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    • 1. 发明申请
    • GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD
    • 游戏程序,游戏装置和游戏控制方法
    • US20080242427A1
    • 2008-10-02
    • US11961403
    • 2007-12-20
    • Kazuhiro NAMBA
    • Kazuhiro NAMBA
    • G06F17/00A63F9/24H04N7/173
    • A63F13/42A63F13/10A63F13/12A63F13/335A63F13/79A63F13/812A63F2300/402A63F2300/407A63F2300/5533A63F2300/8011
    • The technical level of a player can be reflected in the results of a game by evaluating the content of the game. In the present game program, when an event execution command for executing an event is issued from the control unit, an event process corresponding to the event execution command is executed by the control unit. When a command for a character during execution of the event is recognized by the control unit, the command for the character is executed by the control unit. The control unit then executes a process for using character evaluation data to evaluate the character that executed the action corresponding to the command. When the control unit executes the process for evaluating the content of the event on the basis of the character evaluation data, the control unit recognizes event content evaluation data that correspond to the evaluation of the event content.
    • 玩家的技术水平可以通过评估游戏的内容来反映在游戏的结果中。 在本游戏程序中,当从控制单元发出用于执行事件的事件执行命令时,由控制单元执行与事件执行命令对应的事件处理。 当控制单元识别在执行事件期间的字符命令时,控制单元执行该字符的命令。 控制单元然后执行使用字符评估数据来评估执行与该命令相对应的动作的字符的处理。 当控制单元基于字符评估数据执行用于评估事件内容的处理时,控制单元识别与事件内容的评估相对应的事件内容评估数据。
    • 10. 发明授权
    • Game program, game apparatus, and game control method
    • 游戏程序,游戏装置和游戏控制方法
    • US08123619B2
    • 2012-02-28
    • US11961403
    • 2007-12-20
    • Kazuhiro Namba
    • Kazuhiro Namba
    • A63F9/24
    • A63F13/42A63F13/10A63F13/12A63F13/335A63F13/79A63F13/812A63F2300/402A63F2300/407A63F2300/5533A63F2300/8011
    • The technical level of a player can be reflected in the results of a game by evaluating the content of the game. In the present game program, when an event execution command for executing an event is issued from the control unit, an event process corresponding to the event execution command is executed by the control unit. When a command for a character during execution of the event is recognized by the control unit, the command for the character is executed by the control unit. The control unit then executes a process for using character evaluation data to evaluate the character that executed the action corresponding to the command. When the control unit executes the process for evaluating the content of the event on the basis of the character evaluation data, the control unit recognizes event content evaluation data that correspond to the evaluation of the event content.
    • 玩家的技术水平可以通过评估游戏的内容来反映在游戏的结果中。 在本游戏程序中,当从控制单元发出用于执行事件的事件执行命令时,由控制单元执行与事件执行命令对应的事件处理。 当控制单元识别在执行事件期间的字符命令时,控制单元执行该字符的命令。 控制单元然后执行使用字符评估数据来评估执行与该命令相对应的动作的字符的处理。 当控制单元基于字符评估数据执行用于评估事件内容的处理时,控制单元识别与事件内容的评估相对应的事件内容评估数据。