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    • 2. 发明授权
    • Gaming system and method for providing multi-level personal progressive awards
    • 游戏系统和方法提供多层次的个人渐进奖励
    • US08197337B2
    • 2012-06-12
    • US11927029
    • 2007-10-29
    • Daniel DeWaalVincent SmithHans EliasLance R. Peterson
    • Daniel DeWaalVincent SmithHans EliasLance R. Peterson
    • A63F9/24
    • G07F17/3258G07F17/32
    • A gaming system and method including at least one gaming system progressive award adapted to be provided to any player at one of a plurality of the gaming machines. The gaming system progressive award is associated with a designated quantity of points wherein the first player at one of the gaming devices to accumulate the designated quantity of points is provided the gaming system progressive award. The gaming system and method also includes, for each of a plurality of players, a plurality of personal progressive awards arranged in a personal multi-level progressive configuration. Such personal progressive awards are individual to each specific player and funded by that player's wagers placed at the gaming devices in the gaming system.
    • 一种游戏系统和方法,包括适于提供给多个游戏机中的一个游戏机上的任何玩家的至少一个游戏系统渐进奖励。 游戏系统渐进奖励与指定数量的积分相关联,其中一个游戏装置中的一个游戏装置中积累指定数量的积分的第一玩家被提供给游戏系统渐进奖励。 对于多个玩家中的每一个,游戏系统和方法还包括以个人多级逐行配置排列的多个个人进步奖励。 这样的个人渐进奖励对于每个特定玩家而言是个人的,并且由玩家在游戏系统中游戏设备上的投注资助。
    • 5. 发明授权
    • Gaming system and method providing venue wide simultaneous player participation based bonus game
    • 游戏系统和方法提供场地广泛的同时玩家参与的奖金游戏
    • US08105149B2
    • 2012-01-31
    • US11558683
    • 2006-11-10
    • Daniel DeWaal
    • Daniel DeWaal
    • A63F9/24
    • G07F17/3262G07F17/3244G07F17/3276
    • In one embodiment, the gaming system and method disclosed herein substantially simultaneously provides a multi-round bonus event to a plurality of players. Each players' input(s) determine, at least in part, an award, if any, provided to that player for the bonus event. In one embodiment, upon an occurrence of a suitable triggering event, a central controller of the gaming system identifies at least one player and preferably a plurality of players who are eligible for the bonus event. The central controller causes the bonus event to be provided to those eligible players. In one such embodiment, the bonus event enables one or more eligible players in the gaming system to simultaneously (or substantially simultaneously) attempt to win the award in the bonus event. In this embodiment, the outcome of the bonus event is determined, at least in part, by one or more player inputs, choices or decisions in the bonus event.
    • 在一个实施例中,本文公开的游戏系统和方法基本上同时向多个玩家提供多轮奖励事件。 每个玩家的投入决定至少部分地为该玩家提供奖金活动的奖励(如果有的话)。 在一个实施例中,在出现合适的触发事件时,游戏系统的中央控制器识别符合奖励事件的至少一个玩家并且优选地多个玩家。 中央控制人员将奖金事件提供给符合条件的玩家。 在一个这样的实施例中,奖励事件使得游戏系统中的一个或多个合格玩家同时(或基本上同时地)尝试在奖金事件中赢得奖励。 在该实施例中,奖励事件的结果至少部分地由奖励事件中的一个或多个玩家输入,选择或决定确定。
    • 7. 发明授权
    • Gaming system and method for providing multi-level personal progressive awards
    • 游戏系统和方法提供多层次的个人渐进奖励
    • US08517828B2
    • 2013-08-27
    • US13443578
    • 2012-04-10
    • Daniel DewaalVincent SmithLance R. PetersonHans Elias
    • Daniel DewaalVincent SmithLance R. PetersonHans Elias
    • A63F9/24
    • G07F17/3258G07F17/32
    • A gaming system and method including at least one gaming system progressive award adapted to be provided to any player at one of a plurality of the gaming machines. The gaming system progressive award is associated with a designated quantity of points wherein the first player at one of the gaming devices to accumulate the designated quantity of points is provided the gaming system progressive award. The gaming system and method also includes, for each of a plurality of players, a plurality of personal progressive awards arranged in a personal multi-level progressive configuration. Such personal progressive awards are individual to each specific player and funded by that player's wagers placed at the gaming devices in the gaming system.
