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    • 1. 发明授权
    • Program, information storage medium and game system
    • 程序,信息存储介质和游戏系统
    • US07582015B2
    • 2009-09-01
    • US10936579
    • 2004-09-09
    • Hiroyuki OnodaHiroumi EndoHiroshi IgarashiJunji TakamotoTakeshi Nagareda
    • Hiroyuki OnodaHiroumi EndoHiroshi IgarashiJunji TakamotoTakeshi Nagareda
    • A63F13/00
    • A63F13/5375A63F13/10A63F13/245A63F13/44A63F13/814
    • A game system includes: a direction mark storage section which stores image data of a direction mark which directs an operation of a player; a display control section which performs display control of a plurality of display objects including the direction mark; a timing acquisition section which acquires an operation timing; and an evaluation section which compares the acquired operation timing with a reference timing and evaluates the operation of the player. The display control section performs control of displaying the direction mark which directs the player to operate a plurality of operation regions by one mark. When the player operates the plurality of the operation regions of the operation section, the evaluation section evaluates the operation of the player by comparing the operation timing for the plurality of operation regions and the reference timing.
    • 游戏系统包括:方向标记存储部,其存储有指示玩家的操作的方向标记的图像数据; 显示控制部,其对包括所述方向标记的多个显示对象进行显示控制; 定时获取部,其获取操作定时; 以及评估部分,其将所获取的操作时序与参考时间进行比较,并评估玩家的操作。 显示控制部执行显示指示玩家将多个操作区域操作一个标记的方向标记的控制。 当播放器操作操作部分的多个操作区域时,评估部分通过比较多个操作区域的操作定时和参考定时来评估玩家的操作。
    • 4. 发明授权
    • Game system, program, and information storage medium
    • 游戏系统,程序和信息存储介质
    • US07722450B2
    • 2010-05-25
    • US10936589
    • 2004-09-09
    • Hiroyuki OnodaHiroumi EndoHiroshi IgarashiJunji TakamotoTakeshi Nagareda
    • Hiroyuki OnodaHiroumi EndoHiroshi IgarashiJunji TakamotoTakeshi Nagareda
    • A63F9/22
    • A63F13/44A63F13/10A63F13/245A63F13/5375A63F13/814A63F2300/303A63F2300/305A63F2300/6036A63F2300/638A63F2300/8047
    • A game system including: a music reproduction section which reproduces given music data stored in a storage section; a display control section which performs display control of changing a relative positional relationship among a direction mark which directs an operation to be performed by a player using an operation section, a special direction mark for the second game and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game differing from the first game based on operation information of the operation section for the special direction mark.
    • 一种游戏系统,包括:音乐再现部,其再现存储在存储部中的给定音乐数据; 执行显示控制的显示控制,所述显示控制部分执行改变指示使用操作部分的玩家执行的操作的方向标记之间的相对位置关系的显示控制,以及用于所述第二游戏的定时判断的参考标记 与音乐数据的再现状态相关联地进行操作以使得方向标记和参考标记更接近; 定时获取部分,当玩家操作方向标记的操作部分时,获取操作定时; 以及游戏计算部,其基于所述特殊方向标记的操作部的操作信息,对所获取的操作定时与所述第一游戏不同的第二游戏的定时标准和计算处理进行比较的第一游戏的计算处理。