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    • 1. 发明申请
    • Regulated gaming exchange
    • 监管游戏交流
    • US20080070666A1
    • 2008-03-20
    • US11533295
    • 2006-09-19
    • Jean-Marie GattoThierry Brunet de Courssou
    • Jean-Marie GattoThierry Brunet de Courssou
    • A63F9/00
    • G07F17/323G07F17/32G07F17/3232G07F17/3234G07F17/3237
    • System architecture and methods for enabling (a) freelance game developers gather intelligence data such as to offer dazzling electronic games to the regulated casino gaming marketplace and receive compensation based on the success of their games, and (b) game operators gather intelligence data to enables them to tailor their regulated game offerings. Intelligence data for both the freelance game developers and the game operators are based on demand/popularity of identical trial games available to the public over a predetermined computer site, the trial games using simulated money only. In addition, players are provided with the location of the casinos offering their favorite game(s) for playing with real money, together with the promotions offered if any. Operators are provided with the contacts of the players and their list of favorite games such as to offer incentives to attract them to their casino.
    • 系统架构和方法,使(a)自由游戏开发者收集情报数据,如向受规管赌场游戏市场提供耀眼的电子游戏,并根据游戏成功获得补偿,以及(b)游戏运营商收集智能数据以启用 他们定制了他们规范的游戏产品。 自由职业游戏开发商和游戏运营商的智能数据都是基于在预定的计算机网站上向公众提供的相同的试用游戏的需求/受欢迎程度,试用游戏仅使用模拟货币。 此外,玩家被提供赌场的位置提供他们最喜欢的游戏玩真正的钱,以及提供的促销如果有的话。 操作员随机提供玩家的联系人及其喜爱的游戏列表,以提供奖励来吸引他们到赌场。
    • 3. 发明申请
    • Dynamic configuration of a gaming system
    • 游戏系统的动态配置
    • US20050172336A1
    • 2005-08-04
    • US11090819
    • 2005-03-25
    • Jean-Marie GattoThierry Brunet de Courssou
    • Jean-Marie GattoThierry Brunet de Courssou
    • A63F20060101A63F13/00A63F13/12G06F11/30G06F12/14G06F17/00G06F19/00H04L9/00H04L9/32
    • G07F17/32A63F13/12A63F2300/532A63F2300/5586G06F21/121G06F2221/2109H04L9/006H04L9/3263H04L63/20H04L2209/56H04L2209/603
    • A method to enable dynamic configuration of gaming terminals installed in one or a plurality of gaming premises whereby certified games, certified data files and certified support software components are activated in accordance with a predetermined schedule or automatically in response to the observed gaming activity. The method may include allocating an individual PKI certificate to each executable software component and each of its versions, binding the PKI certificate to the executable software, associating a distinctive policy for each certificate and then enforcing the software execution policies in accordance with the desired authorized game configuration and schedule. The PKI certificate's “Subject Name” (or “Issued to” field or “CommonName” field) may be a concatenation of the software component identification, its version number and optionally other identification characters. The method applies equally to other network connected gaming subsystems. The method enables a fine-grained and secure control of the authorized software components and thus the flexibility to securely configure the gaming system in accordance with a schedule or in a close-loop fashion in order to meet business objectives. In addition, a method to enable the certification authority to bind the certificates to the tested code is described.
    • 一种能够动态配置安装在一个或多个游戏场所中的游戏终端的方法,其中认证游戏,认证数据文件和经认证的支持软件组件根据预定的时间表被激活或者响应观察到的游戏活动而自动启动。 该方法可以包括将单独PKI证书分配给每个可执行软件组件及其每个版本,将PKI证书绑定到可执行软件,将每个证书的独特策略相关联,然后根据所需的授权游戏执行软件执行策略 配置和时间表。 PKI证书的“主题名称”(或“发布到”字段或“CommonName”字段)可以是软件组件标识,其版本号和可选的其他标识字符的级联。 该方法同样适用于其他网络连接的游戏子系统。 该方法能够对授权的软件组件进行细粒度和安全的控制,从而灵活地根据时间表或以闭环方式安全地配置游戏系统,以便满足业务目标。 另外,描述了使证书颁发机构将证书绑定到测试代码的方法。
    • 6. 发明授权
    • Dynamic configuration of a gaming system
    • 游戏系统的动态配置
    • US08359477B2
    • 2013-01-22
    • US11090819
    • 2005-03-25
    • Jean-Marie GattoThierry Brunet de Courssou
    • Jean-Marie GattoThierry Brunet de Courssou
    • G06F11/30
    • G07F17/32A63F13/12A63F2300/532A63F2300/5586G06F21/121G06F2221/2109H04L9/006H04L9/3263H04L63/20H04L2209/56H04L2209/603
    • A method to enable dynamic configuration of gaming terminals installed in one or a plurality of gaming premises whereby certified games, certified data files and certified support software components are activated in accordance with a predetermined schedule or automatically in response to the observed gaming activity. The method may include allocating an individual PKI certificate to each executable software component and each of its versions, binding the PKI certificate to the executable software, associating a distinctive policy for each certificate and then enforcing the software execution policies in accordance with the desired authorized game configuration and schedule. The PKI certificate's “Subject Name” (or “Issued to” field or “CommonName” field) may be a concatenation of the software component identification, its version number and optionally other identification characters. The method applies equally to other network connected gaming subsystems. The method enables a fine-grained and secure control of the authorized software components and thus the flexibility to securely configure the gaming system in accordance with a schedule or in a close-loop fashion in order to meet business objectives. In addition, a method to enable the certification authority to bind the certificates to the tested code is described.
