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    • 1. 发明申请
    • UNIVERSAL GAME SERVER
    • 通用游戏服务器
    • US20070184905A1
    • 2007-08-09
    • US11735994
    • 2007-04-16
    • Jean-Marie GATTOThierry Brunet De CourssouPierre-Jean Beney
    • Jean-Marie GATTOThierry Brunet De CourssouPierre-Jean Beney
    • A63F9/24
    • G07F17/3225G07F17/32G07F17/3223G07F17/3241G07F17/3244
    • A trusted disaster tolerant system architecture supporting concurrently a number of distributed online gaming operations such as slip-scan lottery, video lottery, fixed odd betting terminals, Internet gaming, and interactive TV. A personality front end resolves the peculiarities of the various client systems before submitting the relevant transactional payload to a trusted transactional cache. A universal game random generator may be used either at the central game server or at each individual gaming machine, thus conferring a significant trust to the entire estate of gaming machines fitted with the game random generator. An auditable trusted log allows to rapidly resolve any dispute. The instant-draw model and the differed-draw model are supported. The system may advantageously be used in casino environments.
    • 一个可信赖的容灾系统架构,同时支持多种分布式在线游戏操作,如滑行扫描彩票,视频彩票,固定奇数赌注终端,互联网游戏和互动电视。 在将相关的事务有效负载提交给可信任的事务缓存之前,个性前端解决了各种客户端系统的特性。 通用游戏随机发生器可以在中央游戏服务器或每个单独的游戏机中使用,从而对装配有游戏随机发生器的游戏机的整个领域赋予重要的信任。 可审核的可信日志允许快速解决任何争议。 支持即时绘制模型和不同绘制模型。 该系统可以有利地用于娱乐场环境中。
    • 6. 发明申请
    • REGULATED GAMING EXCHANGE
    • 规管游戏交流
    • US20110195776A1
    • 2011-08-11
    • US13083553
    • 2011-04-09
    • Jean-Marie GATTOThierry Brunet de Courssou
    • Jean-Marie GATTOThierry Brunet de Courssou
    • A63F9/24
    • G07F17/323G07F17/32G07F17/3232G07F17/3234G07F17/3237
    • System architecture and methods for enabling (a) freelance game developers gather intelligence data such as to offer dazzling electronic games to the regulated casino gaming marketplace and receive compensation based on the success of their games, and (b) game operators gather intelligence data to enables them to tailor their regulated game offerings. Intelligence data for both the freelance game developers and the game operators are based on demand/popularity of identical trial games available to the public over a predetermined computer site, the trial games using simulated money only. In addition, players are provided with the location of the casinos offering their favorite game(s) for playing with real money, together with the promotions offered if any. Operators are provided with the contacts of the players and their list of favorite games such as to offer incentives to attract them to their casino.
    • 系统架构和方法,使(a)自由游戏开发者收集情报数据,如向受规管赌场游戏市场提供耀眼的电子游戏,并根据游戏成功获得补偿,以及(b)游戏运营商收集智能数据以启用 他们定制了他们规范的游戏产品。 自由职业游戏开发商和游戏运营商的智能数据都是基于在预定的计算机网站上向公众提供的相同的试用游戏的需求/受欢迎程度,试用游戏仅使用模拟货币。 此外,玩家被提供赌场的位置提供他们最喜欢的游戏玩真正的钱,以及提供的促销如果有的话。 操作员随机提供玩家的联系人及其喜爱的游戏列表,以提供奖励来吸引他们到赌场。
    • 9. 发明申请
    • GAMING MACHINE HAVING MULTI-STAGE FAILURE RECOVERY FEATURE AND METHOD OF OPERATING SAME
    • 具有多级故障恢复功能的游戏机及其操作方法
    • US20090074191A1
    • 2009-03-19
    • US12274191
    • 2008-11-19
    • Jean-Marie GATTOThierry Brunet de Courssou
    • Jean-Marie GATTOThierry Brunet de Courssou
    • H04L9/06G06F9/445
    • G06Q20/12
    • A gaming machine may include memory, a software program loaded into the memory and a trusted cache. The trusted cache may include a context data save engine, a context data recovery engine and a restart engine. The context data save engine may be configured to save the context and state of the gaming machine at least upon sensing a failure condition. The context data recovery engine may be configured to load the context and state from the context data save engine back into memory, and the restart engine may be configured to restart the gaming machine and restore execution of the software program, and may be further configured to carry out a multi-stage recovery process that may include a soft reboot, a hardware reset and a power-off and, after a predetermined delay, a power-on of the gaming machine, attempting to restart the software program between each stage of the process.
    • 游戏机可以包括存储器,加载到存储器中的软件程序和可信缓存。 可信缓存可以包括上下文数据保存引擎,上下文数据恢复引擎和重启引擎。 上下文数据保存引擎可以被配置为至少在感测到故障状况时保存游戏机的上下文和状态。 上下文数据恢复引擎可以被配置为将上下文数据保存引擎的上下文和状态加载回存储器,并且重启引擎可以被配置为重新启动游戏机并恢复软件程序的执行,并且还可以被配置为 执行多级恢复过程,其可以包括软重启,硬件重置和关机,并且在预定的延迟之后,游戏机的上电,试图在所述游戏机的每个阶段之间重启所述软件程序 处理。
    • 10. 发明申请
    • Method for consolidating game performance meters of multiple players into regulatorymeters
    • 将多名玩家的游戏性能表整合到监管仪中的方法
    • US20080254861A1
    • 2008-10-16
    • US12146169
    • 2008-06-25
    • Jean-Marie GATTOSylvie LINARDThierry BRUNET DE COURSSOU
    • Jean-Marie GATTOSylvie LINARDThierry BRUNET DE COURSSOU
    • A63F9/24
    • G07F17/3276G07F17/32
    • A method for a multi-reel game to be played on a single regulated gaming machine by two players may include steps of assigning a predetermined number of reels of the multi-reel gaming machine to a first player and a predetermined number of reels of the multi-reel gaming machine to a second player; maintaining game performance meters for each player; consolidating the game performance meters into regulatory meters; providing a random outcome upon player interaction and displaying the symbols associated with the random outcome; and awarding credits to the first player if a winning symbol combination of symbols is displayed on the reels assigned to the first player and awarding credits to the second player if a winning symbol combination is displayed on the reels assigned to the second player.
    • 用于由两名玩家在单个调节游戏机上播放的多卷盘游戏的方法可以包括以下步骤:将预定数量的多卷盘游戏机的卷轴分配给第一玩家和预定数量的多重卷盘 -reel游戏机到第二个玩家; 维持每个玩家的游戏性能表; 将游戏性能表整合到监管仪表中; 在玩家互动时提供随机结果,并显示与随机结果相关联的符号; 以及如果在分配给所述第一玩家的所述卷轴上显示符号的获胜符号组合并且如果在分配给所述第二玩家的所述卷轴上显示获胜符号组合则将所述积分授予所述第二玩家,则将所述积分授予所述第一玩家。