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    • 3. 发明授权
    • Board game apparatus
    • 棋盘游戏机
    • US4192512A
    • 1980-03-11
    • US874013
    • 1978-01-31
    • Erick E. EricksonJeffrey D. Breslow
    • Erick E. EricksonJeffrey D. Breslow
    • A63F3/00
    • A63F3/00145A63F3/00006
    • A board game designed arounda "monster" theme wherein the object of the game is to proceed from a starting area to a weapons pickup area while avoiding capture by the monster and after pick up of a weapon to be the first to hunt down and destroy the monster. The board game apparatus includes a game board having a playing surface and a travel path defined by a plurality of spaced apart play stations extending between a starting area and the pickup area for weapons. A plurality of playing pieces are adapted to be moved along the travel path between the play stations and a chance device is utilized for directing the movement of the playing pieces along the travel path. The game board playing surface also includes a plurality of spaced apart foot spaces arranged in pairs to straddle the travel path. A toy figure in the form of a monster having spaced apart feet is adapted to stand on pairs of the foot spaces and straddle the travel path when the monster is in a standing position. The monster includes a body having a pan for holding a quantity of cohesive gelatinous material or gel and the pan includes at least one opening which permits the gel material to drool downwardly into contact with the playing surface to provide a cohesive strand which forms an impediment to the movement or placement of the playing pieces along the path that is straddled by the monster. The cohesive strands of gel may pass over and knock down a playing piece. If a player is successful in moving his playing piece to the weapons pickup area, he is permitted to take a "mine" which may be operated as a lever to upset the monster and thereby win the game. The player who destroys the monster is declared the winner of the game.
    • 围绕“怪物”主题设计的棋盘游戏,其中游戏的对象是从起始区域进行到武器拾取区域,同时避免被怪物捕捉并且拾取武器以成为第一个来追捕并销毁 怪物。 棋盘游戏装置包括具有播放面的游戏板和由在起始区域和武器的拾取区域之间延伸的多个间隔开的播放站限定的行进路径。 多个播放片适于沿着播放台之间的行进路径移动,并且机会装置用于引导播放片沿着行进路径的移动。 游戏板游戏表面还包括成对布置以跨越行进路径的多个间隔开的足部空间。 具有间隔开的脚的怪物形式的玩具图形适于在怪物处于站立位置时站立在脚部空间的对上并跨越行进路径。 该怪物包括具有用于保持一定量的凝聚凝胶状材料或凝胶的盘的本体,并且该盘包括至少一个开口,该开口允许凝胶材料向下流动以与游戏表面接触,以提供粘性线,其形成障碍物 沿着由怪物跨过的路径的运动或放置。 凝胶的凝聚线可能会过去并击倒一块玩具。 如果玩家成功地将他的玩家移动到武器拾取区域,他被允许采取一个“我的”,它可以作为一个杠杆来打乱怪物,从而赢得比赛。 破坏怪物的玩家被宣布为游戏的赢家。
    • 4. 发明授权
    • Viewing device for generating a three-dimensional image
    • 用于生成三维图像的观看装置
    • US4398723A
    • 1983-08-16
    • US229659
    • 1981-01-29
    • Erick E. EricksonChristian H. OberthJeffrey D. BreslowDouglas P. Montague
    • Erick E. EricksonChristian H. OberthJeffrey D. BreslowDouglas P. Montague
    • A63F9/02A63F13/08
    • A63F13/25A63F13/08A63F9/0291A63F2250/305
    • A game apparatus includes a viewing device which incorporates a viewing console that receives replaceable visual cartridges and a microcomputer for generating game functions. The visual cartridges are automatically opened upon insertion into the viewing console to reveal a three-dimensional scene. When the visual cartridge is opened, its cover swings into alignment with a plurality of light emitting elements. These elements are operative to selectively illuminate various regions of the cover and to project indicia located on the illuminated region onto the scene provided by the viewing cartridge. Each viewing device can be provided with a plurality of different cartridges with covers bearing different symbols to produce a variety of visual effects useful in implementing game devices, particularly microcomputer controlled game devices, and visual displays such as advertising displays and the like.