    • 一种能够动态配置安装在一个或多个游戏场所中的游戏终端的方法,其中认证游戏,认证数据文件和经认证的支持软件组件根据预定的时间表被激活或者响应观察到的游戏活动而自动启动。 该方法可以包括将单独PKI证书分配给每个可执行软件组件及其每个版本,将PKI证书绑定到可执行软件,将每个证书的独特策略相关联,然后根据所需的授权游戏执行软件执行策略 配置和时间表。 PKI证书的主题名称(或发布到字段或CommonName字段)可以是软件组件标识,其版本号和可选的其他标识字符的级联。 该方法同样适用于其他网络连接的游戏子系统。 该方法能够对授权的软件组件进行细粒度和安全的控制,从而灵活地根据时间表或以循环方式安全地配置游戏系统,以实现业务目标。 另外,描述了使证书颁发机构将证书绑定到测试代码的方法。
    • 8. 发明授权
    • Universal method for submitting gaming machine source code software to a game certification laboratory
    • 将游戏机源代码软件提交给游戏认证实验室的通用方法
    • US07802087B2
    • 2010-09-21
    • US11251628
    • 2005-10-14
    • Jean-Marie GattoThierry Brunet de Courssou
    • Jean-Marie GattoThierry Brunet de Courssou
    • G06F9/00G06F9/24G06F15/177G06F1/24G06F21/00G06F17/00G06F19/00A63F9/24A63F13/00
    • A63F13/73A63F13/77A63F2300/532A63F2300/5586G06F21/121G06F2221/2109H04L9/007H04L9/3263H04L2209/56H04L2209/603
    • A universal computer-implemented method for submitting source code to an authorized game certification laboratory. Initial source code and subsequent source code patches may be transferred from the manufacturer's software development environment into the laboratory's software development environment in a controlled fashion using packaging installation technology normally used for deploying software applications. The packaging technology contains automation actions for automating the synchronization and/or management of the source code and related files between the two software development environments. The entirety of the source code or any source code patch sequence may be removed by executing the corresponding uninstall function. The package containing the original source code or the source code patch sequences and related files may be code signed such as to provide persistent proof of origin which may be verified at any time. The method may be implemented under any operating system such as Microsoft Windows, Linux, UNIX and Apple Mac OS without the laboratory having to learn a complex source code configuration management software.
    • 用于向授权游戏认证实验室提交源代码的通用计算机实现方法。 初始源代码和随后的源代码补丁可以使用通常用于部署软件应用程序的封装安装技术,以受控的方式从制造商的软件开发环境转移到实验室的软件开发环境中。 包装技术包含自动化操作,用于自动化两个软件开发环境之间的源代码和相关文件的同步和/或管理。 可以通过执行相应的卸载功能来删除整个源代码或任何源代码补丁序列。 包含原始源代码或源代码补丁序列和相关文件的软件包可以是代码签名的,以便提供可以随时验证的持久性原始证明。 该方法可以在任何操作系统(例如Microsoft Windows,Linux,UNIX和Apple Mac OS)下实现,而实验室不必学习复杂的源代码配置管理软件。
    • 10. 发明授权
    • Universal peer-to-peer game download
    • 通用对等游戏下载
    • US07600251B2
    • 2009-10-06
    • US11172518
    • 2005-06-29
    • Jean-Marie GattoThierry Brunet de Courssou
    • Jean-Marie GattoThierry Brunet de Courssou
    • H04L9/00H04L9/32
    • G07F17/32A63F13/12A63F2300/408G06F8/61G06F21/10G06F21/12G06F2221/2109H04L63/20H04L67/34
    • A universal peer-to-peer game download for future proof gaming machines and legacy gaming machines, not requiring a central server for downloading. A peer-to-peer network of gaming machines includes a network; a first gaming machine including a first locked enclosure, a first computing device disposed within the first locked enclosure for controlling game play on the first gaming machine, a first download-enabled computing device that is configured to be selectively coupled to the network and disposed within the first locked enclosure, and a second gaming machine. The first download enabled computing device is configured to couple to the second gaming machine over the network and to download a package authenticated by a certificate directly from the second gaming machine, the package including software components to be installed and executed on the first computing device.
    • 用于未来证明游戏机和传统游戏机的通用点对点游戏下载,不需要中央服务器进行下载。 游戏机的点对点网络包括网络; 包括第一锁定外壳的第一游戏机,设置在第一锁定外壳内的第一计算设备,用于控制第一游戏机上的游戏;第一下载功能计算设备,被配置为选择性地耦合到网络, 第一锁定外壳和第二游戏机。 第一下载使能的计算设备被配置为通过网络耦合到第二游戏机,并且从第二游戏机直接下载由证书认证的软件包,该软件包包括要在第一计算设备上安装和执行的软件组件。