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    • 1. 发明申请
    • MULTI-DIMENSIONAL ADVERTISEMENT BIDDING
    • 多维广告投标
    • US20130124297A1
    • 2013-05-16
    • US13294052
    • 2011-11-10
    • John HegemanRong Yan
    • John HegemanRong Yan
    • G06Q30/02
    • G06Q30/02G06Q30/08
    • An online advertising system receives ads from advertisers, which may also provide associated budgets, time period constraints, impressions goals, and performance weightings for the ads. When an ad is requesting from the advertising system from a client, a bid may be determined for each ad based on the budget associated the ad and/or the impressions goal associated with the ad. Ad performance associated with the ad request may be predicted, and a bid may be determined for each ad based on the performance weightings and the predicted performance associated with the ad request. The bid for an ad may be weighted by the pace of budget consumption by the ad, or by the pace of the ad progressing towards the ad's impression goal. An ad is selected for display to the client from among the one or more ads based on the determined bids for the ads.
    • 在线广告系统接收来自广告客户的广告,这也可能会为广告提供相关的预算,时间段约束,展示目标和效果权重。 当广告从客户端从广告系统请求时,可以根据与广告相关联的预算和/或与广告相关联的展示次数目标来确定每个广告的出价。 可以预测与广告请求相关联的广告效果,并且可以基于与广告请求相关联的性能权重和预测的表现来为每个广告确定出价。 广告的出价可能会按广告的预算消耗速度或广告进展到广告展示目标的速度加权。 根据广告的确定出价,从一个或多个广告中选择一个广告来显示给客户。
    • 2. 发明申请
    • Using Polling Results as Discrete Metrics for Content Quality Prediction Model
    • 使用轮询结果作为内容质量预测模型的离散度量
    • US20120259919A1
    • 2012-10-11
    • US13082396
    • 2011-04-07
    • Rong YanJohn Hegeman
    • Rong YanJohn Hegeman
    • G06F15/16
    • G06Q30/0245G06N5/048G06Q30/02G06Q30/0202
    • A social networking system presents content items to users, who then provide feedback regarding pairs of content items. The feedback includes a selection of a content item of the pair of content items that was preferred by the user over the other content item. The social networking system uses this information to train a predictive model that scores content items based on quality. The content items may be advertisements. The social networking system uses the pair-wise comparisons of the advertisements to determine feedback coefficients in an advertising quality score prediction model using regression analysis of the pair-wise comparisons for each predictive factor in the model. In this way, the pair-wise comparisons are used to train the prediction model to understand which advertisements are more enjoyable than others. A feedback coefficient for each predictive factor may be computed based on the preferences received from the group of users.
    • 社交网络系统向用户呈现内容,然后他们提供关于内容对的反馈。 反馈包括用户对其他内容项目优选的内容项目对的内容项的选择。 社交网络系统使用该信息来训练基于质量对内容项进行评分的预测模型。 内容项可以是广告。 社交网络系统使用广告的成对比较来确定广告质量得分预测模型中的反馈系数,其使用对于模型中的每个预测因子的成对比较的回归分析。 以这种方式,使用成对比较来训练预测模型,以了解哪些广告比其他广告更愉快。 可以基于从用户组接收的偏好来计算每个预测因子的反馈系数。
    • 3. 发明授权
    • Using polling results as discrete metrics for content quality prediction model
    • 使用轮询结果作为内容质量预测模型的离散度量
    • US08738698B2
    • 2014-05-27
    • US13082396
    • 2011-04-07
    • Rong YanJohn Hegeman
    • Rong YanJohn Hegeman
    • G06F15/16
    • G06Q30/0245G06N5/048G06Q30/02G06Q30/0202
    • A social networking system presents content items to users, who then provide feedback regarding pairs of content items. The feedback includes a selection of a content item of the pair of content items that was preferred by the user over the other content item. The social networking system uses this information to train a predictive model that scores content items based on quality. The content items may be advertisements. The social networking system uses the pair-wise comparisons of the advertisements to determine feedback coefficients in an advertising quality score prediction model using regression analysis of the pair-wise comparisons for each predictive factor in the model. In this way, the pair-wise comparisons are used to train the prediction model to understand which advertisements are more enjoyable than others. A feedback coefficient for each predictive factor may be computed based on the preferences received from the group of users.
