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    • 6. 发明授权
    • Methods, systems, and computer readable media for shader-lamps based physical avatars of real and virtual people
    • 方法,系统和计算机可读介质,用于基于着色器的物理虚拟人物的虚拟人物
    • US09538167B2
    • 2017-01-03
    • US13254837
    • 2010-03-08
    • Gregory Francis WelchHenry FuchsPeter LincolnAndrew NashelAndrei State
    • Gregory Francis WelchHenry FuchsPeter LincolnAndrew NashelAndrei State
    • G06T15/00H04N13/04G06T15/04
    • H04N13/388G06T15/04
    • Methods, systems, and computer readable media for shader lamps-based avatars of real and virtual people are disclosed. According to one method, shader lamps-based avatars of real and virtual objects are displayed on physical target objects. The method includes obtaining visual information of a source object and generating at least a first data set of pixels representing a texture image of the source object. At least one of a size, shape, position, and orientation of a 3D physical target object are determined. A set of coordinate data associated with various locations on the surface of the target object are also determined. The visual information is mapped to the physical target object. Mapping includes defining a relationship between the first and second sets of data, wherein each element of the first set is related to each element of the second set. The mapped visual information is displayed on the physical target object using a display module, such as one or more projectors located at various positions around the target object.
    • 公开了用于基于着色器灯的虚拟人物的方法,系统和计算机可读介质。 根据一种方法,在物理目标对象上显示基于着色器的实体和虚拟对象的化身。 该方法包括获得源对象的视觉信息并生成表示源对象的纹理图像的至少第一数据像素数据集。 确定3D物理目标对象的尺寸,形状,位置和取向中的至少一个。 还确定与目标对象的表面上的各种位置相关联的一组坐标数据。 视觉信息被映射到物理目标对象。 映射包括定义第一和第二组数据之间的关系,其中第一组的每个元素与第二组的每个元素相关。 所映射的视觉信息使用显示模块显示在物理目标对象上,诸如位于目标对象周围各个位置的一个或多个投影仪。
    • 7. 发明申请
    • METHODS, SYSTEMS, AND COMPUTER READABLE MEDIA FOR SHADER-LAMPS BASED PHYSICAL AVATARS OF REAL AND VIRTUAL PEOPLE
    • 方法,系统和计算机可读介质,用于基于实体和虚拟人的基于灰度级的物理空间
    • US20120038739A1
    • 2012-02-16
    • US13254837
    • 2010-03-08
    • Gregory Francis WelchHenry FuchsPeter LincolnAndrew NashelAndrei State
    • Gregory Francis WelchHenry FuchsPeter LincolnAndrew NashelAndrei State
    • H04N7/14G06T15/80
    • H04N13/388G06T15/04
    • Methods, systems, and computer readable media for shader lamps-based avatars of real and virtual people are disclosed. According to one method, shader lamps-based avatars of real and virtual objects are displayed on physical target objects. The method includes obtaining visual information of a source object and generating at least a first data set of pixels representing a texture image of the source object. At least one of a size, shape, position, and orientation of a 3D physical target object are determined. A set of coordinate data associated with various locations on the surface of the target object are also determined. The visual information is mapped to the physical target object. Mapping includes defining a relationship between the first and second sets of data, wherein each element of the first set is related to each element of the second set. The mapped visual information is displayed on the physical target object using a display module, such as one or more projectors located at various positions around the target object.
    • 公开了用于基于着色器灯的虚拟人物的方法,系统和计算机可读介质。 根据一种方法,在物理目标对象上显示基于着色器的实体和虚拟对象的化身。 该方法包括获得源对象的视觉信息并生成表示源对象的纹理图像的至少第一数据像素数据集。 确定3D物理目标对象的尺寸,形状,位置和取向中的至少一个。 还确定与目标对象的表面上的各种位置相关联的一组坐标数据。 视觉信息被映射到物理目标对象。 映射包括定义第一和第二组数据之间的关系,其中第一组的每个元素与第二组的每个元素相关。 所映射的视觉信息使用显示模块显示在物理目标对象上,诸如位于目标对象周围各个位置的一个或多个投影仪。
    • 10. 发明授权
    • VLSI graphics display image buffer using logic enhanced pixel memory
cells
    • VLSI图形显示图像缓冲区使用逻辑增强像素存储单元
    • US4783649A
    • 1988-11-08
    • US408045
    • 1982-08-13
    • Henry FuchsJohn W. Poulton
    • Henry FuchsJohn W. Poulton
    • G06T17/00G09G5/42G09G1/16
    • G06T17/00G09G5/42
    • A VLSI graphics display image buffer which enables the graphics display system of Fuchs U.S. Pat. No. 4,590,465 to be economically realized. According to the present invention, the X and Y multiplier trees disclosed in Fuchs U.S. Pat. No. 4,590,465 can be combined into a single tree and connected to an IC memory grid of conventional design. Special memory chips of this design are then much like conventional RAM chips with only a small amount of additional logic circuitry. However, the standard grid of memory cells on such a chip is organized so that each row of memory cells corresponds to the different bits of the single pixel, whereas each column is the corresponding bit in every pixel. Each output of the X-Y multiplier tree is then available to the circuitry associated with a particular pixel and its row of memory cells. These VLSI chips can be organized so that the system can be implemented by a set of identical chips that need no special interconnection. All control and data input signals may be broadcasted to the chips by simulating on each chip the top parts of the X-Y multiplier tree. In other words, the simulated tree levels are loaded with the high order bits of the X and Y addresses of the screen area represented by the pixels of the particular chip.
    • 一种VLSI图形显示图像缓冲器,其使得Fuchs美国专利的图形显示系统成为可能。 经济实现的第4,590,465号。 根据本发明,Fuchs的美国专利No. 第4,590,465号可以组合成一棵树,并连接到常规设计的IC存储网格。 这种设计的特殊存储器芯片就像传统的RAM芯片,只有少量附加的逻辑电路。 然而,这种芯片上的存储器单元的标准网格被组织成使得每行存储器单元对应于单个像素的不同位,而每列是每个像素中的相应位。 然后X-Y乘法器树的每个输出可用于与特定像素及其行存储器单元相关联的电路。 这些VLSI芯片可以被组织使得系统可以由不需要特殊互连的一组相同的芯片来实现。 可以通过在每个芯片上模拟X-Y乘法器树的顶部部分来将所有控制和数据输入信号广播到芯片。 换句话说,模拟树级别由特定芯片的像素表示的屏幕区域的X和Y地址的高位比特加载。