会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 3. 发明授权
    • Viewing device for generating a three-dimensional image
    • 用于生成三维图像的观看装置
    • US4398723A
    • 1983-08-16
    • US229659
    • 1981-01-29
    • Erick E. EricksonChristian H. OberthJeffrey D. BreslowDouglas P. Montague
    • Erick E. EricksonChristian H. OberthJeffrey D. BreslowDouglas P. Montague
    • A63F9/02A63F13/08
    • A63F13/25A63F13/08A63F9/0291A63F2250/305
    • A game apparatus includes a viewing device which incorporates a viewing console that receives replaceable visual cartridges and a microcomputer for generating game functions. The visual cartridges are automatically opened upon insertion into the viewing console to reveal a three-dimensional scene. When the visual cartridge is opened, its cover swings into alignment with a plurality of light emitting elements. These elements are operative to selectively illuminate various regions of the cover and to project indicia located on the illuminated region onto the scene provided by the viewing cartridge. Each viewing device can be provided with a plurality of different cartridges with covers bearing different symbols to produce a variety of visual effects useful in implementing game devices, particularly microcomputer controlled game devices, and visual displays such as advertising displays and the like.
    • 一种游戏装置,包括观赏装置,该观赏装置包括观察台,其接收可更换的视觉盒,以及微型计算机,用于产生游戏功能。 视觉盒在插入观察台后自动打开以显示三维场景。 当视觉盒被打开时,其盖与多个发光元件对准摆动。 这些元件可操作以选择性地照亮盖的各个区域,并将位于照明区域上的标记投影到由观察盒提供的场景上。 每个观察装置可以设置有多个具有不同符号的盖的不同的盒,以产生用于实现游戏装置,特别是微型计算机控制的游戏装置以及诸如广告显示器等的视觉显示器的各种视觉效果。
    • 5. 发明授权
    • Board game apparatus
    • 棋盘游戏机
    • US4192512A
    • 1980-03-11
    • US874013
    • 1978-01-31
    • Erick E. EricksonJeffrey D. Breslow
    • Erick E. EricksonJeffrey D. Breslow
    • A63F3/00
    • A63F3/00145A63F3/00006
    • A board game designed arounda "monster" theme wherein the object of the game is to proceed from a starting area to a weapons pickup area while avoiding capture by the monster and after pick up of a weapon to be the first to hunt down and destroy the monster. The board game apparatus includes a game board having a playing surface and a travel path defined by a plurality of spaced apart play stations extending between a starting area and the pickup area for weapons. A plurality of playing pieces are adapted to be moved along the travel path between the play stations and a chance device is utilized for directing the movement of the playing pieces along the travel path. The game board playing surface also includes a plurality of spaced apart foot spaces arranged in pairs to straddle the travel path. A toy figure in the form of a monster having spaced apart feet is adapted to stand on pairs of the foot spaces and straddle the travel path when the monster is in a standing position. The monster includes a body having a pan for holding a quantity of cohesive gelatinous material or gel and the pan includes at least one opening which permits the gel material to drool downwardly into contact with the playing surface to provide a cohesive strand which forms an impediment to the movement or placement of the playing pieces along the path that is straddled by the monster. The cohesive strands of gel may pass over and knock down a playing piece. If a player is successful in moving his playing piece to the weapons pickup area, he is permitted to take a "mine" which may be operated as a lever to upset the monster and thereby win the game. The player who destroys the monster is declared the winner of the game.
    • 围绕“怪物”主题设计的棋盘游戏,其中游戏的对象是从起始区域进行到武器拾取区域,同时避免被怪物捕捉并且拾取武器以成为第一个来追捕并销毁 怪物。 棋盘游戏装置包括具有播放面的游戏板和由在起始区域和武器的拾取区域之间延伸的多个间隔开的播放站限定的行进路径。 多个播放片适于沿着播放台之间的行进路径移动,并且机会装置用于引导播放片沿着行进路径的移动。 游戏板游戏表面还包括成对布置以跨越行进路径的多个间隔开的足部空间。 具有间隔开的脚的怪物形式的玩具图形适于在怪物处于站立位置时站立在脚部空间的对上并跨越行进路径。 该怪物包括具有用于保持一定量的凝聚凝胶状材料或凝胶的盘的本体,并且该盘包括至少一个开口,该开口允许凝胶材料向下流动以与游戏表面接触,以提供粘性线,其形成障碍物 沿着由怪物跨过的路径的运动或放置。 凝胶的凝聚线可能会过去并击倒一块玩具。 如果玩家成功地将他的玩家移动到武器拾取区域,他被允许采取一个“我的”,它可以作为一个杠杆来打乱怪物,从而赢得比赛。 破坏怪物的玩家被宣布为游戏的赢家。
    • 6. 发明授权
    • Ball bounce game using electromagnetic beams
    • 球反弹游戏使用电磁束
    • US07102119B1
    • 2006-09-05
    • US11064688
    • 2005-02-24
    • Jeffrey D. BreslowZarko StambolicKarl R. Meyer
    • Jeffrey D. BreslowZarko StambolicKarl R. Meyer
    • H01J40/14A63B37/00
    • A63B67/002A63B71/0605A63H2200/00
    • The present invention is a computerized game device or game playing method for use with objects such as balls and a generally planar surface. The game device may comprise at least two electromagnetic beam transmitters arranged to emit electromagnetic beams and at least two corresponding electromagnetic beam receivers generating signals. The game device further comprises a support for the transmitters and receivers having a surface shaped to rest stably against the planar surface, the support positioning each transmitter to emit its electromagnetic beam parallel to the other beams and parallel to the planar surface, the support positioning each receiver to receive one of the electromagnetic beams, and the support shaped to permit the objects to pass through the beams and to strike the planar surface without striking the support. The game device further comprises a game computer arranged to receive signals from the receivers and programmed to implement at least one game where performance is judged by analysis of the signals received from the receivers.
