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    • 1. 发明授权
    • Duty free gaming rewards
    • 免税游戏奖励
    • US09552692B2
    • 2017-01-24
    • US13069548
    • 2011-03-23
    • David MuirDaniel DeWaalAnthony BaerlocherLeslie Swift
    • David MuirDaniel DeWaalAnthony BaerlocherLeslie Swift
    • G07F17/32
    • G07F17/3237G07F17/3244G07F17/3267
    • A gaming machine including an interface unit configured to accept game play data from a player, and a controller coupled to the interface unit. The controller includes a processor and a memory, wherein the memory stores player tracking data and wherein the processor is configured to receive, via the interface unit, game play data for the player playing a primary game, initiate a play of a secondary game if a triggering event occurs, enable a player to select at least one of a plurality of different loyalty awards associated with the secondary game, determine an outcome of the secondary game, and issue a loyalty award based on the determined outcome of the secondary game.
    • 一种游戏机,包括被配置为接收来自玩家的游戏数据的接口单元,以及耦合到所述接口单元的控制器。 所述控制器包括处理器和存储器,其中所述存储器存储播放器跟踪数据,并且其中所述处理器经配置以经由所述接口单元接收玩游戏主游戏的玩家的游戏数据,如果 发生触发事件,使得玩家能够选择与次要游戏相关联的多个不同忠诚奖励中的至少一个,确定次级游戏的结果,并且基于所确定的次要游戏的结果发布忠诚奖励。
    • 3. 发明申请
    • Adventure sequence activities
    • 冒险顺序活动
    • US20080020848A1
    • 2008-01-24
    • US11880680
    • 2007-07-23
    • David MuirBinh Nguyen
    • David MuirBinh Nguyen
    • A63F9/24
    • G07F17/323G07F17/32G07F17/3206G07F17/3211G07F17/3227G07F17/3232G07F17/3255G07F17/3262G07F17/3276G07F17/329G07F17/3293G07F17/34
    • Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.
    • 本发明的一些实施方式提供用于各种类型的冒险序列的方法和装置,其优选至少部分地涉及投注游戏。 这样的序列可以涉及在多个游戏设备,桌子和/或游戏场所的投注和/或其他游戏。 一些实施方案提供虚拟游戏体验,其中在单个位置模拟一个或多个其他环境(例如,包括游戏场所的环境)。 因此,本文描述的冒险序列可以包括在一个或多个虚拟环境中的阶段,一个或多个真实环境中的阶段或两者的组合。 这里也称为玩家游戏代理(“PGA”)的虚拟玩家可以代表真实玩家行事。 PGA可能能够自主地玩游戏,例如,当相关联的玩家处于不同的位置和/或不知道PGA的当前活动时。 可以使PGA代表真实玩家进行协商,例如,comps,更好的pay table percent等。
    • 5. 发明申请
    • Apparatus and methods for wireless gaming communications
    • 无线游戏通信的装置和方法
    • US20060058102A1
    • 2006-03-16
    • US10937990
    • 2004-09-10
    • Binh NguyenCraig PaulsenJames StockdaleDavid Muir
    • Binh NguyenCraig PaulsenJames StockdaleDavid Muir
    • G06F17/00
    • G07F17/3241G07F17/3223G07F17/323
    • A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.
    • 游戏通信装置可以包括无线收发器和可操作地耦合到无线收发器的控制器。 控制器可以被编程为在游戏设备附近建立与游戏设备的双向无线通信链路,接收与第一游戏功能相关的语音命令,经由无线收发器向游戏设备发送第一游戏功能数据,以及 经由无线收发器从游戏装置接收与第二游戏功能有关的数据。 游戏装置可以包括第二无线收发器和可操作地耦合到第二无线收发器的第二控制器。 第二控制器可以被编程为经由第二无线收发器接收第一游戏功能数据,基于第一游戏功能数据执行第一游戏功能,并且经由第二无线收发器将第二游戏功能数据发送到无线通信设备。
    • 7. 发明申请
    • APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS
    • 无线游戏通信的装置和方法
    • US20080268957A1
    • 2008-10-30
    • US12172951
    • 2008-07-14
    • Binh T. NguyenCraig A. PaulsenJames StockdaleDavid Muir
    • Binh T. NguyenCraig A. PaulsenJames StockdaleDavid Muir
    • A63F9/24G06F17/00
    • G07F17/3241G07F17/3223G07F17/323
    • A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.