    • 一种游戏系统和方法,包括适于提供给多个游戏机中的一个游戏机上的任何玩家的至少一个游戏系统渐进奖励。 游戏系统渐进奖励与指定数量的积分相关联,其中一个游戏装置中的一个游戏装置中积累指定数量的积分的第一玩家被提供给游戏系统渐进奖励。 对于多个玩家中的每一个,游戏系统和方法还包括以个人多级逐行配置排列的多个个人进步奖励。 这样的个人渐进奖励对于每个特定玩家而言是个人的,并且由玩家在游戏系统中游戏设备上的投注资助。
    • 9. 发明授权
    • Ticket drawing games having escalating discrete prize levels
    • 票务绘图游戏具有升级的离散奖金水平
    • US07883409B2
    • 2011-02-08
    • US11122344
    • 2005-05-04
    • William LittleBryan BullardDaniel deWaal
    • William LittleBryan BullardDaniel deWaal
    • A63F9/24
    • G07F17/3239G07F17/32
    • Ticket drawings having escalating discrete prize levels within a gaming environment are provided. A gaming system having an automated random ticket drawing game module provides ticket drawing bonus games in conjunction with primary wager based games. Ticket drawings can include base, intermediate and ultimate prize levels, with each level corresponding to a specific prize and range of ticket entries. The prize level escalates as more ticket entries are granted. Ticket entries can be awarded for various events, such as a 3-of-a-kind at a primary wager based game. Drawings include a time period for the acceptance of ticket entries, including a predefined start and end. Award and drawing mechanisms and multiple display devices facilitate each drawing. Multiple drawings can occur simultaneously, such as an hourly and daily drawing. Drawings may also be part of an ongoing series of continuous ticket drawings, such as 24 hourly drawings in a given day.
    • 提供了在游戏环境中具有升级的离散奖品级别的票图。 具有自动随机票绘制游戏模块的游戏系统与主要赌注游戏一起提供票券奖励游戏。 门票图可以包括基础,中级和最终奖励水平,每个级别对应一个特定的奖品和门票的范围。 奖励级别随着更多门票的授予而升级。 票务条目可以在各种活动中获得,例如在主要赌注游戏中的3-of-kind。 图纸包括接受票据的时间段,包括预定义的开始和结束。 奖励和绘图机制和多个​​显示设备便于每个绘图。 多个图纸可以同时进行,如小时和每日绘图。 图纸也可能是持续的连续票券图纸的一部分,例如在特定日子的24小时图纸。
    • 10. 发明申请
    • GAMING SYSTEM AND METHOD PROVIDING VENUE WIDE SIMULTANEOUS PLAYER PARTICIPATION BASED BONUS GAME
    • 游戏系统和方法提供场景同时播放器参与基于奖金游戏
    • US20080113765A1
    • 2008-05-15
    • US11558683
    • 2006-11-10
    • Daniel DeWaal
    • Daniel DeWaal
    • A63F9/24
    • G07F17/3262G07F17/3244G07F17/3276
    • In one embodiment, the gaming system and method disclosed herein substantially simultaneously provides a multi-round bonus event to a plurality of players. Each players' input(s) determine, at least in part, an award, if any, provided to that player for the bonus event. In one embodiment, upon an occurrence of a suitable triggering event, a central controller of the gaming system identifies at least one player and preferably a plurality of players who are eligible for the bonus event. The central controller causes the bonus event to be provided to those eligible players. In one such embodiment, the bonus event enables one or more eligible players in the gaming system to simultaneously (or substantially simultaneously) attempt to win the award in the bonus event. In this embodiment, the outcome of the bonus event is determined, at least in part, by one or more player inputs, choices or decisions in the bonus event.
    • 在一个实施例中,本文公开的游戏系统和方法基本上同时向多个玩家提供多轮奖励事件。 每个玩家的投入决定至少部分地为该玩家提供奖金活动的奖励(如果有的话)。 在一个实施例中,在出现合适的触发事件时,游戏系统的中央控制器识别符合奖励事件的至少一个玩家并且优选地多个玩家。 中央控制人员将奖金事件提供给符合条件的玩家。 在一个这样的实施例中,奖励事件使得游戏系统中的一个或多个合格玩家同时(或基本上同时地)尝试在奖金事件中赢得奖励。 在该实施例中,奖励事件的结果至少部分地由奖励事件中的一个或多个玩家输入,选择或决定确定。