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    • 1. 发明授权
    • Methods, systems, and computer readable media for shader-lamps based physical avatars of real and virtual people
    • 方法,系统和计算机可读介质,用于基于着色器的物理虚拟人物的虚拟人物
    • US09538167B2
    • 2017-01-03
    • US13254837
    • 2010-03-08
    • Gregory Francis WelchHenry FuchsPeter LincolnAndrew NashelAndrei State
    • Gregory Francis WelchHenry FuchsPeter LincolnAndrew NashelAndrei State
    • G06T15/00H04N13/04G06T15/04
    • H04N13/388G06T15/04
    • Methods, systems, and computer readable media for shader lamps-based avatars of real and virtual people are disclosed. According to one method, shader lamps-based avatars of real and virtual objects are displayed on physical target objects. The method includes obtaining visual information of a source object and generating at least a first data set of pixels representing a texture image of the source object. At least one of a size, shape, position, and orientation of a 3D physical target object are determined. A set of coordinate data associated with various locations on the surface of the target object are also determined. The visual information is mapped to the physical target object. Mapping includes defining a relationship between the first and second sets of data, wherein each element of the first set is related to each element of the second set. The mapped visual information is displayed on the physical target object using a display module, such as one or more projectors located at various positions around the target object.
    • 公开了用于基于着色器灯的虚拟人物的方法,系统和计算机可读介质。 根据一种方法,在物理目标对象上显示基于着色器的实体和虚拟对象的化身。 该方法包括获得源对象的视觉信息并生成表示源对象的纹理图像的至少第一数据像素数据集。 确定3D物理目标对象的尺寸,形状,位置和取向中的至少一个。 还确定与目标对象的表面上的各种位置相关联的一组坐标数据。 视觉信息被映射到物理目标对象。 映射包括定义第一和第二组数据之间的关系,其中第一组的每个元素与第二组的每个元素相关。 所映射的视觉信息使用显示模块显示在物理目标对象上,诸如位于目标对象周围各个位置的一个或多个投影仪。
    • 2. 发明申请
    • METHODS, SYSTEMS, AND COMPUTER READABLE MEDIA FOR SHADER-LAMPS BASED PHYSICAL AVATARS OF REAL AND VIRTUAL PEOPLE
    • 方法,系统和计算机可读介质,用于基于实体和虚拟人的基于灰度级的物理空间
    • US20120038739A1
    • 2012-02-16
    • US13254837
    • 2010-03-08
    • Gregory Francis WelchHenry FuchsPeter LincolnAndrew NashelAndrei State
    • Gregory Francis WelchHenry FuchsPeter LincolnAndrew NashelAndrei State
    • H04N7/14G06T15/80
    • H04N13/388G06T15/04
    • Methods, systems, and computer readable media for shader lamps-based avatars of real and virtual people are disclosed. According to one method, shader lamps-based avatars of real and virtual objects are displayed on physical target objects. The method includes obtaining visual information of a source object and generating at least a first data set of pixels representing a texture image of the source object. At least one of a size, shape, position, and orientation of a 3D physical target object are determined. A set of coordinate data associated with various locations on the surface of the target object are also determined. The visual information is mapped to the physical target object. Mapping includes defining a relationship between the first and second sets of data, wherein each element of the first set is related to each element of the second set. The mapped visual information is displayed on the physical target object using a display module, such as one or more projectors located at various positions around the target object.
    • 公开了用于基于着色器灯的虚拟人物的方法,系统和计算机可读介质。 根据一种方法,在物理目标对象上显示基于着色器的实体和虚拟对象的化身。 该方法包括获得源对象的视觉信息并生成表示源对象的纹理图像的至少第一数据像素数据集。 确定3D物理目标对象的尺寸,形状,位置和取向中的至少一个。 还确定与目标对象的表面上的各种位置相关联的一组坐标数据。 视觉信息被映射到物理目标对象。 映射包括定义第一和第二组数据之间的关系,其中第一组的每个元素与第二组的每个元素相关。 所映射的视觉信息使用显示模块显示在物理目标对象上,诸如位于目标对象周围各个位置的一个或多个投影仪。