会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Displaying panoramic images in relation to maps
    • 显示与地图相关的全景图像
    • US09483874B2
    • 2016-11-01
    • US13556701
    • 2012-07-24
    • Takao ShimizuKosei Kitamura
    • Takao ShimizuKosei Kitamura
    • G06T19/00
    • G06T19/003G06T2219/028
    • An example non-limiting game apparatus as an information processing apparatus includes a CPU which causes the game apparatus to function as a guide apparatus. A map image of a place or area to be guided is displayed on a lower LCD. When a predetermined position on the map image is designated, a photograph image of a part of a panoramic image produced from a panoramic photograph taken at a real position in a real space that corresponds to the predetermined position is displayed on a stereoscopic LCD. Therefore, not only a planar map image but also an actual photograph at the predetermined position are presented. Furthermore, if the map image is turned, the photograph image of a part of the panoramic image is changed such that the photograph image corresponds to a turned direction.
    • 作为信息处理装置的示例性非限制性游戏装置包括使游戏装置用作指导装置的CPU。 将要引导的地点或区域的地图图像显示在下面的LCD上。 当指定地图图像上的预定位置时,在立体显示屏上显示由在实际空间中对应于预定位置的真实位置拍摄的全景照片产生的全景图像的一部分的照片图像。 因此,不仅示出了平面地图图像,而且还提供了在预定位置处的实际照片。 此外,如果地图图像被转动,则全景图像的一部分的照片图像被改变,使得照片图像对应于转动方向。
    • 4. 发明申请
    • STORAGE MEDIUM RECORDED WITH PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
    • 存储记录与程序,信息处理装置,信息处理系统和信息处理方法
    • US20130057574A1
    • 2013-03-07
    • US13602946
    • 2012-09-04
    • Takao SHIMIZU
    • Takao SHIMIZU
    • G09G5/00
    • G06T15/20
    • An example program causes a computer connected to a display device to function as: a rendering unit rendering a virtual object image by imaging a virtual object mimicking an object to be displayed with a virtual camera; a virtual camera setting unit setting parameters for the virtual camera; a switching condition determination unit determining that the switching conditions are satisfied when a shooting angle of the virtual camera relative to the virtual object becomes within a predetermined range; an output control unit outputting an image to the display device; and a switching unit switching the output image to be output by the output control unit from the virtual object image to an image for switching which is preliminarily obtained by imaging the object to be displayed from a shooting angle corresponding to the predetermined range according to the switching conditions, when it is determined that the switching conditions are satisfied.
    • 示例程序使连接到显示设备的计算机用作:渲染单元,通过对虚拟对象模拟虚拟对象来渲染虚拟对象图像,虚拟对象图像将与虚拟相机一起显示; 虚拟相机设置单元设置虚拟相机的参数; 切换条件确定单元,当虚拟相机相对于虚拟对象的拍摄角度变为预定范围时,确定满足切换条件; 输出控制单元,将图像输出到所述显示装置; 以及切换单元,将由输出控制单元输出的输出图像从虚拟物体图像切换到通过根据切换对应于预定范围的拍摄角度对要显示的物体进行成像而预先获得的切换图像 条件,当确定满足切换条件时。
    • 6. 发明授权
    • Game system and game program medium
    • 游戏系统和游戏程序媒体
    • US08142285B2
    • 2012-03-27
    • US11117486
    • 2005-04-29
    • Takao ShimizuYoshiaki KoizumiTakeshi Hayakawa
    • Takao ShimizuYoshiaki KoizumiTakeshi Hayakawa
    • A63F9/24
    • A63F13/24A63F13/02A63F13/06A63F13/214A63F13/215A63F13/424A63F13/44A63F2300/1043A63F2300/8047
    • A game system is composed by connecting a game apparatus with a monitor and a percussion type controller. A game player beats a first beating operation surface or a second beating operation surface to input an operation signal from the controller to the game apparatus. In the game apparatus, in response to the operation signal, a player character in a virtual world displayed on the monitor is moved in a left or a right direction. Furthermore, when a sound, input by clapping and so on in the vicinity of a microphone of the controller, is present, the game apparatus generates a shock wave from a position of the player character. By the shock wave, a predetermined change occurs, such as returning an enemy character to its initial position, gathering fairies in a form of block, and so forth.
    • 通过将游戏装置与监视器和打击乐类型的控制器连接来构成游戏系统。 游戏者击败第一跳动操作表面或第二击打操作表面以将操作信号从控制器输入到游戏装置。 在游戏装置中,响应于操作信号,显示在监视器上的虚拟世界中的玩家角色向左或向右移动。 此外,当存在通过拍摄等在控制器的麦克风附近的声音的输入时,游戏装置从玩家角色的位置产生冲击波。 通过冲击波,发生预定的变化,例如将敌人角色返回到其初始位置,以块的形式收集仙女等。
    • 7. 发明授权
    • Multicast control technique using MPLS
    • 使用MPLS的组播控制技术
    • US07843896B2
    • 2010-11-30
    • US11289501
    • 2005-11-30
    • Takao ShimizuYuichi HottaYoko ToriiSeiji MatsuokaYuichi FujitaMasanobu ShimakuraMaki Harada
    • Takao ShimizuYuichi HottaYoko ToriiSeiji MatsuokaYuichi FujitaMasanobu ShimakuraMaki Harada
    • H04L12/28H04J3/24
    • H04L45/00H04L12/185H04L41/0896H04L43/0882H04L45/16H04L45/50
    • In this invention, an idea of the reverse direction label switched path (RLP) in Multi-Protocol Label Switching (MPLS) is applied to the multicast transmission to improve the management transmission in the multicast transmission, and to easily carry out an additional connection and disconnection. Specifically, in the reverse direction symmetric routing Label switched Path (LP), a virtual label in addition to an input label and an output label is used for the reverse direction routing. However, in this invention, instead of the virtual label, a multicast address to which a client terminal, which is connected to a head of the path on the reverse direction routing, and corresponds to a leaf in the multicast tree, is connected, is registered, as a multicast index, in routers on the path. Then, when receiving a multicast packet including a label and a multicast address, an output label corresponding to the received label is identified, thereby a destination link is identified.
    • 在本发明中,将多协议标签交换(MPLS)中的反向标签交换路径(RLP)的思想应用于组播传输,以改善组播传输中的管理传输,并且容易地执行附加连接和 断开。 具体地说,在反方向对称路由标签交换路径(LP)中,除了输入标签之外的虚拟标签和输出标签用于反向路由。 然而,在本发明中,代替虚拟标签,连接到反向路由上的路径的头部并且对应于多播树中的叶的客户端的连接的多播地址是 在路由器上注册,作为组播索引。 然后,当接收到包括标签和多播地址的多播分组时,识别与接收到的标签相对应的输出标签,从而识别目的地链路。