    • 本发明是一种计算机化游戏装置或游戏方法,用于与诸如球和大致平坦的表面之类的物体。 游戏装置可以包括布置成发射电磁波束的至少两个电磁波束发射器和产生信号的至少两个对应的电磁波束接收器。 游戏装置还包括对具有成形为能够平稳地靠在平面上的表面成形的发射器和接收器的支撑件,支撑件将每个发射器定位以发射其平行于其他光束并平行于平面的电磁波束,支撑件将每个 接收器以接收电磁束中的一个,并且支撑件被成形为允许物体穿过梁并且撞击平坦表面而不会撞击支撑件。 游戏装置还包括游戏计算机,该游戏计算机被布置为从接收器接收信号并被编程以实现至少一个游戏,其中通过从接收器接收的信号的分析来判断性能。
    • 7. 发明授权
    • Apparatus and method of playing a menu item collecting game
    • 播放菜单项收集游戏的装置和方法
    • US4948146A
    • 1990-08-14
    • US307384
    • 1989-02-06
    • Carol D. SnyderJeffrey D. Breslow
    • Carol D. SnyderJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/0478A63F2003/00523A63F2003/0486A63F2011/0083A63F2250/022A63F3/00574
    • A game in which a number of players each attempt to collect all of the parts of a meal indicated on a menu allocated to each player at the outset of the game. No two menus are alike, but there is one part of the meal that is common to each of the menus. Other parts are common to some but not all of the menus. Each of the parts of the meal is displayed on one side of a commonly shaped, preferably pie shaped, piece. The pieces fit into cutout portions of a tray provided to each player. In addition to the menu item pieces, similarly shaped pieces have instructions on one side which cause players to trade pieces. All of the pieces are placed face down and each player in turn picks up a piece to obtain the needed parts of the meal. As each player picks and replaces unneeded items, the other players attempt to recall the location of items they need so that they can pick them on their next turn.
    • 游戏开始时分配给每个玩家的菜单上指示的一些玩家各自尝试收集餐的所有部分的游戏。 没有两个菜单是一样的,但是每个菜单共同的一部分餐点。 其他部分是一些但不是所有的菜单通用。 膳食的每个部分显示在通常成型的,优选饼形的片的一侧。 这些件装配到提供给每个玩家的托盘的切口部分中。 除了菜单项之外,类似形状的部件具有一方的指令,使得玩家交易零件。 所有的片段都面朝下放置,每个玩家依次拿起一块,以获得所需的部分食物。 当每个玩家选择并替换不需要的物品时,其他玩家会尝试召回他们需要的物品的位置,以便他们可以在下一回合中选择它们。
    • 8. 发明授权
    • Target game apparatus with steps
    • 目标游戏装置与步骤
    • US4834391A
    • 1989-05-30
    • US149721
    • 1988-01-29
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • A63F7/00
    • A63F7/00
    • A game including a housing formed of two opposed halves that pivot together. Each half has steps from a raised end proximal a player to a gap at the lower distal end where the halves are pivotally connected. Two players are each allocated a number of marbles, that are initially placed adjacent the player's raised end, plus a larger shooter. By dropping the shooter, the player attempts to knock the marbles down the steps toward the gap. Whenever a player causes a marble to drop through the gap, the player gets another turn. After each turn, the player's shoot is returned to the player via a ramp. All of the marbles knocked down the steps and through the gap, drop through the shooter return ramp and are directed by another ramp toward the opposing player. Clearing the steps of all of the marbles allocated to a player wins the game.
    • 一种游戏,包括由两个相对的一半组成的壳体,其枢转在一起。 每一半具有从玩家附近的升高端到在半远端枢转连接的下远端处的间隙的台阶。 两名球员分别被分配了一些弹珠,最初放置在玩家的顶端附近,加上一个较大的射手。 通过放弃射手,玩家试图将大理石击倒走向差距的台阶。 每当玩家造成大理石落差时,玩家再次转身。 每转后,玩家的射击通过坡道返回给玩家。 所有的弹珠都击倒了台阶,通过这个差距,掉落在射手回程斜坡上,并被另一个斜坡导向对方的对手。 清除分配给玩家的所有大理石的步骤赢得比赛。