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    • 2. 发明授权
    • Network game system, network game device, network game method and readable storage medium storing network game program
    • 网络游戏系统,网络游戏设备,网络游戏方法和存储网络游戏程序的可读存储介质
    • US06855057B2
    • 2005-02-15
    • US09820559
    • 2001-03-29
    • Kazuhiro NambaMasatoshi YamaokaSatoko NaitoKatsuhiro GotoHirotomo Yotsugi
    • Kazuhiro NambaMasatoshi YamaokaSatoko NaitoKatsuhiro GotoHirotomo Yotsugi
    • A63F3/08A63F9/24A63F13/33H04N7/173H04N21/47
    • A63F9/24A63F2003/086
    • A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 and the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys. A training result is transmitted from the server 1 to the mobile telephone device 20.
    • 通过网络具有双向特性的网络游戏,其中对应于游戏结果的规定数据被发送给游戏者,并且向游戏结果提供一般适用性和未来发展的可能性。 角色训练游戏系统包括位于因特网上的网络(WWW)服务器1和移动电话设备20.服务器1包括人物训练型游戏设备10.该游戏设备10包括用于角色的内部硬件和软件 训练游戏,例如,至少是训练处理部100,以及用于控制相对于因特网的数据接收和发送处理的发送和接收控制部112。 网络中心30调停移动电话设备20与因特网之间的连接。 来自游戏装置10的游戏图像显示在移动电话装置20的监视器上,并且通过操作键发回响应数据来开发游戏。 训练结果从服务器1发送到移动电话装置20。
    • 5. 发明授权
    • Network system, network control method, and program
    • 网络系统,网络控制方法和程序
    • US07711833B2
    • 2010-05-04
    • US10557256
    • 2004-05-14
    • Hirotomo YotsugiKazuhiro Namba
    • Hirotomo YotsugiKazuhiro Namba
    • G06F15/16
    • H04L67/06H04L67/1002H04L67/1008H04L67/101
    • A network system connected with a plurality of clients over a network, and having process executing means for executing processing requested from each client, comprises process request controlling means, and load distributing means for selectively connecting a client that requested processing with process executing means or process request controlling means, based on the processing situation in the process executing means or the usage situation of the network circuits connected with the process executing means. The process request controlling means indicate to the client re-request timing for the client to make the request again based on predetermined conditions, while rejecting requests for processing from the client.
    • 一种网络系统,其通过网络与多个客户端连接,并具有用于执行从每个客户端请求的处理的处理执行装置,包括处理请求控制装置和负载分配装置,用于选择性地将请求处理的客户端与进程执行装置或进程 请求控制装置,基于处理执行装置中的处理情况或与处理执行装置连接的网络电路的使用情况。 处理请求控制装置向客户端重新请求定时,以便客户端基于预定条件再次进行请求,同时拒绝来自客户端的处理请求。