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    • 1. 发明授权
    • Gaming system and method for providing multi-level personal progressive awards
    • 游戏系统和方法提供多层次的个人渐进奖励
    • US08197337B2
    • 2012-06-12
    • US11927029
    • 2007-10-29
    • Daniel DeWaalVincent SmithHans EliasLance R. Peterson
    • Daniel DeWaalVincent SmithHans EliasLance R. Peterson
    • A63F9/24
    • G07F17/3258G07F17/32
    • A gaming system and method including at least one gaming system progressive award adapted to be provided to any player at one of a plurality of the gaming machines. The gaming system progressive award is associated with a designated quantity of points wherein the first player at one of the gaming devices to accumulate the designated quantity of points is provided the gaming system progressive award. The gaming system and method also includes, for each of a plurality of players, a plurality of personal progressive awards arranged in a personal multi-level progressive configuration. Such personal progressive awards are individual to each specific player and funded by that player's wagers placed at the gaming devices in the gaming system.
    • 一种游戏系统和方法,包括适于提供给多个游戏机中的一个游戏机上的任何玩家的至少一个游戏系统渐进奖励。 游戏系统渐进奖励与指定数量的积分相关联,其中一个游戏装置中的一个游戏装置中积累指定数量的积分的第一玩家被提供给游戏系统渐进奖励。 对于多个玩家中的每一个,游戏系统和方法还包括以个人多级逐行配置排列的多个个人进步奖励。 这样的个人渐进奖励对于每个特定玩家而言是个人的,并且由玩家在游戏系统中游戏设备上的投注资助。
    • 3. 发明申请
    • GAMING SYSTEM AND METHOD PROVIDING VENUE WIDE SIMULTANEOUS PLAYER PARTICIPATION BASED BONUS GAME
    • 游戏系统和方法提供场景同时播放器参与基于奖金游戏
    • US20080113765A1
    • 2008-05-15
    • US11558683
    • 2006-11-10
    • Daniel DeWaal
    • Daniel DeWaal
    • A63F9/24
    • G07F17/3262G07F17/3244G07F17/3276
    • In one embodiment, the gaming system and method disclosed herein substantially simultaneously provides a multi-round bonus event to a plurality of players. Each players' input(s) determine, at least in part, an award, if any, provided to that player for the bonus event. In one embodiment, upon an occurrence of a suitable triggering event, a central controller of the gaming system identifies at least one player and preferably a plurality of players who are eligible for the bonus event. The central controller causes the bonus event to be provided to those eligible players. In one such embodiment, the bonus event enables one or more eligible players in the gaming system to simultaneously (or substantially simultaneously) attempt to win the award in the bonus event. In this embodiment, the outcome of the bonus event is determined, at least in part, by one or more player inputs, choices or decisions in the bonus event.
    • 在一个实施例中,本文公开的游戏系统和方法基本上同时向多个玩家提供多轮奖励事件。 每个玩家的投入决定至少部分地为该玩家提供奖金活动的奖励(如果有的话)。 在一个实施例中,在出现合适的触发事件时,游戏系统的中央控制器识别符合奖励事件的至少一个玩家并且优选地多个玩家。 中央控制人员将奖金事件提供给符合条件的玩家。 在一个这样的实施例中,奖励事件使得游戏系统中的一个或多个合格玩家同时(或基本上同时地)尝试在奖金事件中赢得奖励。 在该实施例中,奖励事件的结果至少部分地由奖励事件中的一个或多个玩家输入,选择或决定确定。
    • 4. 发明授权
    • Gaming system and method providing venue wide simultaneous player participation based bonus game
    • 游戏系统和方法提供场地广泛的同时玩家参与的奖金游戏
    • US08105149B2
    • 2012-01-31
    • US11558683
    • 2006-11-10
    • Daniel DeWaal
    • Daniel DeWaal
    • A63F9/24
    • G07F17/3262G07F17/3244G07F17/3276
    • In one embodiment, the gaming system and method disclosed herein substantially simultaneously provides a multi-round bonus event to a plurality of players. Each players' input(s) determine, at least in part, an award, if any, provided to that player for the bonus event. In one embodiment, upon an occurrence of a suitable triggering event, a central controller of the gaming system identifies at least one player and preferably a plurality of players who are eligible for the bonus event. The central controller causes the bonus event to be provided to those eligible players. In one such embodiment, the bonus event enables one or more eligible players in the gaming system to simultaneously (or substantially simultaneously) attempt to win the award in the bonus event. In this embodiment, the outcome of the bonus event is determined, at least in part, by one or more player inputs, choices or decisions in the bonus event.
    • 在一个实施例中,本文公开的游戏系统和方法基本上同时向多个玩家提供多轮奖励事件。 每个玩家的投入决定至少部分地为该玩家提供奖金活动的奖励(如果有的话)。 在一个实施例中,在出现合适的触发事件时,游戏系统的中央控制器识别符合奖励事件的至少一个玩家并且优选地多个玩家。 中央控制人员将奖金事件提供给符合条件的玩家。 在一个这样的实施例中,奖励事件使得游戏系统中的一个或多个合格玩家同时(或基本上同时地)尝试在奖金事件中赢得奖励。 在该实施例中,奖励事件的结果至少部分地由奖励事件中的一个或多个玩家输入,选择或决定确定。
    • 5. 发明授权
    • Duty free gaming rewards
    • 免税游戏奖励
    • US09552692B2
    • 2017-01-24
    • US13069548
    • 2011-03-23
    • David MuirDaniel DeWaalAnthony BaerlocherLeslie Swift
    • David MuirDaniel DeWaalAnthony BaerlocherLeslie Swift
    • G07F17/32
    • G07F17/3237G07F17/3244G07F17/3267
    • A gaming machine including an interface unit configured to accept game play data from a player, and a controller coupled to the interface unit. The controller includes a processor and a memory, wherein the memory stores player tracking data and wherein the processor is configured to receive, via the interface unit, game play data for the player playing a primary game, initiate a play of a secondary game if a triggering event occurs, enable a player to select at least one of a plurality of different loyalty awards associated with the secondary game, determine an outcome of the secondary game, and issue a loyalty award based on the determined outcome of the secondary game.
    • 一种游戏机,包括被配置为接收来自玩家的游戏数据的接口单元,以及耦合到所述接口单元的控制器。 所述控制器包括处理器和存储器,其中所述存储器存储播放器跟踪数据,并且其中所述处理器经配置以经由所述接口单元接收玩游戏主游戏的玩家的游戏数据,如果 发生触发事件,使得玩家能够选择与次要游戏相关联的多个不同忠诚奖励中的至少一个,确定次级游戏的结果,并且基于所确定的次要游戏的结果发布忠诚奖励。