    • 游戏通信装置可以包括无线收发器和可操作地耦合到无线收发器的控制器。 控制器可以被编程为在游戏设备附近建立与游戏设备的双向无线通信链路,接收与第一游戏功能相关的语音命令,经由无线收发器向游戏设备发送第一游戏功能数据,以及 经由无线收发器从游戏装置接收与第二游戏功能有关的数据。 游戏装置可以包括第二无线收发器和可操作地耦合到第二无线收发器的第二控制器。 第二控制器可以被编程为经由第二无线收发器接收第一游戏功能数据,基于第一游戏功能数据执行第一游戏功能,并且经由第二无线收发器将第二游戏功能数据发送到无线通信设备。
    • 9. 发明授权
    • Secure media distribution in a wager gaming system
    • 在赌注游戏系统中安全的媒体分发
    • US09002745B2
    • 2015-04-07
    • US11644229
    • 2006-12-21
    • David MuirBinh NguyenBrian Underdahl
    • David MuirBinh NguyenBrian Underdahl
    • G06F21/00G06F21/10G07F17/32
    • G06F21/10G06F2221/2109G07F17/32
    • Novel wager gaming systems, machines, and methods for ensuring that wager game code on a game disc executes on an authorized wager gaming machine are described. To prevent an unauthorized copy of a wager game disc or other storage medium is not able to execute on a gaming machine, the machine checks whether an authorization code has been previously written to the disc. If the disc does not have a code, the gaming machine generates a first segment of an authorization code which is used, along with other data, by a game provider to generate a final authorization code. This is done after the game provider verifies that the machine operator has permission, such as a license, to execute that game code contained on that specific disc. The final authorization code is transmitted to the gaming machine, equipped with a writeable optical disc drive, where it is written or “burned” onto the game disc. At this stage the game disc is tied to or associated with the gaming machine and can execute on that machine.
    • 描述了用于确保在授权的下注游戏机上执行游戏盘上的下注游戏代码的新颖的赌注游戏系统,机器和方法。 为了防止下注游戏光盘或其他存储介质的未经授权的复制不能在游戏机上执行,机器检查是否已经将许可代码写入盘。 如果光盘没有代码,则游戏机生成授权代码的第一段,其与游戏提供者一起使用的其他数据用于生成最终授权码。 这是在游戏提供商验证机器操作者有许可(例如许可证)以执行包含在该特定盘上的游戏代码之后完成的。 最终的授权码被发送到配备有可写入光盘驱动器的游戏机,在其上被写入或“烧录”到游戏盘上。 在这个阶段,游戏机与游戏机相关联或与游戏机相关联,并可在该机器上执行。
    • 10. 发明申请
    • On demand prize/bonus system
    • 按需奖励/奖金制度
    • US20070129139A1
    • 2007-06-07
    • US11588654
    • 2006-10-26
    • Binh NguyenBrian UnderdahlDavid Muir
    • Binh NguyenBrian UnderdahlDavid Muir
    • A63F9/24
    • G07F17/3262
    • A gaming machine and method for selecting a prize to be awarded in an outcome for a game of chance has means for providing one or more games of chance, means for accepting a wager, a prize display, and a prize selector to allow a player to select at least one displayed prize. At least one memory device stores a list having one or more prizes with similar values, each list linked to a predetermined pay table and at least one player preference associated with each of the prizes. The gaming machine and method also has at least one logic device configured to: a) receive an indication of a selected prize from the prize selector; b) control the prize display to display one or more of the prizes; c) determine an outcome of a game of chance; and d) determine whether the selected prize is associated with the outcome.
    • 用于选择在机会游戏的结果中被授予的奖品的游戏机器和方法具有用于提供一次或多次机会游戏的手段,用于接受下注的手段,奖品显示器和奖品选择器,以允许玩家 选择至少一个显示的奖品。 至少一个存储设备存储具有相似值的一个或多个奖品的列表,每个列表链接到预定的支付表以及与每个奖品相关联的至少一个玩家偏好。 游戏机和方法还具有至少一个逻辑装置,其被配置为:a)从奖品选择器接收所选奖品的指示; b)控制奖品显示以显示一个或多个奖品; c)确定机会的结果; 和d)确定所选奖品是否与结果相关联。