    • 一种游戏装置,包括观赏装置,该观赏装置包括观察台,其接收可更换的视觉盒,以及微型计算机,用于产生游戏功能。 视觉盒在插入观察台后自动打开以显示三维场景。 当视觉盒被打开时,其盖与多个发光元件对准摆动。 这些元件可操作以选择性地照亮盖的各个区域,并将位于照明区域上的标记投影到由观察盒提供的场景上。 每个观察装置可以设置有多个具有不同符号的盖的不同的盒,以产生用于实现游戏装置,特别是微型计算机控制的游戏装置以及诸如广告显示器等的视觉显示器的各种视觉效果。
    • 6. 发明授权
    • Game with elastic tethered missiles
    • 弹性系绳导弹游戏
    • US4125262A
    • 1978-11-14
    • US815802
    • 1977-07-15
    • Erick E. Erickson
    • Erick E. Erickson
    • A63F3/00A63F9/02A63F1/04A63B63/04A63B67/10
    • A63F3/00075A63F9/02
    • An action strategy game device includes a base having a playing surface defining a plurality of play areas on opposite sides for supporting one or more playing pieces of opposing players. A plurality of playing pieces are adapted for movement around the play areas between a back line and a front line thereof toward an opposing player's area are provided and the playing pieces normally stand upright on the base until knocked down when struck by a moving missile or cannon ball released or fired by an opposing player. Cannon balls are provided for firing along paths determined by the players and reaimed to knock down an opponent's upstanding playing pieces. The cannon balls are secured to one end of an elongated elastic member such as a rubber band which is securable to the base of the game device between the play areas. A notched wall structure is provided along the back line of each player for holding the cannon balls in place at selected positions along the back line with the elastic member under tension. A manually transportable device is provided for releasing the cannon balls by movement upwardly to clear the wall structure so that they are propelled by the elastic member toward an upstanding playing piece on an opponent's play area.
    • 一种动作策略游戏装置,具有:基座,具有在相对侧限定多个游戏区域的游戏面,用于支持一个或多个相对的玩家的棋子。 设置多个玩具,用于围绕其背线和前线之间的游戏区域向着相对的玩家的区域移动,并且玩具通常直立在基座上,直到当被移动的导弹或大炮撞击时被击倒 一个对手的球被释放或射击。 大炮球被提供用于通过由玩家确定的路径进行射击,并重新击倒对手的直立玩法。 大炮球固定在细长弹性构件的一端,例如可在游戏区域之间固定到游戏装置的底部的橡皮筋。 沿着每个玩家的背线设置有凹口的墙壁结构,用于在弹性构件处于张力下沿着背线将选择的位置保持在适当的位置。 提供一种手动输送装置,用于通过向上移动来释放炮弹以清除壁结构,使得它们被弹性构件推向对手的游戏区域上的直立的玩具。
    • 8. 发明授权
    • Eating doll
    • 吃娃娃
    • US4244139A
    • 1981-01-13
    • US117437
    • 1980-02-01
    • Erick E. EricksonWayne A. Kuna
    • Erick E. EricksonWayne A. Kuna
    • A63H3/20A63H3/24A63H13/02
    • A63H3/24A63H3/20
    • An animated doll includes a hollow head and body formed with a wall of thin flexible material and having a face with a forward side with a mouth cavity defined therein including movable upper and lower lips. The mouth cavity is adapted to hold a quantity of food and includes a wall portion which is deflectable to expel food from the mouth between the lips simulating the action of a young child learning to eat solid food. The doll includes a first operator for moving the lips to open and close to animate chewing and a second operator for moving the inside wall of the mouth outwardly between the lips to eject or spit out food with an outward tongue thrust.
