会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明授权
    • Quotient remainder coverage system and method
    • 商品剩余覆盖系统和方法
    • US08040357B1
    • 2011-10-18
    • US11893418
    • 2007-08-15
    • Edward A. HutchinsChristopher D. S. Donham
    • Edward A. HutchinsChristopher D. S. Donham
    • G09G5/00
    • G06T11/40
    • Embodiments of the present invention pixel processing system and method provide convenient and efficient processing of pixel information. In one embodiment, quotient-remainder information associated with barycentric coordinate information indicating the location of a pixel is received. In one exemplary implementation quotient-remainder information is associated with barycentric coordinate information through the relationship c divided by dcdx, where c is the barycentric coordinate for a particular edge and dcdx is the derivative of the barycentric coordinate in the screen horizontal direction. The relationship of a pixel with respect to a primitive edge is determined based upon the quotient-remainder information. For example, a positive quotient can indicate a pixel is inside a triangle and a negative quotient can indicate a pixel is outside a triangle. Pixel processing such as shading is performed in accordance with the relationship of the pixel to the primitive.
    • 本发明的像素处理系统和方法的实施例提供了对像素信息的方便和有效的处理。 在一个实施例中,接收与指示像素的位置的重心坐标信息相关联的商剩余信息。 在一个示例性实施方案中,商余数信息通过除以dcdx的关系c与重心坐标信息相关联,其中c是特定边缘的重心坐标,dcdx是屏幕水平方向上的重心坐标的导数。 基于商余数信息确定像素与原始边缘的关系。 例如,正商可以指示像素在三角形内,而负商可以指示像素在三角形之外。 根据像素与原图的关系来执行诸如阴影的像素处理。
    • 7. 发明授权
    • Fairly arbitrating between clients
    • 在客户之间进行相当的仲裁
    • US07911470B1
    • 2011-03-22
    • US11955335
    • 2007-12-12
    • Christopher D. S. DonhamJohn S. Montrym
    • Christopher D. S. DonhamJohn S. Montrym
    • G06T1/20
    • G09G5/001G09G5/363G09G5/393G09G2352/00G09G2360/125
    • An apparatus and method for fairly arbitrating between clients with varying workloads. The clients are configured in a pipeline for processing graphics data. An arbitration unit selects requests from each of the clients to access a shared resource. Each client provides a signal to the arbitration unit for each clock cycle. The signal indicates whether the client is waiting for a response from the arbitration unit and whether the client is not blocked from outputting processed data to a downstream client. The signals from each client are integrated over several clock cycles to determine a servicing priority for each client. Arbitrating based on the servicing priorities improves performance of the pipeline by ensuring that each client is allocated access to the shared resource based on the aggregate processing load distribution.
    • 一种用于在具有不同工作负载的客户端之间进行公平仲裁的装置和方法。 客户端被配置在流水线中以处理图形数据。 仲裁单元选择来自每个客户端的访问共享资源的请求。 每个客户端在每个时钟周期向仲裁单元提供一个信号。 该信号指示客户端是否正在等待来自仲裁单元的响应以及客户端是否被阻止不将处理的数据输出到下游客户端。 来自每个客户端的信号在几个时钟周期内被集成,以确定每个客户端的服务优先级。 基于服务优先级的仲裁通过确保每个客户端基于总体处理负载分配分配对共享资源的访问来提高流水线的性能。
    • 10. 发明授权
    • Optimal caching for virtual coverage antialiasing
    • 虚拟覆盖抗锯齿的最优缓存
    • US08325203B1
    • 2012-12-04
    • US11893405
    • 2007-08-15
    • Christopher D. S. Donham
    • Christopher D. S. Donham
    • G09G5/00
    • G06T15/005G06T11/40
    • In a graphics pipeline of a graphics processor, a method for caching pixel data. The method includes receiving a graphics primitive for rasterization in a raster stage of a graphics processor and rasterizing the graphics primitive to generate a plurality of tiles of pixels related to the graphics primitive. A subpixel sample group related to each of the plurality of tiles is determined. The plurality of tiles and the corresponding plurality of subpixel sample groups are stored into a frame buffer memory. A set of tiles and a set of corresponding subpixel sample groups from the frame buffer memory are stored in a rasterization cache, wherein the rasterization cache is configured for access by the raster stage to enable a subpixel anti-aliasing operation.
    • 在图形处理器的图形流水线中,用于缓存像素数据的方法。 该方法包括在图形处理器的光栅级中接收用于光栅化的图形基元,并且对图形基元进行光栅化以生成与图形基元相关的多个像素块。 确定与多个瓦片中的每一个相关联的子像素样本组。 多个瓦片和相应的多个子像素样本组被存储到帧缓冲存储器中。 来自帧缓冲存储器的一组瓦片和一组对应的子像素样本组被存储在光栅化缓存中,其中光栅化缓存被配置为用于光栅级的访问以启用子像素抗锯齿操作。