    • 社交网络系统向用户呈现内容,然后他们提供关于内容对的反馈。 反馈包括用户对其他内容项目优选的内容项目对的内容项的选择。 社交网络系统使用该信息来训练基于质量对内容项进行评分的预测模型。 内容项可以是广告。 社交网络系统使用广告的成对比较来确定广告质量得分预测模型中的反馈系数,其使用对于模型中的每个预测因子的成对比较的回归分析。 以这种方式,使用成对比较来训练预测模型,以了解哪些广告比其他广告更愉快。 可以基于从用户组接收的偏好来计算每个预测因子的反馈系数。
    • 4. 发明申请
    • USER FEEDBACK-BASED SELECTION OF ONLINE ADVERTISEMENTS USING NORMALIZED COST MODIFIERS
    • 使用正则化成本改变者的用户反馈选择在线广告
    • US20130006758A1
    • 2013-01-03
    • US13171101
    • 2011-06-28
    • John HegemanRong Yan
    • John HegemanRong Yan
    • G06Q30/00
    • G06Q30/0251
    • Advertisements to be presented to a user are selected based on feedback responses received from other users where the feedback responses represent the level of interest to the advertisements expressed by the other users. In selecting which advertisements to be presented to a user, the online service takes into account feedback responses previously collected from a group of users and revenue expected for presenting certain advertisements to the user. An online service computing device computes a total value of an advertisement based on an estimated revenue value for presenting an advertisement and a modifier representing the user's estimated interest in the advertisements. The modifier is normalized based on a market value of the corresponding advertisement or a user. The online service then selects or prioritizes the advertisements based on the total values.
    • 基于从其他用户收到的反馈响应来选择要呈现给用户的广告,其中反馈响应表示由其他用户表达的广告的兴趣水平。 在选择要呈现给用户的广告时,在线服务考虑了先前从一组用户收集的反馈响应以及预期向用户呈现某些广告的收入。 在线服务计算设备基于用于呈现广告的估计收入值和表示用户对广告的估计兴趣的修饰符来计算广告的总价值。 基于对应的广告或用户的市场值对修饰符进行归一化。 然后,在线服务基于总值来选择或优先化广告。
    • 5. 发明申请
    • BUDGET-BASED ADVERTISMENT BIDDING
    • 基于预算的广告投标
    • US20130124308A1
    • 2013-05-16
    • US13294094
    • 2011-11-10
    • John HegemanRong YanGregory Joseph Badros
    • John HegemanRong YanGregory Joseph Badros
    • G06Q30/02
    • G06Q10/04G06Q30/0241G06Q30/08
    • An online advertising system receives ads from advertisers, which may also provide associated budgets, time period constraints, impressions goals, and performance weightings for the ads. When an ad is requesting from the advertising system from a client, a bid may be determined for each ad based on the budget associated the ad and/or the impressions goal associated with the ad. Ad performance associated with the ad request may be predicted, and a bid may be determined for each ad based on the performance weightings and the predicted performance associated with the ad request. The bid for an ad may be weighted by the pace of budget consumption by the ad, or by the pace of the ad progressing towards the ad's impression goal. An ad is selected for display to the client from among the one or more ads based on the determined bids for the ads.