    • 动画娃娃包括形成有薄柔性材料的壁的中空头部和主体,并且具有面向前侧的面,其中限定有口腔,其中包括可移动的上唇和下唇。 口腔适于容纳一定数量的食物,并且包括壁部分,该壁部分可偏转以从食物之间的口部排出模仿学习吃固体食物的幼儿的动作。 娃娃包括用于移动嘴唇打开并接近动画咀嚼的第一操作者,以及第二操作者,用于在嘴唇之间向外移动嘴唇的内壁,以以向外的舌头推力喷射或吐出食物。
    • 9. 发明授权
    • Toy vehicle
    • 玩具车
    • US4216612A
    • 1980-08-12
    • US967268
    • 1978-12-07
    • Erick E. EricksonJohn R. WildmanBurton C. MeyerJoseph M. Burck
    • Erick E. EricksonJohn R. WildmanBurton C. MeyerJoseph M. Burck
    • A63H11/10A63H17/25
    • A63H11/10A63H17/25
    • A wheeled vehicle having the appearance of an insect, such as a spider, includes a main body portion housing a drive mechanism for propelling the vehicle across a suitable supporting surface. The drive mechanism is shiftable for operating a cord winch for pulling the vehicle or drawing objects toward the mouth of the spider. A plurality of legs are mounted to the body portion by flexible couplings which permit the legs to engage the supporting surface so that they move randomly, during movement of the vehicle, to simulate a crawling action. A cockpit provided on the rear portion of the body is covered by a transparent shield and provided with indicia to define the control quarters of a mechanical spider device.
    • 具有诸如蜘蛛的昆虫外观的轮式车辆包括容纳驱动机构的主体部分,用于将车辆推进穿过合适的支撑表面。 驱动机构可移动,用于操作绳索绞车以拉动车辆或将物体朝向蜘蛛的嘴部。 多个腿部通过柔性联接器安装到主体部分,该联接器允许腿部与支撑表面接合,使得它们在车辆移动期间随机移动以模拟爬行动作。 设置在身体后部的驾驶舱被透明屏蔽覆盖,并设有标记以限定机械蜘蛛装置的控制区。
    • 10. 发明授权
    • Vibrating game apparatus with loosely interfitting surface elements
    • 具有松散相互作用的表面元件的振动游戏装置
    • US4147358A
    • 1979-04-03
    • US872426
    • 1978-01-26
    • Erick E. Erickson
    • Erick E. Erickson
    • A63F3/00A63F7/22A63H18/00
    • A63F3/00148A63F3/00A63F7/3603A63H18/00
    • A game apparatus having the theme of prehistoric dinosaurs which eventually become extinct. The game apparatus includes a base supporting a floor which is adapted for vibrating motion and which represents a pool of hot lava. A manually operated vibrator is actuated repeatedly during play for imparting vibratory motion to the floor and a plurality of puzzle-like, earth elements mounted on the floor and interfitted together to form an elevated playing surface representing the earth's surface are adapted to move with respect to one another as the floor vibrates. As the earth elements move, a wide crack may develop between them. Game pieces in the form of dinosaurs are placed on the upper surface of the earth elements and are moved from element to element in response to the indications directed by a spinner which includes indicia thereon corresponding to indicia on the puzzle-like earth elements. In addition, the spinner provides instructions which call for activating the vibrator to represent an earthquake, during which the dinosaurs may topple over into the lava bed of the floor. The dinosaurs are thus removed from the game as they topple into the cracks and the last surviving dinosaur present on the land mass of the earth elements represents the winner of the game.
    • 具有史前恐龙主题的游戏装置,最终灭绝。 游戏装置包括支撑适于振动运动并且代表热熔岩池的地板的基座。 一个手动操作的振动器在播放过程中被重复地启动,以便向地板施加振动运动,并且安装在地板上的多个拼图式的地球元件和配合在一起以形成代表地球表面的升高的演奏表面适于相对于 另一个地板振动。 随着地球元素的移动,它们之间可能会发生很大的裂缝。 以恐龙形式的游戏片段放置在地球元素的上表面上,并响应于旋转器指示的元件移动到元件,该旋转器包括对应于拼图式地球元件上的标记的标记。 此外,微调器提供了要求激活振动器来代表地震的指令,在此期间恐龙可能会翻转到地板的熔岩床中。 因此,恐龙在游戏中被淘汰,并且在地球元素的土地上存在的最后存在的恐龙代表了游戏的胜利者。