会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • 3-D CLIPPING IN A GRAPHICS PROCESSING UNIT
    • 图形处理单元中的3-D剪辑
    • US20080094412A1
    • 2008-04-24
    • US11551900
    • 2006-10-23
    • Guofang JiaoChun YuLingjun ChenYun Du
    • Guofang JiaoChun YuLingjun ChenYun Du
    • G09G5/00
    • G06T1/20G06T11/40G06T11/60G06T15/005G06T15/30G06T19/00G09G5/393
    • A graphics processing unit (GPU) efficiently performs 3-dimensional (3-D) clipping using processing units used for other graphics functions. The GPU includes first and second hardware units and at least one buffer. The first hardware unit performs 3-D clipping of primitives using a first processing unit used for a first graphics function, e.g., an ALU used for triangle setup, depth gradient setup, etc. The first hardware unit may perform 3-D clipping by (a) computing clip codes for each vertex of each primitive, (b) determining whether to pass, discard or clip each primitive based on the clip codes for all vertices of the primitive, and (c) clipping each primitive to be clipped against clipping planes. The second hardware unit computes attribute component values for new vertices resulting from the 3-D clipping, e.g., using an ALU used for attribute gradient setup, attribute interpolation, etc. The buffer(s) store intermediate results of the 3-D clipping.
    • 图形处理单元(GPU)使用用于其他图形功能的处理单元有效地执行三维(3-D)剪辑。 GPU包括第一和第二硬件单元和至少一个缓冲器。 第一硬件单元使用用于第一图形功能的第一处理单元(例如用于三角形设置的ALU,深度梯度设置等)来对原语执行3-D限幅。第一硬件单元可以通过( a)计算每个图元的每个顶点的剪辑代码,(b)基于所述基元的所有顶点的剪辑代码来确定是否传递,丢弃或剪切每个图元,以及(c)剪切要针对剪切平面剪切的每个图元 。 第二硬件单元计算由3-D限幅产生的新顶点的属性分量值,例如使用用于属性梯度设置,属性插值等的ALU。该缓冲器存储3-D限幅的中间结果。
    • 2. 发明授权
    • Graphics processing unit with deferred vertex shading
    • 具有延迟顶点着色的图形处理单元
    • US08436854B2
    • 2013-05-07
    • US12557427
    • 2009-09-10
    • Guofang JiaoYun DuLingjun ChenChun Yu
    • Guofang JiaoYun DuLingjun ChenChun Yu
    • G06T15/40
    • G06T15/40G06T1/20G06T15/005
    • Techniques are described for processing graphics images with a graphics processing unit (GPU) using deferred vertex shading. An example method includes the following: generating, within a processing pipeline of a graphics processing unit (GPU), vertex coordinates for vertices of each primitive within an image geometry, wherein the vertex coordinates comprise a location and a perspective parameter for each one of the vertices, and wherein the image geometry represents a graphics image; identifying, within the processing pipeline of the GPU, visible primitives within the image geometry based upon the vertex coordinates; and, responsive to identifying the visible primitives, generating, within the processing pipeline of the GPU, vertex attributes only for the vertices of the visible primitives in order to determine surface properties of the graphics image.
    • 描述了使用延迟顶点着色处理具有图形处理单元(GPU)的图形图像的技术。 示例性方法包括以下:在图形处理单元(GPU)的处理流水线内生成图像几何中每个图元的顶点的顶点坐标,其中顶点坐标包括位置和透视参数 顶点,并且其中图像几何表示图形图像; 在GPU的处理流水线内识别基于顶点坐标的图像几何图形内的可见原始图形; 并且响应于识别可见原语,在GPU的处理流水线内生成仅针对可见图元的顶点的顶点属性,以便确定图形图像的表面特性。
    • 3. 发明授权
    • 3-D clipping in a graphics processing unit
    • 图形处理单元中的3-D剪辑
    • US08212840B2
    • 2012-07-03
    • US11551900
    • 2006-10-23
    • Guofang JiaoChun YuLingjun ChenYun Du
    • Guofang JiaoChun YuLingjun ChenYun Du
    • G09G5/00
    • G06T1/20G06T11/40G06T11/60G06T15/005G06T15/30G06T19/00G09G5/393
    • A graphics processing unit (GPU) efficiently performs 3-dimensional (3-D) clipping using processing units used for other graphics functions. The GPU includes first and second hardware units and at least one buffer. The first hardware unit performs 3-D clipping of primitives using a first processing unit used for a first graphics function, e.g., an ALU used for triangle setup, depth gradient setup, etc. The first hardware unit may perform 3-D clipping by (a) computing clip codes for each vertex of each primitive, (b) determining whether to pass, discard or clip each primitive based on the clip codes for all vertices of the primitive, and (c) clipping each primitive to be clipped against clipping planes. The second hardware unit computes attribute component values for new vertices resulting from the 3-D clipping, e.g., using an ALU used for attribute gradient setup, attribute interpolation, etc. The buffer(s) store intermediate results of the 3-D clipping.
