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    • 3. 发明申请
    • Projected implement entertainment device
    • 投影机娱乐装置
    • US20070082764A1
    • 2007-04-12
    • US11244282
    • 2005-10-06
    • Gary WeberErica NissenJeffrey Brown
    • Gary WeberErica NissenJeffrey Brown
    • A63B63/00
    • A63B67/06A63B2071/0625A63B2208/12A63H33/006
    • A reconfigurable target/projectile activity entertainment device is disclosed, wherein the device includes a projectile, a target having a target area and a reversible base connectable to the target. The target is in the form of a hoop or ring and is disposed above the reversible base. The hoop has an opening therein that forms the target area. The hoop contains a sensor that detects a projectile passing through the target area and communicates with a sensory generator to generate sensory-stimulating output (i.e., lights and sounds). Projectiles directed through the target area drop to the reversible base below the target area. The reversible base has a first side and a second side. The first side is concave for collecting a projectile that drops thereon. The second side is opposite the first side and has a convex side that deflects projectiles dropping thereon to deflect the projectile away from the device. The reversible base can be reconfigured between a first mode wherein the concave side faces the target area and a second mode that wherein the convex side faces the target.
    • 公开了一种可重新配置的目标/投弹活动娱乐装置,其中所述装置包括射弹,具有目标区域的目标和可连接到所述目标的可逆基座。 目标是箍或环的形式,并且设置在可逆基底之上。 箍在其中具有形成目标区域的开口。 环包含传感器,其检测通过目标区域的射弹并与感觉发生器通信以产生感觉刺激输出(即,灯光和声音)。 通过目标区域的弹丸落到目标区域下方的可逆基地。 可逆底座具有第一侧和第二侧。 第一面是凹的,用于收集掉在其上的射弹。 第二侧与第一侧相对,并且具有凸起的侧面,使得抛射体落在其上以使射弹偏离装置。 可逆基座可以在其中凹面朝向目标区域的第一模式和其中凸侧面向目标的第二模式之间重新配置。
    • 4. 发明授权
    • System and method for live interactive distance learning
    • 实时互动远程学习的系统和方法
    • US06288753B1
    • 2001-09-11
    • US09348892
    • 1999-07-07
    • Cosmo T. DeNicolaMark E. HandzlikJohn D. KelliherWilliam M. FantiniGary Weber
    • Cosmo T. DeNicolaMark E. HandzlikJohn D. KelliherWilliam M. FantiniGary Weber
    • H04N974
    • G09B7/02G09B5/06H04L12/1813H04L29/06H04L67/12H04L67/36H04L67/38H04L69/329H04N7/147
    • A system and method for an interactive, Internet-based videoconferencing multicast operation which utilizes a video production studio with a live instructor giving lectures in real-time to multiple participating students. The videoconference multicasting permits the students to interact with the instructor and other installations during the course of the lecture. In the case of software training, the system and method also utilize Internet-based application sharing and collaboration to permit the students at remote locations to drive a studio-based computer with the software for which the training is being given. The software screen is then used as a background with the instructor being able to literally point to areas of the screen which are being discussed. The instructor has a set of monitors in the studio which allow him/her to see the students on-location. In this fashion, the students can see at their computer screens the instructor “walking” around their computer screen pointing at various items in the screen. Furthermore, a system and method for on-line testing, evaluation and reporting is disclosed wherein test questions, which can be created on the fly by a test administrator, are stored in a database and associated with one or more test numbers and whereby each time a student requests to take a test, the test is “built” and the order of the questions is randomized to avoid cheating. Test evaluation data is cross-correlated and made instantaneously available to students and their sponsoring employer.
    • 一种用于基于互联网的视频会议多播操作的系统和方法,该系统和方法利用视频制作室与现场指导员实时地向多个参与学生进行演讲。 视频会议组播允许学生在演讲过程中与导师和其他设施进行互动。 在软件培训的情况下,系统和方法还利用基于互联网的应用程序共享和协作,以允许远程位置的学生使用正在进行培训的软件来驱动基于工作室的计算机。 然后,软件屏幕用作背景,教练能够逐字地指向正在讨论的屏幕的区域。 导师在工作室里有一套监视器,可以让他/她看到学生的位置。 以这种方式,学生们可以在电脑屏幕上看到教练在电脑屏幕上“走走”,指向屏幕上的各种项目。 此外,公开了用于在线测试,评估和报告的系统和方法,其中可以由测试管理员在飞行中创建的测试问题存储在数据库中并与一个或多个测试号相关联,并且每次 学生要求考试,测试是“建立”,问题的顺序是随机的,以避免作弊。 测试评估数据是相互关联的,并且可以立即向学生及其赞助雇主提供。