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    • 2. 发明授权
    • System and method for mapping input device controls to software actions
    • 将输入设备控件映射到软件操作的系统和方法
    • US06727884B1
    • 2004-04-27
    • US09483113
    • 2000-01-14
    • Scott R. LeathamOm K. SharmaMarcus J. AndrewsJames E. Veres
    • Scott R. LeathamOm K. SharmaMarcus J. AndrewsJames E. Veres
    • G09G500
    • A63F13/22A63F13/06A63F13/23A63F2300/1018A63F2300/1025G06F3/038
    • A system for using computer input devices with software applications is disclosed. The system includes an input device mapper, which uses a language of semantics as an interface between input devices and software applications. The input device mapper receives information about which semantics the devices connected to the computer are able to implement, and which semantics correspond to actions that a user can request the software to perform. The input device mapper maps controls on the available devices into user-requestable software actions by matching, as closely as possible, device controls and software actions that correspond to the same semantic. An input device manager employing the disclosed input device mapper translates device operation events into the software's input dialect to direct the software to perform the action into which an operated control has been mapped. The system thus makes input devices and software applications transparent to each other, and permits a software application to be designed to operate without regard to which input device is being used to control its actions.
    • 公开了一种使用具有软件应用的计算机输入设备的系统。 该系统包括输入设备映射器,其使用语义语言作为输入设备和软件应用之间的接口。 输入设备映射器接收关于连接到计算机的设备能够实现哪些语义的信息,以及哪些语义对应于用户可以请求软件执行的动作。 输入设备映射器将可用设备上的控制映射到用户可请求的软件操作中,尽可能接近地匹配对应于相同语义的设备控制和软件动作。 使用所公开的输入设备映射器的输入设备管理器将设备操作事件转换成软件的输入方言,以引导软件执行已经映射了操作的控件的动作。 因此,系统使得输入设备和软件应用彼此透明,并且允许软件应用被设计为在不考虑哪个输入设备用于控制其动作的情况下进行操作。
    • 4. 发明授权
    • Data processing system having a unique instruction processor system
    • 数据处理系统具有独特的指令处理器系统
    • US4398243A
    • 1983-08-09
    • US143651
    • 1980-04-25
    • Kenneth D. HolbergerJames E. VeresMichael L. ZieglerCarl Henry
    • Kenneth D. HolbergerJames E. VeresMichael L. ZieglerCarl Henry
    • G06F9/26G06F9/30G06F11/10G06F11/14G06F12/02G06F12/06G06F12/08G06F12/10G06F12/14
    • G06F9/342G06F11/10G06F11/14G06F12/0292G06F12/0802G06F12/1009G06F12/14G06F9/26G06F9/30G06F11/106G06F12/0623
    • A data processing system which handles thirty-two bit logical addresses which can be derived from either sixteen bit logical addresses or thirty-two bit logical addresses, the latter being translated into physical addresses by unique translation means. The system includes means for decoding macro-instructions of both a basic and an extended instruction set, each macro-instruction containing in itself selected bit patterns which uniquely identify which type of instruction is to be decoded. The decoded macro-instructions provide the starting address of one or more micro-instructions, which address is supplied to a unique micro-instruction sequencing unit which appropriately decodes a selected field of each micro-instruction to obtain each successive micro-instruction. The system uses hierarchical memory storage using eight storage segments (rings), access to the rings being controlled in a privileged manner according to different level of privilege. The memory system uses a bank of main memory modules which interface with the central processor system via a dual port cache memory, block data transfers between the main memory and the cache memory being controlled by a bank controller unit.
