经从先前玩过的游戏中永久改变的二手游戏板(20)。
    • 6. 发明申请
    • Interactive game including multiple single-use game boards
    • 互动游戏包括多个单一游戏板
    • US20060249903A1
    • 2006-11-09
    • US11122434
    • 2005-05-05
    • Matt Hyra
    • Matt Hyra
    • A63F1/00
    • A63F1/00A63F2003/00239
    • An interactive game (10) for use by a first player and a second player includes a first game board assembly (12A) and a separate second game board assembly (12B). The first game board assembly (12A) includes a first game board (20) having a first variable board component (40) that is selected by the first player. The first variable board component (40) includes a removable first cover (52) and a first board component indicia (54) selectively concealed by the first cover (52). Additionally, the second game board assembly (12B) each includes one or more response cards (26) that are read to one or more other players. The particular response card (26) that is read can be based upon the first board component indicia (54) revealed when the first cover (52) is removed. In a further embodiment, the first game board assembly (12A) includes an assembly retainer (14). The assembly retainer (14) retains the one or more game boards (20). At least one of the game boards (20) can be a used game board (20) that has been permanently altered from a previously-played game.
    • 由第一玩家和第二玩家使用的交互式游戏(10)包括第一游戏板组件(12A)和单独的第二游戏板组件(12B)。 第一游戏板组件(12A)包括具有由第一玩家选择的第一可变板组件(40)的第一游戏板(20)。 第一可变板部件(40)包括可移除的第一盖(52)和由第一盖(52)选择性地隐藏的第一板部件标记(54)。 另外,第二游戏板组件(12B)每个包括读取到一个或多个其他玩家的一个或多个响应卡(26)。 读取的特定响应卡(26)可以基于当第一盖(52)被移除时揭示的第一板部件标记(54)。 在另一个实施例中,第一游戏板组件(12A)包括组装保持器(14)。 组装保持器(14)保持一个或多个游戏板(20)。 至少一个游戏板(20)可以是已经从先前玩过的游戏中永久改变的二手游戏板(20)。