    • 图形处理单元(GPU)使用用于其他图形功能的处理单元有效地执行三维(3-D)剪辑。 GPU包括第一和第二硬件单元和至少一个缓冲器。 第一硬件单元使用用于第一图形功能的第一处理单元(例如用于三角形设置的ALU,深度梯度设置等)来对原语执行3-D限幅。第一硬件单元可以通过( a)计算每个图元的每个顶点的剪辑代码,(b)基于所述基元的所有顶点的剪辑代码来确定是否传递,丢弃或剪切每个图元,以及(c)剪切要针对剪切平面剪切的每个图元 。 第二硬件单元计算由3-D限幅产生的新顶点的属性分量值,例如使用用于属性梯度设置,属性插值等的ALU。该缓冲器存储3-D限幅的中间结果。
    • 4. 发明申请
    • PROGRAMMABLE BLENDING IN A GRAPHICS PROCESSING UNIT
    • 图形处理单元中的可编程混合
    • US20080094410A1
    • 2008-04-24
    • US11550958
    • 2006-10-19
    • Guofang JiaoChun YuLingjun ChenYun Du
    • Guofang JiaoChun YuLingjun ChenYun Du
    • G09G5/02
    • G06T15/503G06T2210/32
    • Techniques for implementing blending equations for various blending modes with a base set of operations are described. Each blending equation may be decomposed into a sequence of operations. In one design, a device includes a processing unit that implements a set of operations for multiple blending modes and a storage unit that stores operands and results. The processing unit receives a sequence of instructions for a sequence of operations for a blending mode selected from the plurality of blending modes and executes each instruction in the sequence to perform blending in accordance with the selected blending mode. The processing unit may include (a) an ALU that performs at least one operation in the base set, e.g., a dot product, (b) a pre-formatting unit that performs gamma correction and alpha scaling of inbound color values, and (c) a post-formatting unit that performs gamma compression and alpha scaling of outbound color values.
    • 描述了用于具有基本操作集合的用于各种混合模式的混合方程的技术。 每个混合方程可以分解为一系列操作。 在一种设计中,设备包括一个处理单元,该处理单元实现多种混合模式的一组操作,以及存储操作数和结果的存储单元。 处理单元接收用于从多个混合模式中选择的混合模式的操作序列的指令序列,并且执行该顺序中的每个指令以根据所选择的混合模式执行混合。 处理单元可以包括(a)执行基本集合中的至少一个操作的ALU,例如点积,(b)执行伽马校正和入站颜色值的α缩放的预格式化单元,以及(c )一个后格式化单元,用于执行出色色彩值的伽玛压缩和alpha缩放。
    • 6. 发明申请
    • 3-D CLIPPING IN A GRAPHICS PROCESSING UNIT
    • 图形处理单元中的3-D剪辑
    • US20120256921A1
    • 2012-10-11
    • US13524946
    • 2012-06-15
    • Guofang JiaoChun YuLingjun ChenYun Du
    • Guofang JiaoChun YuLingjun ChenYun Du
    • G06T17/00
    • G06T1/20G06T11/40G06T11/60G06T15/005G06T15/30G06T19/00G09G5/393
    • A graphics processing unit (GPU) efficiently performs 3-dimensional (3-D) clipping using processing units used for other graphics functions. The GPU includes first and second hardware units and at least one buffer. The first hardware unit performs 3-D clipping of primitives using a first processing unit used for a first graphics function, e.g., an ALU used for triangle setup, depth gradient setup, etc. The first hardware unit may perform 3-D clipping by (a) computing clip codes for each vertex of each primitive, (b) determining whether to pass, discard or clip each primitive based on the clip codes for all vertices of the primitive, and (c) clipping each primitive to be clipped against clipping planes. The second hardware unit computes attribute component values for new vertices resulting from the 3-D clipping, e.g., using an ALU used for attribute gradient setup, attribute interpolation, etc. The buffer(s) store intermediate results of the 3-D clipping.