    • 一种数据处理系统,其处理可从十六位逻辑地址或三十二位逻辑地址导出的二十二位逻辑地址,后者通过唯一的转换装置转换成物理地址。 该系统包括用于解码基本指令集和扩展指令集的宏指令的装置,每个宏指令本身都包含唯一地标识要被解码的指令类型的所选位模式。 解码的宏指令提供一个或多个微指令的起始地址,该地址被提供给唯一的微指令排序单元,其适当地解码每个微指令的选定字段以获得每个连续的微指令。 该系统使用八个存储段(环)的分层存储器存储,根据不同的权限级别以特权方式访问环。 存储器系统使用一组主存储器模块,其通过双端口高速缓冲存储器与中央处理器系统连接,在主存储器和高速缓冲存储器之间块数据传输由存储体控制器单元控制。
    • 7. 发明授权
    • Method and system for accessing texture data in environments with high
latency in a graphics rendering system
    • 用于在图形渲染系统中访问具有高延迟的环境中的纹理数据的方法和系统
    • US5880737A
    • 1999-03-09
    • US670553
    • 1996-06-27
    • Kent E. GriffinMark L. KenworthyJames E. VeresJoseph W. ChauvinMichael A. ToelleHoward Good
    • Kent E. GriffinMark L. KenworthyJames E. VeresJoseph W. ChauvinMichael A. ToelleHoward Good
    • G06T11/00G06T13/00G06T15/00G06T15/20G06T15/60G06T11/40
    • G06T11/001G06T11/40G06T13/80G06T15/005G06T15/04G06T15/60
    • A system for accessing texture data in a graphics rendering system allows texture data to be stored in memories with high latency or in a compressed format. The system utilizes a texture cache to temporarily store blocks of texture data retrieved from an external memory during rendering operations. In one implementation, geometric primitives are stored in a queue long enough to absorb the latency of fetching and possibly decompressing a texture block. The geometric primitives are converted into texture block references, and these references are used to fetch texture blocks from memory. A rasterizer rasterizes each geometric primitives as the necessary texture data becomes available in the texture cache. In another implementation, geometric primitives are converted into pixels, including a pixel address, color data, and a texture request. These pixels are stored in a queue long enough to absorb the latency of a texture block fetch. The texture requests are read from the queue and used to fetch the appropriate texture blocks. As texture data becomes available in the texture cache, the texture data is sampled as necessary and combined with the pixel data read from the queue to compute output pixels.
    • 用于在图形渲染系统中访问纹理数据的系统允许纹理数据以高延迟或压缩格式存储在存储器中。 该系统利用纹理缓存临时存储在渲染操作期间从外部存储器检索的纹理数据块。 在一个实现中,几何基元被存储在队列中足够长的时间以吸收提取的延迟并且可能解压缩纹理块。 几何基元被转换为纹理块引用,这些引用用于从内存中获取纹理块。 当纹理缓存中必需的纹理数据变得可用时,光栅化器会栅格化每个几何图元。 在另一个实现中,几何基元被转换成像素,包括像素地址,颜色数据和纹理请求。 这些像素被存储在足够长的队列中以吸收纹理块提取的等待时间。 从队列中读取纹理请求,并用于获取适当的纹理块。 随着纹理数据在纹理高速缓存中变得可用,纹理数据根据需要进行采样,并与从队列读取的像素数据组合以计算输出像素。
    • 10. 发明授权
    • Method and system for managing data in computer memory
    • 用于管理计算机内存中的数据的方法和系统
    • US06609186B1
    • 2003-08-19
    • US09491156
    • 2000-01-26
    • James E. VeresLuis HuapayaScott R. Leatham
    • James E. VeresLuis HuapayaScott R. Leatham
    • G06F1202
    • G06F8/61Y10S707/99953Y10S707/99957
    • A system for managing space in a computer memory is disclosed. The system creates free space in a computer memory by using a “downsize” operation, which selectively removes data from a data object residing in the memory. Each data object in the memory provides a downsize operation designed for that data object, which reduces the amount of space that the data object occupies in the memory by deleting data that can be recreated from another source, or data that is not essential to the function of the data object. Each data object may also provide a “restore” operation, which returns the object to a usable state in the memory by replacing data in the memory that has been removed by a prior downsize operation. The restore operation is used if an attempt is made to access the data object after it has been downsized. The system can be used to manage various types of memory containing various types of data objects. One use of the system is to manage the space on a personal computer hard disk by downsizing applications on the disk when additional disk space is needed and then restoring a downsized application when a user attempts to run it. Another use of the system could include management of a database on a storage medium by deleting portions of the database that have been archived on another medium and retrieving portions from the archive on an as-needed basis.
    • 公开了一种用于管理计算机存储器中的空间的系统。 系统通过使用“缩小”操作在计算机存储器中创建可用空间,该操作有选择地从驻留在存储器中的数据对象中删除数据。 内存中的每个数据对象都提供了一个为该数据对象设计的小型化操作,通过删除可从另一个源重新创建的数据,或减少对该函数不是必需的数据,减少了数据对象在内存中占用的空间量 的数据对象。 每个数据对象还可以提供“还原”操作,其通过替换由先前的小型化操作去除的存储器中的数据将对象返回到存储器中的可用状态。 如果在数据对象缩小之后尝试访问数据对象,则使用还原操作。 该系统可用于管理包含各种类型的数据对象的各种类型的存储器。 该系统的一个用途是通过在需要额外的磁盘空间时缩小磁盘上的应用程序,然后在用户尝试运行时恢复缩小的应用程序,来管理个人计算机硬盘上的空间。 该系统的另一用途可以包括通过删除已经存档在另一介质上的数据库部分,并根据需要从存档中检索部分来管理存储介质上的数据库。