    • 在线广告系统接收来自广告客户的广告,这也可能会为广告提供相关的预算,时间段约束,展示目标和效果权重。 当广告从客户端从广告系统请求时,可以根据与广告相关联的预算和/或与广告相关联的展示次数目标来确定每个广告的出价。 可以预测与广告请求相关联的广告效果,并且可以基于与广告请求相关联的性能权重和预测的表现来为每个广告确定出价。 广告的出价可能会按广告的预算消耗速度或广告进展到广告展示目标的速度加权。 根据广告的确定出价,从一个或多个广告中选择一个广告来显示给客户。
    • 6. 发明申请
    • SELECTING ADVERTISEMENTS FOR USERS OF A SOCIAL NETWORKING SYSTEM USING COLLABORATIVE FILTERING
    • 使用协同过滤选择社交网络系统用户的广告
    • US20130159100A1
    • 2013-06-20
    • US13330502
    • 2011-12-19
    • Rajat RainaGokul RajaramHong GeJunfeng PanJohn Hegeman
    • Rajat RainaGokul RajaramHong GeJunfeng PanJohn Hegeman
    • G06Q30/02
    • G06Q30/0241G06Q50/01
    • A social networking system selects advertisements for its users using collaborative filtering based on the users' interactions with objects in the social networking system. The objects may be games, pages, groups, deals, messages, content items, advertisements, or any other object with which a user may interact in the system. The system may identify a viewing user's interaction with a first object, determine a second object that is similar to the first object based on interactions of users with both of the objects, and send an advertisement associated with the second object to the viewing user. The system determines a second object based a similarity score between the first object and the second object, which may be a measure of users who have interacted with both objects and may be normalized by a number of user interactions by the users with the objects.
    • 社交网络系统基于用户与社交网络系统中的对象的交互来使用协作过滤来为其用户选择广告。 对象可以是游戏,页面,组,交易,消息,内容项目,广告或用户可以在系统中与其交互的任何其他对象。 系统可以识别观看用户与第一对象的交互,基于用户与两个对象的交互来确定类似于第一对象的第二对象,并将与第二对象相关联的广告发送给观看用户。 该系统基于第一对象和第二对象之间的相似性得分确定第二对象,其可以是与两个对象交互的用户的度量,并且可以由具有对象的用户的多个用户交互进行归一化。
    • 7. 发明申请
    • USER FEEDBACK-BASED SELECTION AND PRIORITIZING OF ONLINE ADVERTISEMENTS
    • 基于用户反馈的在线广告选择和优化
    • US20110106630A1
    • 2011-05-05
    • US12611874
    • 2009-11-03
    • John HegemanJared Morgenstern
    • John HegemanJared Morgenstern
    • G06Q30/00G06Q10/00G06F3/048G06F15/16
    • G06Q30/02G06Q30/0206G06Q30/0243G06Q30/0245G06Q30/0247G06Q30/0275H04L51/32
    • Advertisements to be presented to a user are selected based on feedback responses received from other users where the feedback responses represent the level of interest to the advertisements expressed by the other users. In selecting which advertisements to be presented to a user, the online service takes into account feedback responses previously collected from a group of users and revenue expected for presenting certain advertisements to the user. An online service computing device computes a total value of an advertisement based on an estimated revenue value for presenting an advertisement and a modifier representing the user's estimated interest in the advertisements. The online service then selects or prioritizes the advertisements based on the total values. Advertisements with more positive feedback responses and/or less negative feedback responses tend to have higher total values, and therefore, such advertisements are more likely to be selected for presentation to the users.
    • 基于从其他用户收到的反馈响应来选择要呈现给用户的广告,其中反馈响应表示由其他用户表达的广告的兴趣水平。 在选择要呈现给用户的广告时,在线服务考虑了先前从一组用户收集的反馈响应以及预期向用户呈现某些广告的收入。 在线服务计算设备基于用于呈现广告的估计收入值和表示用户对广告的估计兴趣的修饰符来计算广告的总价值。 然后,在线服务基于总值来选择或优先化广告。 具有更积极的反馈响应和/或较少的负反馈响应的广告往往具有较高的总值,因此,这样的广告更可能被选择以呈现给用户。