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    • 4. 发明授权
    • Single player fantasy sports game
    • 单人幻想运动游戏
    • US08366551B2
    • 2013-02-05
    • US12435695
    • 2009-05-05
    • Jeffrey Thomas
    • Jeffrey Thomas
    • A63F9/24
    • A63F13/60A63F13/46A63F13/75A63F13/795A63F2300/69A63F2300/8052
    • A single user fantasy game, including a database of VFGMs, each having strategies and player rankings supplied by or for certain human remote GMs, together with a database of real-world athlete/participants. A draft is launched, with the user and at least selected VFGMs as participants. In that draft, the user and the VFGMs make selections of athlete/participants according to predetermined draft rules. Those selections made by the user and by the VFGMs are then saved as respective teams in a team database. Once the teams are selected, the performance of the teams is determined, using a database of real-world performances/statistics, for the athlete/participants in the database of athlete/participants, from a particular time period and according to a set of fantasy game scoring rules. A winner is determined from among the user and the VFGMs, based on the performance of the teams for the particular time period.
    • 一个单一的用户幻想游戏,包括V​​FGM数据库,每个都有一些人类远程GM提供的策略和玩家排名,以及真实世界运动员/参与者的数据库。 启动了一个草案,用户和至少选定的VFGM作为参与者。 在该草案中,用户和VFGM根据预定的草案规则选择运动员/参与者。 用户和VFGM进行的选择随后作为相应的团队保存在团队数据库中。 一旦选定了队伍,就可以使用现场表演/统计数据库,从运动员/参与者的数据库中的运动员/参与者的特定时间段以及一组幻想来确定队伍的表现 游戏得分规则。 取决于用户和VFGM之间的获胜者,这取决于特定时间段内队伍的表现。
    • 8. 发明申请
    • SINGLE PLAYER FANTASY SPORTS GAME
    • 单人游戏幻想运动游戏
    • US20100285856A1
    • 2010-11-11
    • US12435695
    • 2009-05-05
    • Jeffrey Thomas
    • Jeffrey Thomas
    • A63F9/24
    • A63F13/60A63F13/46A63F13/75A63F13/795A63F2300/69A63F2300/8052
    • A single user fantasy game, including a database of VFGMs, each having strategies and player rankings supplied by or for certain human remote GMs, together with a database of real-world athlete/participants. A draft is launched, with the user and at least selected VFGMs as participants. In that draft, the user and the VFGMs make selections of athlete/participants according to predetermined draft rules. Those selections made by the user and by the VFGMs are then saved as respective teams in a team database. Once the teams are selected, the performance of the teams is determined, using a database of real-world performances/statistics, for the athlete/participants in the database of athlete/participants, from a particular time period and according to a set of fantasy game scoring rules. A winner is determined from among the user and the VFGMs, based on the performance of the teams for the particular time period.
    • 一个单一的用户幻想游戏,包括V​​FGM数据库,每个都有一些人类远程GM提供的策略和玩家排名,以及真实世界运动员/参与者的数据库。 启动了一个草案,用户和至少选定的VFGM作为参与者。 在该草案中,用户和VFGM根据预定的草案规则选择运动员/参与者。 用户和VFGM进行的选择随后作为相应的团队保存在团队数据库中。 一旦选定了队伍,就可以使用现场表演/统计数据库,从运动员/参与者的数据库中的运动员/参与者的特定时间段以及一组幻想来确定队伍的表现 游戏得分规则。 取决于用户和VFGM之间的获胜者,这取决于特定时间段内队伍的表现。