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    • 1. 发明申请
    • ISOLATION OF BINDING PROTEINS WITH HIGH AFFINITY TO LIGANDS
    • 分离具有高亲和力的结合蛋白
    • US20070065913A1
    • 2007-03-22
    • US11461757
    • 2006-08-01
    • Gang ChenAndrew HayhurstJeffrey ThomasBrent IversonGeorge Georgiou
    • Gang ChenAndrew HayhurstJeffrey ThomasBrent IversonGeorge Georgiou
    • C12P21/06C07H21/04C12N9/00C12N1/21C07K14/195C12N15/74
    • C12N15/1034
    • The invention overcomes the deficiencies of the prior art by providing a rapid approach for isolating binding proteins capable of binding small molecules and peptides via “display-less” library screening. In the technique, libraries of candidate binding proteins, such as antibody sequences, are expressed in soluble form in the periplasmic space of gram negative bacteria, such as Escherichia coli, and are mixed with a labeled ligand. In clones expressing recombinant polypeptides with affinity for the ligand, the concentration of the labeled ligand bound to the binding protein is increased and allows the cells to be isolated from the rest of the library. Where fluorescent labeling of the target ligand is used, cells may be isolated by fluorescence activated cell sorting (FACS). The approach is more rapid than prior art methods and avoids problems associated with the surface-expression of ligand fusion proteins employed with phage display.
    • 本发明通过提供通过“无显示”文库筛选分离能够结合小分子和肽的结合蛋白的快速方法来克服现有技术的缺陷。 在该技术中,候选结合蛋白(例如抗体序列)的文库以可溶形式表达在革兰氏阴性细菌如大肠杆菌的周质空间中,并与标记的配体混合。 在表达对配体具有亲和性的重组多肽的克隆中,与结合蛋白结合的标记配体的浓度增加,并允许细胞与文库的其余部分分离。 当使用靶配体的荧光标记时,可以通过荧光激活细胞分选(FACS)分离细胞。 该方法比现有技术方法更快速,并避免与噬菌体展示所用配体融合蛋白的表面表达相关的问题。
    • 5. 发明授权
    • Single player fantasy sports game
    • 单人幻想运动游戏
    • US08366551B2
    • 2013-02-05
    • US12435695
    • 2009-05-05
    • Jeffrey Thomas
    • Jeffrey Thomas
    • A63F9/24
    • A63F13/60A63F13/46A63F13/75A63F13/795A63F2300/69A63F2300/8052
    • A single user fantasy game, including a database of VFGMs, each having strategies and player rankings supplied by or for certain human remote GMs, together with a database of real-world athlete/participants. A draft is launched, with the user and at least selected VFGMs as participants. In that draft, the user and the VFGMs make selections of athlete/participants according to predetermined draft rules. Those selections made by the user and by the VFGMs are then saved as respective teams in a team database. Once the teams are selected, the performance of the teams is determined, using a database of real-world performances/statistics, for the athlete/participants in the database of athlete/participants, from a particular time period and according to a set of fantasy game scoring rules. A winner is determined from among the user and the VFGMs, based on the performance of the teams for the particular time period.
    • 一个单一的用户幻想游戏,包括V​​FGM数据库,每个都有一些人类远程GM提供的策略和玩家排名,以及真实世界运动员/参与者的数据库。 启动了一个草案,用户和至少选定的VFGM作为参与者。 在该草案中,用户和VFGM根据预定的草案规则选择运动员/参与者。 用户和VFGM进行的选择随后作为相应的团队保存在团队数据库中。 一旦选定了队伍,就可以使用现场表演/统计数据库,从运动员/参与者的数据库中的运动员/参与者的特定时间段以及一组幻想来确定队伍的表现 游戏得分规则。 取决于用户和VFGM之间的获胜者,这取决于特定时间段内队伍的表现。
    • 9. 发明申请
    • SINGLE PLAYER FANTASY SPORTS GAME
    • 单人游戏幻想运动游戏
    • US20100285856A1
    • 2010-11-11
    • US12435695
    • 2009-05-05
    • Jeffrey Thomas
    • Jeffrey Thomas
    • A63F9/24
    • A63F13/60A63F13/46A63F13/75A63F13/795A63F2300/69A63F2300/8052
    • A single user fantasy game, including a database of VFGMs, each having strategies and player rankings supplied by or for certain human remote GMs, together with a database of real-world athlete/participants. A draft is launched, with the user and at least selected VFGMs as participants. In that draft, the user and the VFGMs make selections of athlete/participants according to predetermined draft rules. Those selections made by the user and by the VFGMs are then saved as respective teams in a team database. Once the teams are selected, the performance of the teams is determined, using a database of real-world performances/statistics, for the athlete/participants in the database of athlete/participants, from a particular time period and according to a set of fantasy game scoring rules. A winner is determined from among the user and the VFGMs, based on the performance of the teams for the particular time period.
    • 一个单一的用户幻想游戏,包括V​​FGM数据库,每个都有一些人类远程GM提供的策略和玩家排名,以及真实世界运动员/参与者的数据库。 启动了一个草案,用户和至少选定的VFGM作为参与者。 在该草案中,用户和VFGM根据预定的草案规则选择运动员/参与者。 用户和VFGM进行的选择随后作为相应的团队保存在团队数据库中。 一旦选定了队伍,就可以使用现场表演/统计数据库,从运动员/参与者的数据库中的运动员/参与者的特定时间段以及一组幻想来确定队伍的表现 游戏得分规则。 取决于用户和VFGM之间的获胜者,这取决于特定时间段内队伍的表现。