    • 图形处理单元(GPU)使用用于其他图形功能的处理单元有效地执行三维(3-D)剪辑。 GPU包括第一和第二硬件单元和至少一个缓冲器。 第一硬件单元使用用于第一图形功能的第一处理单元(例如用于三角形设置的ALU,深度梯度设置等)来对原语执行3-D限幅。第一硬件单元可以通过( a)计算每个图元的每个顶点的剪辑代码,(b)基于所述基元的所有顶点的剪辑代码来确定是否传递,丢弃或剪切每个图元,以及(c)剪切要针对剪切平面剪切的每个图元 。 第二硬件单元计算由3-D限幅产生的新顶点的属性分量值,例如使用用于属性梯度设置,属性插值等的ALU。该缓冲器存储3-D限幅的中间结果。
    • 7. 发明授权
    • Programmable blending in a graphics processing unit
    • 可编程混合在一个图形处理单元
    • US07973797B2
    • 2011-07-05
    • US11550958
    • 2006-10-19
    • Guofang JiaoChun YuLingjun ChenYun Du
    • Guofang JiaoChun YuLingjun ChenYun Du
    • G09G5/00G09G5/02G06T15/50G06T15/60
    • G06T15/503G06T2210/32
    • Techniques for implementing blending equations for various blending modes with a base set of operations are described. Each blending equation may be decomposed into a sequence of operations. In one design, a device includes a processing unit that implements a set of operations for multiple blending modes and a storage unit that stores operands and results. The processing unit receives a sequence of instructions for a sequence of operations for a blending mode selected from the plurality of blending modes and executes each instruction in the sequence to perform blending in accordance with the selected blending mode. The processing unit may include (a) an ALU that performs at least one operation in the base set, e.g., a dot product, (b) a pre-formatting unit that performs gamma correction and alpha scaling of inbound color values, and (c) a post-formatting unit that performs gamma compression and alpha scaling of outbound color values.
    • 描述了用于具有基本操作集合的用于各种混合模式的混合方程的技术。 每个混合方程可以分解为一系列操作。 在一种设计中,设备包括一个处理单元,该处理单元实现多种混合模式的一组操作,以及存储操作数和结果的存储单元。 处理单元接收用于从多个混合模式中选择的混合模式的操作序列的指令序列,并且执行该顺序中的每个指令以根据所选择的混合模式执行混合。 处理单元可以包括(a)执行基本集合中的至少一个操作的ALU,例如点积,(b)执行伽马校正和入站颜色值的α缩放的预格式化单元,以及(c )一个后格式化单元,用于执行出色色彩值的伽玛压缩和alpha缩放。
    • 8. 发明申请
    • PROGRAMMABLE GRAPHICS PROCESSING ELEMENT
    • 可编程图形处理元件
    • US20080252652A1
    • 2008-10-16
    • US11735353
    • 2007-04-13
    • Guofang JiaoLingjun ChenChun YuYun Du
    • Guofang JiaoLingjun ChenChun YuYun Du
    • G09G5/00
    • G06T15/005G06T15/40G06T15/503
    • In general, this disclosure describes techniques for performing graphics operations using programmable processing units in a graphics processing unit (GPU). As described herein, a GPU includes a graphics pipeline that includes a programmable graphics processing element (PGPE). In accordance with the techniques described herein, an arbitrary set of instructions is loaded into the PGPE. Subsequently, the PGPE may execute the set of instructions in order to generate a new pixel object. A pixel object describes a displayable pixel. The new pixel object may represent a result of performing a graphics operation on a first pixel object. A display device may display a pixel described by the new pixel object.
    • 通常,本公开描述了使用图形处理单元(GPU)中的可编程处理单元执行图形操作的技术。 如本文所述,GPU包括包括可编程图形处理元件(PGPE)的图形流水线。 根据本文描述的技术,任意一组指令被加载到PGPE中。 随后,PGPE可以执行该组指令以便生成新的像素对象。 像素对象描述可显示像素。 新的像素对象可以表示对第一像素对象执行图形操作的结果。 显示装置可以显示由新像素对象描述的像素。